This is an update of this - http://forums.backpa...ood-suggestion/- and is designed to be a more comprehensive guide to the ones shown here - http://backpack.tf/rules and http://backpack.tf/help/suggestions - which basically introduce users to price suggestions. You can post any questions you have, including asking what a mod's rationale was for accepting / rejecting certain suggestions here.
There are a few basic hallmarks that everyone should recognize.
(1) All of our prices are estimates.
(2) You must provide proof for all suggestions, not just opinion. See "Valid Proof" below.
(3) We are after the most COMMON trade points for items. People will always sell for above and below backpack.tf prices, but this doesn't mean we will make all-encompassing ranges to document every single sale value. We are only showing the most common trade values. The NUMBER of sales always trumps the TIME it takes for an item to sell.
(4) Prices we list are for unmodified items. For low value items (<10 keys), please do not use painted, parted items as proof. For any item, please do not use items with killstreaks as proof. Untradable items are listed at their unwrapped value. If wrap was provided, you must subtract the value of the wrap.
(5) Please do not "refresh" the value on non-unusuals. If the current price is 1.66 refined, please don't make a new suggestion at 1.66 refined.
(6) Most importantly, please use common sense. If you have one sale at 9 refined but there are 40 classifieds sellers at 8 ref, 9 refined probably shouldn't be in your range. Use as many different sources as you can to make decisions rooted in common sense.
Valid Proof for Non-Currency Suggestions
- Primary Proof
#1 Completed sales on outpost, bazaar, sourceop, r/tf2trade, or any variety of other trading sites. How do you find completed sales? Bookmark some young, well-bumped trades and wait a few days to see if they sell. Alternatively, look at trades marked as unsolds in recent suggestions and see if they have sold. Buyer trades can be used to raise item values but not to lower them.
#2 Unsolds on outpost that have been bumped adequately and have been up for a reasonable amount of time (This varies on the type of item and its value. See below for details). Unsolds can be used to lower item values but not to raise them.
#3 Classifieds listings. Suggestions will now automatically include a snapshot of the classifieds at the time the suggestion was made. Snapshots include seller/buyer ID, list and bump times, and access to item histories.
- Secondary Proof
#1 Any unsolds on any site (besides outpost) that have been bumped at least once. You should put as much proof as possible in your suggestion. However, given a lot of these sites see much less traffic than outpost or bp.tf, these should not be used as primary trades to define your range.
#2 Steam community market. Moderators always take a look at SCM values of all marketable items and consider them in any suggestion. If an item is selling regularly at 1 key on market and you have a single trade at 2 keys, more than likely your trade will end up an outlier if we wait for further sales. This doesn't mean that you should use SCM as the only proof to define your range, but particularly on rare items with few sales, mods always factor in SCM values to help identify outliers and common trade points. For unpriced items, we will consider SCM sales alone as proof only on items >10 keys in value.
#3 Please don't use trades of people "selling for bp.tf price" or "selling for bp price +/- x amount" as primary proof in a suggestion. These are poorly advertised sales that require the buyer to do additional work to figure out an item price. This usually means they will have a harder time selling, so these aren't the best trades to use to figure out item values. Use them as supportive proof but don't use these alone to define your range.
NOTE: Please be wary of using any kind of "shop" or "bot" as proof of solds in any suggestion. These are trades that have been up for months. Shop sellers constantly change their prices. To use these as proof, you will need to show when they last sold an item and at what price.
We recommend that you only try currency suggestions after you have gained some experience with suggesting, as they are significantly more challenging. Remember, we are after common trade points. To determine the common trade points for an item like the key, you will need to show a substantial amount of trades. Have a look at prior accepted suggestions for an idea about what is reasonable. For key suggestions, please refer to our cooldown rules - http://forums.backpa...ey-suggestions/.
One note on refined suggestions. You should really look at multiple different sites include outpost, backpack.tf/forums, sourceop, and tf2-trader to gather proof of sellers of refined in cash. You should check for comments from interested buyers and it may be necessary to add the sellers to ask when they last sold and at what price.
Making Suggestions That Are Meaningful and Relevant
We ask suggesters to avoid making suggestions changing the values on items by less than 5% unless there is a compelling reason to do so. Sometimes the compelling reason is to significantly alter the range while keeping the mean the same. Suggestions changing the mean value by less than 5% are left to the moderator's discretion whether they should be accepted or not. We want to encourage meaningful suggestions that are helpful to the community, not suggestions that promote clutter.
Using Suggestions as a Soapbox
Please avoid extraneous commentary in suggestions. Please post only the relevant proof and a brief conclusion to justify your range. Extraneous commentary encourages spam, and on key suggestions this makes it hard to distinguish posts that are actually relevant to the suggestion from spam. For additional commentary, please use the forums.
Addional Info: http://forums.backpa...ters-etiquette/- things to look out for as suggester if you care about your own and the sites reputation