AwesomeSause Posted May 26, 2024 Posted May 26, 2024 Why do they make one effect in 3 colours? It's always a cloud too. Orange, purple and green, sometimes team coloured in place of the orange variant and FAIR ENOUGH. Those colours are good for loadouts and the TF2 colour palette. But do we NEED any more unusual effects? Do we NEED an unusual taunt effect that's based on a million year old overdone moon in a cloud effect? And hats, do we need cutesy uwu owo hats? Even as someone some may consider a furry I find this stuff is not needed. I'd love to have more allclass coats and trousers, like the dead of night. The amount of communities merged together to make the TF2 community is definitely large but it seems like they've lost their way over the years. Why can't we buy unusual crates instead? There's far too many unusual effects and so little combinations. It wouldn't hurt the market too much if the effects were calculated equally and fairly, but then again this is valve. I say we should pause the workshop submissions, nothing good has come out of them recently and I think it would probably be a better "protest" than #savetf2 Breacher, floppyfish390, RaxxMaxx and 2 others 3 2
JayTuut Posted May 26, 2024 Posted May 26, 2024 Reading this lowered my IQ even more. clazmate, Flaim, Breacher and 4 others 4 1 2
ah ok Posted May 26, 2024 Posted May 26, 2024 there goes his rare w post from that other thread zelias 1
wersady Posted May 26, 2024 Posted May 26, 2024 3 colors = 3 effects = 3 paychecks (I assume, maybe Valve doesn't do this idk). Making unusual effects is actually really hard cause the whole source particle system is jank af and making things that aren't just clouds or orbiting things is just super frustrating more than anything. Imo it's not the workshop creators fault's for submissions being low-quality, it's Valve's fault for putting them in the game. I imagine some creators rely on the income generated from making workshop submissions, so I doubt they'll just stop making stuff + even if they did Valve still has like 10 years worth of other submissions to chose from anyways. AwesomeSause 1
AwesomeSause Posted May 26, 2024 Author Posted May 26, 2024 1 hour ago, ah ok said: there goes his rare w post from that other thread I haven't made a topic in a while I gotta ruin my reputation somehow 🔥Master Throne Crimson🔥 1
Apo Posted May 26, 2024 Posted May 26, 2024 3 hours ago, AwesomeSause said: Do we NEED an unusual taunt effect that's based on a million year old overdone moon in a cloud effect? TRUE 3 hours ago, AwesomeSause said: Even as someone some may consider a furry bro, just own it 3 hours ago, AwesomeSause said: I'd love to have more allclass coats and trousers, like the dead of night. TRUE 3 hours ago, AwesomeSause said: Why can't we buy unusual crates instead? There's far too many unusual effects and so little combinations. It wouldn't hurt the market too much if the effects were calculated equally and fairly, but then again this is valve. this made me think of something. What if there was a way to "apply" a case to another one to alter the effect pool? For example, if you applied a Summer 2020 Cosmetic Case to a Summer 2023 Cosmetic Case, you'd roll for 2020 effects, but on a 2023 hat. It would also be nice if we could apply cases to crates, to be able to roll for grade-locked effects on older, non-graded hats. This would increase the availability of combinations, (making new hat + old effect combos possible) but it wouldn't make unusuals more common. It'd be more expensive to unbox in this manner because of the increased case cost per attempt, especially if you're using older and more limited cases. I'd say that increased cost is a good thing in a way, since hats that were previously "limited" (old case hats unboxed during newer events) would also be unboxable again. also, something something 3¢ cases to the moon? 3 hours ago, AwesomeSause said: I say we should pause the workshop submissions, nothing good has come out of them recently and I think it would probably be a better "protest" than #savetf2 you gotta talk to every single workshop contributor about this, probably pretty unlikely. AwesomeSause, subneon and Flaim 2 1
Hedgehog Posted May 26, 2024 Posted May 26, 2024 I get its kinda the samey samey stuff but having community content is one of the reasons why this game is still going. Unless you're trying to kill the game then its a stupid idea to stop with the workshop content in my opinion
AwesomeSause Posted May 26, 2024 Author Posted May 26, 2024 50 minutes ago, Norah said: that best 2023 thread really hit huh My brother, the amount of things that have 'hit hard' this month would be enough to stone me to high heaven, this ain't nothing to me man
Bananas Posted May 26, 2024 Posted May 26, 2024 5 hours ago, AwesomeSause said: Do we NEED an unusual taunt effect that's based on a million year old overdone moon in a cloud effect? And hats, do we need cutesy uwu owo hats? no, but tf2emporium and it’s gaggle of workshop HOARDERS have decided that they need…… MONEY. and more money. and more money for that previous money. And go ahead, take a look at traders like CreamyGoodness, who (allegedly) paid to be put on the workshop items so he’d get the self mades too. Check out his amazing contributions like “feedback and color advice” for devilish diablo, which got accepted and now he has a self made version. Incredible contribution. I was also gonna call out dudes like Crowdough but at least he MAKES the sprites/does the colors along with being a trader. Imagine having 30 self mades all given to you because of your “invaluable constructive feedback.” Imagine (allegedly) paying for that. Embarrassing. between greedily making lazy low effort garbage for people to unbox, shitting out 3000 new effects every 6 minutes, and taking bribes from top trader mains, there’s still A LOT of money to still squeeze out of this “dying” game. that’s why the workshop sucks. AwesomeSause 1
Bananas Posted May 26, 2024 Posted May 26, 2024 1 hour ago, AwesomeSause said: stone me to high heaven ill get the rocks
AwesomeSause Posted May 26, 2024 Author Posted May 26, 2024 54 minutes ago, Bananas said: no, but tf2emporium and it’s gaggle of workshop HOARDERS have decided that they need…… MONEY. and more money. and more money for that previous money. And go ahead, take a look at traders like CreamyGoodness, who (allegedly) paid to be put on the workshop items so he’d get the self mades too. Check out his amazing contributions like “feedback and color advice” for devilish diablo, which got accepted and now he has a self made version. Incredible contribution. I was also gonna call out dudes like Crowdough but at least he MAKES the sprites/does the colors along with being a trader. Imagine having 30 self mades all given to you because of your “invaluable constructive feedback.” Imagine (allegedly) paying for that. Embarrassing. between greedily making lazy low effort garbage for people to unbox, shitting out 3000 new effects every 6 minutes, and taking bribes from top trader mains, there’s still A LOT of money to still squeeze out of this “dying” game. that’s why the workshop sucks. I had not a clue any of that happened or COULD happen what the hell lmfao
Bananas Posted May 26, 2024 Posted May 26, 2024 19 minutes ago, AwesomeSause said: I had not a clue any of that happened or COULD happen what the hell lmfao cant name a better combo than greedy workshop creators and greedy traders, there’s a reason a lot of single class hats went all class and it wasn’t out of the kindness of the creators heart (salty dog, hot dogger, cotton head, federal casemaker, etc) money was exchanged, changes were submitted, hats were bought up en masse / already owned by the “collectors” ready to cash out on their “investment” tf2s economy is manipulative, corrupt, greedy, and filled with immoral people. always has been, just worse now. if you aren’t the one playing you’re the one getting played. AwesomeSause 1
dominober Posted May 26, 2024 Posted May 26, 2024 (edited) 56 minutes ago, Bananas said: cant name a better combo than greedy workshop creators and greedy traders, there’s a reason a lot of single class hats went all class and it wasn’t out of the kindness of the creators heart (salty dog, hot dogger, cotton head, federal casemaker, etc) money was exchanged, changes were submitted, hats were bought up en masse / already owned by the “collectors” ready to cash out on their “investment” tf2s economy is manipulative, corrupt, greedy, and filled with immoral people. always has been, just worse now. if you aren’t the one playing you’re the one getting played. i made an account just because of how funny and out of date most of what you said is you're right in that some people made their items all-class post-release with the intent of cashing out for a few extra bucks. Some, as in like, two or three people, 5-10 years ago, mainly sparked by how little Valve actually cared to check if multi/all class refits actually made sense. This hasn't happened in literal years because Valve explicitly wanted to stop that and nobody from back then has been able to do that again now. The "gaggle of workshop HOARDERS" you are referring to is like, maybe a handful of people from the workshop who actually are using the workshop as a side paycheck. I have no input on CreamyGoodness as I've literally never met the guy and he's not even an Emporium member, but Crow actually does most of the particle work on her effects and hand-draws a majority of the sprites. if there's any bribes going on it's more likely between obscure high profile traders and random workshoppers that nobody else interacts with. outside of the emporium most people really do not interact with each other outside of collaborating on items taunts and effects. the reason why you see "slop" unfortunately is because people really really like to click on slop more than the higher quality stuff, and that 10-15% of slop overshadows the other 85-90% of quality great workshop content those creators probably also make. Could they not make the lower quality shitposts or references? Probably, but there comes a point where sometimes someone just wants to make something cause it's funny or cause they like it. Even if nearly everything you said was exactly as sinister and true as it was, they would have absolutely zero impact on Valve deciding what gets added. People legitimately do not know when their stuff is added sometimes until after the update drops and they see their item in the update notes. Valve is so horridly disconnected from people in the workshop that it'd be impossible to meaningfully "game" the workshop to force your items in for profit aside from just being legitimate and making an actual high-quality item Valve actually likes 7 hours ago, wersady said: 3 colors = 3 effects = 3 paychecks (I assume, maybe Valve doesn't do this idk). Making unusual effects is actually really hard cause the whole source particle system is jank af and making things that aren't just clouds or orbiting things is just super frustrating more than anything. Imo it's not the workshop creators fault's for submissions being low-quality, it's Valve's fault for putting them in the game. I imagine some creators rely on the income generated from making workshop submissions, so I doubt they'll just stop making stuff + even if they did Valve still has like 10 years worth of other submissions to chose from anyways. kinda sorta not really, it's more like valve will "add" duplicates of every other effect to balance out the addition of color variants, it doesn't actually meaningfully give the contributor "more money" since they're effectively being payed for the same ratio of effects. you are right though that Valve would have basically no problem with any kind of boycott from contributors or anything seeing as they still look through and add things nearly a decade old Edited May 26, 2024 by dominober added on to what wersady said wersady and Bananas 1 1
AwesomeSause Posted May 26, 2024 Author Posted May 26, 2024 1 hour ago, dominober said: i made an account just because of how funny and out of date most of what you said is you're right in that some people made their items all-class post-release with the intent of cashing out for a few extra bucks. Some, as in like, two or three people, 5-10 years ago, mainly sparked by how little Valve actually cared to check if multi/all class refits actually made sense. This hasn't happened in literal years because Valve explicitly wanted to stop that and nobody from back then has been able to do that again now. The "gaggle of workshop HOARDERS" you are referring to is like, maybe a handful of people from the workshop who actually are using the workshop as a side paycheck. I have no input on CreamyGoodness as I've literally never met the guy and he's not even an Emporium member, but Crow actually does most of the particle work on her effects and hand-draws a majority of the sprites. if there's any bribes going on it's more likely between obscure high profile traders and random workshoppers that nobody else interacts with. outside of the emporium most people really do not interact with each other outside of collaborating on items taunts and effects. the reason why you see "slop" unfortunately is because people really really like to click on slop more than the higher quality stuff, and that 10-15% of slop overshadows the other 85-90% of quality great workshop content those creators probably also make. Could they not make the lower quality shitposts or references? Probably, but there comes a point where sometimes someone just wants to make something cause it's funny or cause they like it. Even if nearly everything you said was exactly as sinister and true as it was, they would have absolutely zero impact on Valve deciding what gets added. People legitimately do not know when their stuff is added sometimes until after the update drops and they see their item in the update notes. Valve is so horridly disconnected from people in the workshop that it'd be impossible to meaningfully "game" the workshop to force your items in for profit aside from just being legitimate and making an actual high-quality item Valve actually likes kinda sorta not really, it's more like valve will "add" duplicates of every other effect to balance out the addition of color variants, it doesn't actually meaningfully give the contributor "more money" since they're effectively being payed for the same ratio of effects. you are right though that Valve would have basically no problem with any kind of boycott from contributors or anything seeing as they still look through and add things nearly a decade old What is up with people being so inclined to make a backpack forums account just to talk about one topic recently, that's like 3 in one damned week.
Bananas Posted May 26, 2024 Posted May 26, 2024 1 hour ago, dominober said: Entire novel length response Sorry for upsetting you mr workshop contributor, keep grinding for that bag. I only really kept up with tf2 from 2012-2016 so yeah I mainly just remember old school shit. not sure why you felt the need to make an account to call me out, im a forum shitposter, this ain’t Martin Luther and the 95 theses. I gave examples of one point in time where a bribe maybe happened or a single class got class switched, never said that it continues to happen and i never implied that i said what I said about the economy as a whole, the workshop is just one small slop filled cog in the bloated rotten tf2 corpse of an economy and opinion on economy /= opinion on workshop AwesomeSause 1
dominober Posted May 26, 2024 Posted May 26, 2024 I'm not upset, I just felt it was necessary to clarify that what you remember really doesn't account for today. I was going to comment on the topic itself regardless but "gaggle of workshop hoarders" was too funny to pass up on. It's a shame you feel this doomer about the situation as a whole as I believe there's still plenty to explore in terms of making interesting things in TF2
Electroencephalograph Posted May 27, 2024 Posted May 27, 2024 they make what is accepted into the game
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