Pyroman Posted September 1, 2013 Share Posted September 1, 2013 I had this one idea, since these sets have different recipes for every item. Meh, some people may think it's rather stupid and inaccurate but... I thought chem sets should be priced using a forumla: Strange Misc's price - (total mid-price of the recipe) = Chem set's price Fuck that I just realised that wouldn't work (item's value in unique quality is not taken into account, and there could be strange genuines, and uncrafts) I think now it'd just be a good idea to set prices on the strangifiers (until brad can fix them), since those can be actually given a price based on sales. Then Chem sets should be valued like: Strangifier's price - (total mid-price of the recipe) = Chem set's price Again, there should be a minimum cap (~scrap) I know this way it'd be possible to make the sets have a negative value (given the fact that rare botkillers/SFs can be used as ingedients), so there should be a min cap on the set's value (scrap?). This might be a much better idea than making separate suggestions for each of the sets (there are thuosands of different possibilites, making suggestions for each is just absurd and time consuming for both the mods and users). And as such they wouldn't be listed on the normal pricelist with an specific value (instead users should be able to input the recipe on a separate page - if it can be coded- to get the value as an output). As for the Strangifiers, they could actually get a set value, since there's not really much of difference between them except for the item they can be used on (now Brad's got to see how double qualities and stuff like that works in the schema). What do you guys think? Link to comment Share on other sites More sharing options...
Pyroman Posted September 1, 2013 Author Share Posted September 1, 2013 As for the strange items, double qualities should have their own separate suggestions. Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted September 1, 2013 Share Posted September 1, 2013 I had this one idea, since these sets have different recipes for every item. Meh, some people may think it's rather stupid and inaccurate but... I thought chem sets should be priced using a forumla: Strange Misc's price - (total mid-price of the recipe) = Chem set's price I know this way it'd be possible to make the sets have a negative value (given the fact that rare botkillers/SFs can be used as ingedients), so there should be a min cap on the set's value (scrap?). This might be a much better idea than making separate suggestions for each of the sets (there are thuosands of different possibilites, making suggestions for each is just absurd and time consuming for both the mods and users). And as such they wouldn't be listed on the normal pricelist with an specific value (instead users should be able to input the recipe on a separate page - if it can be coded- to get the value as an output). As for the Strangifiers, they could actually get a set value, since there's not really much of difference between them except for the item they can be used on (now Brad's got to see how double qualities and stuff like that works in the schema). What do you guys think? Or just don't price chem sets. Just price the strangifiers/strangified items. Link to comment Share on other sites More sharing options...
Pyroman Posted September 1, 2013 Author Share Posted September 1, 2013 Or just don't price chem sets. Just price the strangifiers/strangified items. Think about hoarders (e.g. the one guy spamming on my shades suggestion), their bps would be undervalued. Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted September 1, 2013 Share Posted September 1, 2013 Think about hoarders (e.g. the one guy spamming on my shades suggestion), their bps would be undervalued. Fuck 'em Link to comment Share on other sites More sharing options...
puddingkip Posted September 1, 2013 Share Posted September 1, 2013 Think about hoarders (e.g. the one guy spamming on my shades suggestion), their bps would be undervalued. And people with 1/1 unusuals got a HUGELY undervalued bp as well because no price set. If you really care about the value of your bp on bp.tf, you are like me and need a life Link to comment Share on other sites More sharing options...
Pyroman Posted September 1, 2013 Author Share Posted September 1, 2013 And people with 1/1 unusuals got a HUGELY undervalued bp as well because no price set. If you really care about the value of your bp on bp.tf, you are like me and need a life I went into a slight depression after well, this Link to comment Share on other sites More sharing options...
Alex From Security Posted September 1, 2013 Share Posted September 1, 2013 My suggestion would be 50% of the strange output + price of random strange = chemset price. Link to comment Share on other sites More sharing options...
Pyroman Posted September 1, 2013 Author Share Posted September 1, 2013 My suggestion would be 50% of the strange output + price of random strange = chemset price. what if the random strange was an sf scatter? Link to comment Share on other sites More sharing options...
Roller Posted September 1, 2013 Share Posted September 1, 2013 I'l Lol Link to comment Share on other sites More sharing options...
Jymotion Posted September 2, 2013 Share Posted September 2, 2013 My suggestion would be 50% of the strange output + price of random strange = chemset price. what if the random strange was an sf scatter? exactly. it wouldn't make sense for the price of the strange to be factored in that way, since highly priced stranges would cause the set to lose value. Since no one is willing to craft a SF Scatter, no one is going to use the set and so no one will want to buy it. I say leave them unpriced. There is far too much variability and the current algorithms we have (Vintage rare levels, Bill's paint prices, etc.) have shown that they aren't reliable. Link to comment Share on other sites More sharing options...
♠Derpeh♤ Posted September 2, 2013 Share Posted September 2, 2013 exactly. it wouldn't make sense for the price of the strange to be factored in that way, since highly priced stranges would cause the set to lose value. Since no one is willing to craft a SF Scatter, no one is going to use the set and so no one will want to buy it. I say leave them unpriced. There is far too much variability and the current algorithms we have (Vintage rare levels, Bill's paint prices, etc.) have shown that they aren't reliable. This. Also think many chemsets have different inputs yet the same output which may change it's value if priced. Link to comment Share on other sites More sharing options...
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