Jump to content

SFM settings, suggestions, or tips


FreeZie hc™

Recommended Posts

I use to use SFM but stopped for about half a year and now im getting back into it again

 

old stuff: http://freez1e.minus.com/

 

Im looking to get a bit better at it so any helpful videos or lighting tips, whats the best settings for really good quality posters?

Any tips or suggestions or criticism for anything would be great.

 

How to get sunbeams so sharp like this guys? http://tehjawn.minus.com/i/fddEE8edCFlR

 

thanks 

Link to comment
Share on other sites

Why is medic snorting his medi-gun?

was a poster request for someone they wanted the kritz taunt

Link to comment
Share on other sites

Some of the posters look great, but its sort of weird. On most you do really well to capture the unusual effect, but on a few its less noticable than it should be such as: http://i4.minus.com/iBqH5hJsxBXBc.png

 

idk if its nit-picky, just sort of putting it out there because the one thing posters can do that in game screenshots can't are enhancing the visibility of unusual effects which I realize is one of the things you're curious about :P

Link to comment
Share on other sites

Sunbeams are shit to do.

  1. Turn down environmental light.
  2. Make that motherfucker light as shit.
  3. Export
  4. Photoshop lens flares
  5. Make contrast high as fuck.
Link to comment
Share on other sites

Some of the posters look great, but its sort of weird. On most you do really well to capture the unusual effect, but on a few its less noticable than it should be such as: http://i4.minus.com/iBqH5hJsxBXBc.png

 

idk if its nit-picky, just sort of putting it out there because the one thing posters can do that in game screenshots can't are enhancing the visibility of unusual effects which I realize is one of the things you're curious about :P

yea haha but thanks

 

 

 

Sunbeams are shit to do.

  1. Turn down environmental light.
  2. Make that motherfucker light as shit.
  3. Export
  4. Photoshop lens flares
  5. Make contrast high as fuck.

 

thanks ill try it

Link to comment
Share on other sites

Put your render settings at 1024, it will make the poster sharper. The poster you showet with the sharp beams must have gotten sharpenend in photoshop(or other image editing software).

 

You can sharpen images in GIMP aswell.

 

Alex said that you could turn down the tonemapscale, but remember, this will cause you to make more lights, and the unusual effects will also be darkenend, and there is no way to fix that(not even in the particles editor)

Also, Tehjawn is probably one of the best at sfm that I have ever seen, so some of it may be skill.

Link to comment
Share on other sites

To me it looks meh, I can tell the light quality by looking at the shadows. It's not there yet.and he slapped it with stockss so ...

Stockss?

Link to comment
Share on other sites

Put your render settings at 1024, it will make the poster sharper. The poster you showet with the sharp beams must have gotten sharpenend in photoshop(or other image editing software).

 

You can sharpen images in GIMP aswell.

 

Alex said that you could turn down the tonemapscale, but remember, this will cause you to make more lights, and the unusual effects will also be darkenend, and there is no way to fix that(not even in the particles editor)

Also, Tehjawn is probably one of the best at sfm that I have ever seen, so some of it may be skill.

thanks ill try it

Link to comment
Share on other sites

Stockss?

 

thanks ill try it

Just don't think of editing posters.

 

I was trained to not to rely on post processing when I make posters before I start editing posters few months ago, so that it won't look like crap even from fresh poster renders.

 

If your fresh render is crap, you aren't going anywhere.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...