Mr_Crud Posted March 1, 2013 Share Posted March 1, 2013 How come the decimals in metal prices are always double digits? Ex. 1.33 instead of 1.3 I've always just kinda gone with it, but why? Link to comment Share on other sites More sharing options...
FearKitten Posted March 1, 2013 Share Posted March 1, 2013 Because it's a third of a ref. Three scrap = rec, three rec = ref. Really, it should be 1.33, 1.67, 2, but no-one bothers rounding. Link to comment Share on other sites More sharing options...
MC22 Posted March 1, 2013 Share Posted March 1, 2013 How come the decimals in metal prices are always double digits? Ex. 1.33 instead of 1.3 I've always just kinda gone with it, but why? because metal is split up into 9 parts by scrap. therefore 1 scrap is .11 ref, 2 scrap is .22 ref and so on. Link to comment Share on other sites More sharing options...
Woifi The Viking Posted March 1, 2013 Share Posted March 1, 2013 1.33 is more accurate than 1.3. Isn't that necessary though. Link to comment Share on other sites More sharing options...
Mr_Crud Posted March 1, 2013 Author Share Posted March 1, 2013 It might as well be .33333333333333 If you want to be more accurate I really still don't get it actually. Link to comment Share on other sites More sharing options...
FearKitten Posted March 1, 2013 Share Posted March 1, 2013 If 1 ref = 1.00, then if a rec was 0.3, 3 rec would be 0.9. 1.33 is the most reasonable solution. Link to comment Share on other sites More sharing options...
Mr_Crud Posted March 1, 2013 Author Share Posted March 1, 2013 It wouldn't matter though, .9 is essentially .99, right? And it really doesnt make sense anyway sense .99=1.00 Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted March 1, 2013 Share Posted March 1, 2013 well, .9 vs .99 is a big difference. Bc by your logic, 1 scrap=.1 1 rec=.3 1 Ref=1.0 So, 3 Rec+1 scrap=1 Refined Link to comment Share on other sites More sharing options...
FearKitten Posted March 1, 2013 Share Posted March 1, 2013 And really, it's 0.9999999999, which technically equals 1. We shorten it to 1.33 to simplify things. Link to comment Share on other sites More sharing options...
Mr_Crud Posted March 1, 2013 Author Share Posted March 1, 2013 Ah I see, my mistake was just thinking .9=.99, .3=.33, etc. Forget this whole thread; I'm a dumbass :c Link to comment Share on other sites More sharing options...
Puddilicious Posted March 2, 2013 Share Posted March 2, 2013 1.3 is too far off the actual value. This becomes apparent when you are buying multiples of one item: (1 ref 1 rec) * 20 = (20 ref 20 rec) = 26 ref 2 rec = 26.66666666666666666666666 ref Using 2 decimal places: 1.33 ref * 20 = 26.6 ref (0.5 scrap discrepancy) But it's even worse if you use only 1 decimal place: 1.3 ref * 20 = 26 ref (2 reclaimed discrepancy) To avoid huge discrepencies, people use 2 decimal places. Personally, I always punch in like 4-5 decimal places, cause I routinely buy dozens of one item at a time. Link to comment Share on other sites More sharing options...
MC22 Posted March 2, 2013 Share Posted March 2, 2013 1.3 is too far off the actual value. This becomes apparent when you are buying multiples of one item: (1 ref 1 rec) * 20 = (20 ref 20 rec) = 26 ref 2 rec = 26.66666666666666666666666 ref Using 2 decimal places: 1.33 ref x 20 = 26.6 ref (0.5 scrap discrepancy) But it's even worse if you use only 1 decimal place: 1.3 ref x 20 = 26 ref (2 reclaimed discrepancy) To avoid huge discrepencies, people use 2 decimal places. Personally, I always punch in like 4-5 decimal places, cause I routinely buy dozens of one item at a time. Gold, post this in the credit discrepancy thread. Link to comment Share on other sites More sharing options...
Puddilicious Posted March 2, 2013 Share Posted March 2, 2013 Gold, post this in the credit discrepancy thread. Haha, wow. I never use TF2 Warehouse and after seeing that page, I'm glad I don't. Link to comment Share on other sites More sharing options...
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