Krunos Posted October 1, 2019 Share Posted October 1, 2019 I know parts worth less on weapons but by how much. How is it added to the initial value to the weapon? Link to comment Share on other sites More sharing options...
Badhitreg Posted October 1, 2019 Share Posted October 1, 2019 It depends on what the weapon is and what part it is... Link to comment Share on other sites More sharing options...
Krunos Posted October 2, 2019 Author Share Posted October 2, 2019 1 hour ago, Badhitreg said: It depends on what the weapon is and what part it is... No...I mean is there like a % value reduction to a part when it is applied to a weapon. If there is, how many %? Link to comment Share on other sites More sharing options...
HyperToe™ Posted October 2, 2019 Share Posted October 2, 2019 1 hour ago, Krunos said: No...I mean is there like a % value reduction to a part when it is applied to a weapon. If there is, how many %? Re-read what Badhitreg just said, please and thank you. Link to comment Share on other sites More sharing options...
Krunos Posted October 2, 2019 Author Share Posted October 2, 2019 E.g. I have an aussie prof killstreak scattergun that worths around 37.75 with no parts. But it worths 38.32 keys when I added 3 parts worth around 2.1 keys. It only added around 0.57 keys to its original value... Link to comment Share on other sites More sharing options...
Flamadin Posted October 2, 2019 Share Posted October 2, 2019 A really perfect part that fits a weapon beautifully, like reflected projectiles, or sappers removed, or allied healing could hold 50% of its value. Damage dealt might hold a third of its value. Cheaper parts do not hold much value, even of their limited worth. Link to comment Share on other sites More sharing options...
Zytoep Posted October 2, 2019 Share Posted October 2, 2019 Your scattergun has pretty meh parts. Scouts killed, medics killed, and pyros killed aren't exactly the most desired parts on a scattergun. Those parts maybe add around half a key to a key to the price. Link to comment Share on other sites More sharing options...
Krunos Posted October 2, 2019 Author Share Posted October 2, 2019 NEVERMIND... Found the answer in another post... Today, we decided (based on community feedback), to change the multipliers for applied Strange Parts and paint to 10% and 20% respectively. You are likely to see a drop in "backpack value", however, worry not. This merely reflects your actual backpack value better than what it did before. It is simply very hard if not impossible to sell applied mods for 50% of the original item's value. Link to comment Share on other sites More sharing options...
Bahamo Posted October 2, 2019 Share Posted October 2, 2019 Been selling 50% on good parts and it works for me. Doesn't sell in a week but if you got patience might as well get a better value for it. Link to comment Share on other sites More sharing options...
Infernape Posted October 2, 2019 Share Posted October 2, 2019 I need a kurt cobains killed on my strange shotgun ez 13000 keys Link to comment Share on other sites More sharing options...
sordide Posted September 22, 2020 Share Posted September 22, 2020 On 10/1/2019 at 10:02 PM, Flamadin said: A really perfect part that fits a weapon beautifully, like reflected projectiles, or sappers removed, or allied healing could hold 50% of its value. Damage dealt might hold a third of its value. Cheaper parts do not hold much value, even of their limited worth. i know this thread is kind of dead, but i have long distance kills and medics killed on my strange spec. killstreak sniper rifle. are these good parts? Link to comment Share on other sites More sharing options...
Bob the Unsymmetrical Posted September 23, 2020 Share Posted September 23, 2020 8 hours ago, sordide said: i know this thread is kind of dead, but i have long distance kills and medics killed on my strange spec. killstreak sniper rifle. are these good parts? "kind of dead"? bruh u necro'd a 1 yr old thread. Long distance kills on sniper rifle is good, medics killed (as with any other part) is meh to some people, so I guess your sniper could grab around half to 1 key depending on buyer. Link to comment Share on other sites More sharing options...
Skibuster Posted September 23, 2020 Share Posted September 23, 2020 Guess since this has been revived I may as well ask as well ahaha. What about Damage Dealt on a S. Rocket Launcher? Thanks Heaps! Link to comment Share on other sites More sharing options...
Flamadin Posted September 23, 2020 Share Posted September 23, 2020 16 hours ago, Skibuster said: Guess since this has been revived I may as well ask as well ahaha. What about Damage Dealt on a S. Rocket Launcher? Thanks Heaps! I sell things like this on S.C.M. I just look up the cheapest currently listed and undercut that by like 10 cents. Link to comment Share on other sites More sharing options...
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