Sir Aurelius Posted July 8, 2013 Share Posted July 8, 2013 Hi, pretty much everyone I know in tf2 values painted items like this: Price of the Item + 1/2 the price of the paint - 1 to 40% if unpopular paint . I have sold and bought many painted items priced using this or a similar system. So... why is it that backpack.tf uses this system (with + 85% instead of + 50% of the paint) but caps the overall price at double the price of the unpainted item? A TS desert marauder (1.33 hat, 1.2-1.4 key paint) is valued at 2.66, and so are black spooky shoes (1.33 item + 2.2-2.4 key paint) along with all other normal hats which are painted expensive colors. White, black and team colored paints are among the most popular and expensive paints in the game, and still they don't make much difference when backpack.tf values the item. People do not sell TS desert marauders 2.66, that would be ridiculous. On outpost (land of the lowballers) there are offers on TS desert marauders ranging form 3.00-5.33. I trade on outpost and bazaar, but mostly on trade servers. The people I sell to almost always use the painted pricing method I have explained above. The people who don't use the method do so because they blindly follow backpack.tf or are new(bs). I like backpack.tf. If it didn't exist, I wouldn't have most of my tf2 stuff right now. This is the only problem I have found with it in the year I have been using it. Still, it's a pretty big problem. Link to comment Share on other sites More sharing options...
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