Brad Pitt Posted March 28, 2013 Share Posted March 28, 2013 Best solution in your opinion? Link to comment Share on other sites More sharing options...
Jymotion Posted March 28, 2013 Share Posted March 28, 2013 2 buds isn't the full range http://www.tf2outpost.com/trade/4630756 ~ 8 buds http://www.tf2outpost.com/trade/8632987 ~ 4 buds http://www.tf2outpost.com/trade/8923013 ~ 6? Link to comment Share on other sites More sharing options...
Synister Posted March 28, 2013 Share Posted March 28, 2013 With an item that varies from person to person (with pretty much every single one of them being "collectables") I really don't think there should be a determined price for it to be completely honest. I understand that this is a general price guide and you want to do your best to give everything a general value, but an 8325 may only pull 20 keys while an 8328 could pull 1 bud or something. Along with the fact that the closer it is to #1, the price jumps substantially from number to number Link to comment Share on other sites More sharing options...
Woifi The Viking Posted March 28, 2013 Share Posted March 28, 2013 Full range isn't good. Rather keep it as it is now but of course I would prefer the craft # thing. Even a #1 team cpt is worth way more than 2 buds, it' still better than nothing. Link to comment Share on other sites More sharing options...
Jymotion Posted March 28, 2013 Share Posted March 28, 2013 a 8325 may only pull 20 keys while an 8328 could pull 1 bud or something you haven't traded medals in a while, have ya Link to comment Share on other sites More sharing options...
jjjon123 Posted March 28, 2013 Share Posted March 28, 2013 Dynamic prices, Perhaps a post mimicking a suggestion with proof and all to be transparent about how they being priced. But really, there are a ton of "special" numbers, I would only go as far as 10-100, 100-500 etc. Link to comment Share on other sites More sharing options...
Synister Posted March 28, 2013 Share Posted March 28, 2013 you haven't traded medals in a while, have ya I'm not giving actual numbers or market prices, I am giving a hypothetical. The fact of the matter is that so many different numbers are considered "special" to so many different users, they are a very hard item to price (and sell for that matter). Link to comment Share on other sites More sharing options...
Mr. Bucket Posted March 28, 2013 Share Posted March 28, 2013 Full range isn't good. Rather keep it as it is now but of course I would prefer the craft # thing. Even a #1 team cpt is worth way more than 2 buds, it' still better than nothing.Parazit claims a 20 bud offer on his #69 tc 1>69 Link to comment Share on other sites More sharing options...
✔ P I X E L A T E D ✔ Posted March 28, 2013 Share Posted March 28, 2013 Complicated coding way Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted March 28, 2013 Share Posted March 28, 2013 Do what the spreadsheet did.... >10,000=x 6000-10000=x 3000-6000=x 1000-3000=x 500-1000=x <500 Link to comment Share on other sites More sharing options...
a peanut Posted April 1, 2013 Share Posted April 1, 2013 Do what the spreadsheet did.... >10,000=x 6000-10000=x 3000-6000=x 1000-3000=x 500-1000=x <500 Possibly make them all different items, in a sense, so they can be voted on by the community separately. Link to comment Share on other sites More sharing options...
Brad Pitt Posted April 2, 2013 Author Share Posted April 2, 2013 Managing 10,000 extra prices doesn't seem really fun Link to comment Share on other sites More sharing options...
MC22 Posted April 2, 2013 Share Posted April 2, 2013 Managing 10,000 extra prices doesn't seem really fun Looks up service medal, gets 11112 prices Link to comment Share on other sites More sharing options...
Pyrocide Posted April 3, 2013 Share Posted April 3, 2013 Aren't prices some what set though now? 11111-8000 less than 15 keys or some shit like that? (maybe not the very last one but you get my point) I say do ranges of medal number 1, 2-5, 6-10, 10-50, 51-100, 101-500, 501-1000, and so on. there shouldn't be a price for every single craft number, that's just ridiculous. Collector # (1, 13, 42, 69, 99, 100, etc) medals MIGHT require an exception but that would depend on Brad and willingness to do so. Link to comment Share on other sites More sharing options...
The Killjoy Posted April 3, 2013 Share Posted April 3, 2013 tfw I had the 503 medal tfw I didn't realize 503 was an internet error so I could milk more out of it Link to comment Share on other sites More sharing options...
WDZ-RR Poncho Sullivan Posted May 3, 2013 Share Posted May 3, 2013 Rather than spam a price suggestion on the site, I am suggesting here on the forums that the price of the medals have a bonus value applied to them based off of their numbers, akin to the Strange Parts giving a price bonus on strange weapons, the paint applying a bonus to a Painted Cow Mangler, and >#100 craft bonuses on crafted hats/miscellaneous items . The lower the number, the higher in value it is. (By low, I mean numerically low.) There are going to be new traders who will not understand the significance of the prices of these medals, since these were applied via a promotion on a hidden page of the Classless Update, and only a very limited amount were handed out. Also, the Spreadsheet (save your pitchforks for something else) already acknowledges the differing price levels of these medals, and the prices for the medals here are based off of medals with a numerical value higher than 7000. Link to comment Share on other sites More sharing options...
Jymotion Posted May 3, 2013 Share Posted May 3, 2013 http://forums.backpack.tf/index.php?/topic/702-about-the-price-of-service-medals/ Link to comment Share on other sites More sharing options...
smokedem Posted May 3, 2013 Share Posted May 3, 2013 -bep- You're in the wrong section for a website discussion and there is already a thread for this, which jymotion was kind enough to provide. Link to comment Share on other sites More sharing options...
Hatch Rawer Beryl Posted May 3, 2013 Share Posted May 3, 2013 Poncho, go back to spewing out walls of text on key suggestions. I think you're confused and afraid here. Link to comment Share on other sites More sharing options...
cleverpun Posted May 3, 2013 Share Posted May 3, 2013 Topics merged, problem solved. I think there should be a separate item in the database for each medal section; so you can suggest a price for X--XX, or XY--YY medals, etc. Link to comment Share on other sites More sharing options...
Jymotion Posted May 3, 2013 Share Posted May 3, 2013 Topics merged, problem solved. why this subforum? Link to comment Share on other sites More sharing options...
cleverpun Posted May 3, 2013 Share Posted May 3, 2013 why this subforum? Because I'm still learning how to use the merge tool Link to comment Share on other sites More sharing options...
F CHARLIE Posted May 4, 2013 Share Posted May 4, 2013 I may be off but I had a simular idea elsewhere. A grid can be used that factors the multipliing effect a craft number (etc) hasvon any number. For example, let say that 69 generally increases an item by 3 times its base orice. Extend that to any item that gets that craft number. Link to comment Share on other sites More sharing options...
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