J4G Posted January 26 Share Posted January 26 I'm surprised that throughout the games entire history, nobody has an idea of how the unboxing system works. The only thing that's known is that the chance is about 1% and that some effects are rarer than others. Link to comment Share on other sites More sharing options...
RockSolidWood Posted January 26 Share Posted January 26 Pretty sure its been worked out, at least to a funtional understandable point. It just differs depending on case/crate. I'm talking about wears/grades/effects and sometimes patterns, then generation of effects, and then the unusual hat pool in crates, its just multiplicative rarity that is understandable but just not necessary to know, from an outsiders viewpoint. If you knew the exact way a crate/case was supposed to open how it should generate an item then the gambling component then becomes meaningless. Like card counting in blackjack. Sure, you know how to win, but then its down to (literally) the luck of the draw. Link to comment Share on other sites More sharing options...
Shelley Duvall Posted January 26 Share Posted January 26 There's that one guy with a monkey avatar, BOBO or something, who unboxes an absurd amount of unusuals. Surely he has the code. Link to comment Share on other sites More sharing options...
OGSemper Posted January 27 Share Posted January 27 Breacher, Moose-tache, eeeeeeeeeeeeeeeeeee and 4 others 7 Link to comment Share on other sites More sharing options...
Littlepudintater Posted January 27 Share Posted January 27 After thousands of unboxes and compiling the data myself, I have a decently accurate chart of the percentages throughout the years. Unfortunately I am gatekeeping. Bananas, Prestige, Cedarium and 1 other 4 Link to comment Share on other sites More sharing options...
William Posted January 27 Share Posted January 27 3 minutes ago, Littlepudintater said: After thousands of unboxes and compiling the data myself, I have a decently accurate chart of the percentages throughout the years. Unfortunately I am gatekeeping. weird flex but ok Creeping Python and Funkster 1 1 Link to comment Share on other sites More sharing options...
Deroplat Posted January 27 Share Posted January 27 I mean, outside of odds, what even is there to learn? the TF2 wiki has the rough odds on most crates that we have. and i'm pretty sure that it would be impossible to learn anything else without code from valve themselves. Link to comment Share on other sites More sharing options...
Al Solae Posted January 27 Share Posted January 27 30 minutes ago, William said: weird flex but ok It's not a flex, anyone who unboxes to that extent is a fool and they know it. truezyoungblood and Funkster 1 1 Link to comment Share on other sites More sharing options...
Bananas Posted January 27 Share Posted January 27 2 hours ago, Littlepudintater said: After thousands of unboxes and compiling the data myself, I have a decently accurate chart of the percentages throughout the years. Unfortunately I am gatekeeping. i also figured it out but I can’t say anything sorry guys… Link to comment Share on other sites More sharing options...
FP jh34ghu43gu Posted January 27 Share Posted January 27 I'm workin on it at a snails pace. 1% has been known to be wrong since like 2010, it's ~1/150 or ~0.66%. You can find that old citation on the wiki page for unusual or take my word from my ~16000 unboxes (0.62% ) Funkster, Heidecker and Bentry Suster 1 1 1 Link to comment Share on other sites More sharing options...
TraL Posted January 27 Share Posted January 27 3 hours ago, FP jh34ghu43gu said: I'm workin on it at a snails pace. 1% has been known to be wrong since like 2010, it's ~1/150 or ~0.66%. You can find that old citation on the wiki page for unusual or take my word from my ~16000 unboxes (0.62% ) Did you count unusual taunt in the unusual column ? (and/or unusualizer) Link to comment Share on other sites More sharing options...
roygbiv Posted January 27 Share Posted January 27 1 in 150 is right mvm is 1 in 33~ cs is like 1 in 400 or also like 50/50 you either get it or you dont Link to comment Share on other sites More sharing options...
Alecto Posted January 27 Share Posted January 27 1 hour ago, TraL said: Did you count unusual taunt in the unusual column ? (and/or unusualizer) I'd say no, not part of that number Unusualifiers in my experience seem to be around twice as common as unusual hats/war paints Link to comment Share on other sites More sharing options...
FP jh34ghu43gu Posted January 27 Share Posted January 27 4 hours ago, TraL said: Did you count unusual taunt in the unusual column ? (and/or unusualizer) I haven't unboxed unusual taunts bc I only opened like 10 of those crates, unusualifiers are not real unusuals and I didn't count them. I agree with alecto that they appear to be about 2x as common. Link to comment Share on other sites More sharing options...
Littlepudintater Posted January 27 Share Posted January 27 Unusualifiers =/= the unusual unbox chance, shits a bonus item with a pretty high chance of coming out. Link to comment Share on other sites More sharing options...
Scott Bakula Posted January 27 Share Posted January 27 It's not that complex of a code: When User(Unbox) Run Gaben(Blessing) If BlesVal > User.LuckVal Then Run Crate(Win) PoolVal = Crate.SeriesVal Else Run Crate(Trash) PoolVal = Crate.SeriesVal From User.Table Random User With (HrsPlayd < 20) OR (UnboxTotal < 5) User.LuckVal = (User.LuckVal + 1) End; Apo 1 Link to comment Share on other sites More sharing options...
3.50 Posted January 28 Share Posted January 28 On 1/26/2024 at 5:24 PM, J4G said: I'm surprised that throughout the games entire history, nobody has an idea of how the unboxing system works. Basically, you have three groups of people: 1) People who are just dumb (they will never figure out a complicated system) 2) People who are smart, but don't mind losing money; they just like dopamine (they don't care to figure out the system) 3) People who are smart and don't like losing mone (they will buy what they want and not bother with opening box, and don't give one care for how the system works) 4) Big nerds So out of the three groups of people, it is only the fourth, big nerds, who have any chance of figuring out the system. And even if they do figure it out, there's no guarantee that they'll share it. Link to comment Share on other sites More sharing options...
DaVinchi Posted January 28 Share Posted January 28 famous unusual unboxer here. the code is youre being a cheapskate who isnt opening enough cases/crates. i personally really like EOTL crates for their insane return rate. Link to comment Share on other sites More sharing options...
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