Eureka Posted September 21 Share Posted September 21 Yes. I have an idea how to fix it on your side and it should work. Its a bit difficult task, but I think I can try. Link to comment Share on other sites More sharing options...
Sir Spoon The Second Posted September 21 Share Posted September 21 there is already a fix Link to comment Share on other sites More sharing options...
Eureka Posted September 21 Author Share Posted September 21 10 minutes ago, Sir Spoon The Second said: there is already a fix Sadly, but its a poor way to update your inventory. I have an idea how to make it update at the first try. Edit: I mean if it works it works. Link to comment Share on other sites More sharing options...
Flaim Posted September 21 Share Posted September 21 nice Link to comment Share on other sites More sharing options...
RussellSproutz Posted September 21 Share Posted September 21 Respect Eureka 1 Link to comment Share on other sites More sharing options...
shadyfan Posted September 21 Share Posted September 21 I think the best server-side fix for that would be to implement Abstract's python script into backpack.tf. When someone opens an inventory and it fails to load, it would get added to a queue and that python script would just try to refresh it every 3 mins, until it's refreshed. The only thing that is currently missing in the script is being able to check if the inventory is private. But these errors occur so rarely now compared to what it was like a year ago. It used to sometimes take days to be able to refresh your inventory, even by using the above-mentioned script. Eureka, Flaim, RouzenZaker and 1 other 4 Link to comment Share on other sites More sharing options...
Eureka Posted September 22 Author Share Posted September 22 8 hours ago, shadyfan said: I think the best server-side fix for that would be to implement Abstract's python script into backpack.tf. When someone opens an inventory and it fails to load, it would get added to a queue and that python script would just try to refresh it every 3 mins, until it's refreshed. The only thing that is currently missing in the script is being able to check if the inventory is private. But these errors occur so rarely now compared to what it was like a year ago. It used to sometimes take days to be able to refresh your inventory, even by using the above-mentioned script. I actually like how it works, but implementing this feature into backpack.tf could make it slower. Link to comment Share on other sites More sharing options...
Eureka Posted September 22 Author Share Posted September 22 9 hours ago, RussellSproutz said: Respect I appreciate that RussellSproutz 1 Link to comment Share on other sites More sharing options...
RussellSproutz Posted September 22 Share Posted September 22 4 hours ago, Eureka said: I appreciate that No problem! Link to comment Share on other sites More sharing options...
Eureka Posted September 24 Author Share Posted September 24 A little sneak peek Link to comment Share on other sites More sharing options...
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