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Team Fortress 2 Update Released


Brad Pitt

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Collection Trade-Ups!
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

 

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I wonder if you can "trade up" unusual weapons

I just traded up, and I say maybe. I traded all field tested, and got a field tested back.

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Another crap update.

"I use periods to be edgy."

 

Can you elaborate on what's so bad about the update? They fixed many bugs related to the server browser, are actually updating a beta game mode, added new competitive medals (which they don't do often), fixed a handful of bugs, and most importantly, added the option to trade up skins. I smh hard at pessimists

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"I use periods to be edgy."

 

Can you elaborate on what's so bad about the update? They fixed many bugs related to the server browser, are actually updating a beta game mode, added new competitive medals (which they don't do often), fixed a handful of bugs, and most importantly, added the option to trade up skins. I smh hard at pessimists

 

Nice meme

They keep adding competitive medals, but they don't give them out lol. They keep fixing useless bugs, leaving the major ones unfixed. 

 

I smh hard at optimists

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Nice meme

They keep adding competitive medals, but they don't give them out lol. They keep fixing useless bugs, leaving the major ones unfixed. 

 

I smh hard at optimists

Where did I meme? They also added several protobufs related to matchmaking http://facepunch.com/showthread.php?t=1483126&p=48555419&viewfull=1#post48555419

 

How would you have made it a better update

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Only positive side of the update. They are taking soo long with the competitive shit.

Maybe because the game is still pretty unbalanced, and that two huge tf2 events are taking place within the next month (i55 and ToTH) and they don't want to take attention away from them with MM

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