Dreadscope Posted April 2, 2014 Share Posted April 2, 2014 So there was a tf2 update yesterday and stranges were allowed to be priced on the community market. So as of now, vintages, haunted, unusual, genuine, strange,festive, and some tool items are allowed to be sold on the market. Excluding say craft weps and craft hats, what would you guys think? Could bp.tf adopt a new means of pricing with the market? i mean key prices on the market do stay consistent in the 2-2.50 dollar mark and drop when there are sales, which could be another way for the trade pricing to be more up to date. After the strange price hype dies (and yes, there's some stranges going for absurd prices beyond what they are listed as on bp.tf if correlated to dollar currency) could bp.tf maybe one day use another means of price listing other than outpost links which make up more than 80% of price suggestions (and i say 80 because as of recently people have turned to using screenshots for big sales like unusual)? Can we do this? Link to comment Share on other sites More sharing options...
Draco Blaze Posted April 2, 2014 Share Posted April 2, 2014 Easiest way would probably be to adopt a "set" SCM key price and base everything off that as the conversion unit. Link to comment Share on other sites More sharing options...
Wooden House Posted April 2, 2014 Share Posted April 2, 2014 Did you know there's a strange law? A bit off topic but still Link to comment Share on other sites More sharing options...
Draco Blaze Posted April 2, 2014 Share Posted April 2, 2014 Did you know there's a strange law? A bit off topic but still Yes. Gen 3 Chem Sets are strongbox specific. We found that out ~14 hours or so ago. http://forums.backpack.tf/index.php?/topic/9141-series-3-strangifier-chem-sets/ Link to comment Share on other sites More sharing options...
LaughingLollipop Posted April 2, 2014 Share Posted April 2, 2014 Easiest way would probably be to adopt a "set" SCM key price and base everything off that as the conversion unit. why adopt a set price? should be easy enough to simply index average key sales price per hour, live update off that. 'setting' a price is a shitty way to go about things when the sales data is so readily available and the price is so dynamic. Link to comment Share on other sites More sharing options...
Curly Brace Posted April 2, 2014 Share Posted April 2, 2014 Easiest way would probably be to adopt a "set" SCM key price and base everything off that as the conversion unit. Really can't do that since the percentage of money Steam takes from you per transaction differs based upon how valueable the item is. The only clear way we could do this is if we had a number value for refined referring to SCM. Key prices can change based on metal, which may actually go up due to this update if the chem sets exapand to cosmetics people actually want. Link to comment Share on other sites More sharing options...
Draco Blaze Posted April 2, 2014 Share Posted April 2, 2014 Really can't do that since the percentage of money Steam takes from you per transaction differs based upon how valueable the item is. The only clear way we could do this is if we had a number value for refined referring to SCM. Key prices can change based on metal, which may actually go up due to this update if the chem sets exapand to cosmetics people actually want. For the TF2 items, Valve takes ~15% per transaction. The changes are very minor. After some number punching, it is ~12.9% to ~13.1% ($5-$500) Hopefully the final edit: $500 = 13.042% $5 = 12.8% Link to comment Share on other sites More sharing options...
Liddojunior Posted April 2, 2014 Share Posted April 2, 2014 There is a section of the site that is all about steam community market prices. Link to comment Share on other sites More sharing options...
The Radiated Banana Posted April 2, 2014 Share Posted April 2, 2014 If this happens it about time Link to comment Share on other sites More sharing options...
Draco Blaze Posted April 2, 2014 Share Posted April 2, 2014 There is a section of the site that is all about steam community market prices. Page is currently disabled http://backpack.tf/market why adopt a set price? should be easy enough to simply index average key sales price per hour, live update off that. 'setting' a price is a shitty way to go about things when the sales data is so readily available and the price is so dynamic. Setting a price would reduce variations. Key prices naturally waver from ~2.2 to ~2.4 throughout the day. Sure the programming could be done to find the hourly average, but that data would need to be indexed for reference. A trial run might be in order, but I think the average key value per day does not change more than 5 cents max. (Hour is too short of a period IMO. Day or week would be a better thing to track.) The cooldown rules for Key prices should be no different than what is currently set. Link to comment Share on other sites More sharing options...
LaughingLollipop Posted April 2, 2014 Share Posted April 2, 2014 key price has been known to swing on the order of 10% over an hour. (EG every steam sale ever) if you are updating prices on a weekly basis, you're just being silly. Take a look at the graph, there's a lot more than $.2 in waver. More like $.7 There is no cooldown rule on the market. You can list keys as fast as you can click. Its denial to think that price cannot change in under 2 days. 2 hours and you can see a 10% swing. Link to comment Share on other sites More sharing options...
Draco Blaze Posted April 2, 2014 Share Posted April 2, 2014 key price has been known to swing on the order of 10% over an hour. (EG every steam sale ever) if you are updating prices on a weekly basis, you're just being silly. Take a look at the graph, there's a lot more than $.2 in waver. More like $.7 There is no cooldown rule on the market. You can list keys as fast as you can click. Its denial to think that price cannot change in under 2 days. 2 hours and you can see a 10% swing. The only problem with it is that keys are one of the most commonly, if not the most commonly, traded form of currency. You are suggesting that we update a currency item every hour? And take a look again, prices average out to be about the same for each day. And a $0.7 swing? What currency are you using? I would love to get Keys for less than paypal costs. 2 hours and you can see a 10% swing. This is my favorite part :3 If 2 hours can swing it 10%, you are using an unstable measure if you do it by hour. You would over-correct if you used this number. Everything would turn out just like the battery canteens all over again. I will acknowledge the $0.2 waver, but that is not day to day. Day to day still tends to be ~$0.05 if not less. Link to comment Share on other sites More sharing options...
Gren Posted April 3, 2014 Share Posted April 3, 2014 SCM pricing is way too unstable to use as an actual pricing guide. It does indirectly affect prices though. I.e. If SCM affects demand for an item (best example right now are stranges) then that will either drive demand for that item down or up on OP, BP, etc. So using an extreme example, if you can buy a strange scattergun for 60 cents on the market consistently, you're probably not gonna get 3.66 on OP and the price will have to come down as people start to discount their scatters in their trades. Link to comment Share on other sites More sharing options...
LaughingLollipop Posted April 3, 2014 Share Posted April 3, 2014 The only problem with it is that keys are one of the most commonly, if not the most commonly, traded form of currency. You are suggesting that we update a currency item every hour? And take a look again, prices average out to be about the same for each day. And a $0.7 swing? What currency are you using? I would love to get Keys for less than paypal costs. This is my favorite part :3 If 2 hours can swing it 10%, you are using an unstable measure if you do it by hour. You would over-correct if you used this number. Everything would turn out just like the battery canteens all over again. I will acknowledge the $0.2 waver, but that is not day to day. Day to day still tends to be ~$0.05 if not less. how are you overcorrecting? you are reflecting the instantaneous market reality. there is a damn good reason real world financial institutions don't use smoothing algorithms on prices. keys hit 1.75 usd during summer sale. They are now 2.45. read up boy. Link to comment Share on other sites More sharing options...
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