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What would happen to the TF2 economy if TF2 became mainstream again?


SweetKilling690

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I know the chances are little to none, but what do you guys think? I just had a random shower thought about it and wanted to hear y’all’s thoughts about it

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2 hours ago, Scott Bakula said:

We'd see a shitton more people falling for the festive/festivized scam.

not going to believe this but I just fell for it and lost all my good shit haha and to think I've been playing since early 2010's

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1 minute ago, Level100metapod said:

not going to believe this but I just fell for it and lost all my good shit haha and to think I've been playing since early 2010's

Damn, rip to your two keys and your spec ks diamond botkiller medi gun

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what do you mean by mainstream? its still very much alive? but if you mean mainstream like having the dedication to still continue trade to the point where even if they put trade bans on each traded item like in csgo, people would trade. Because i think that, although it wouldnt kill tf2, it will significantly hurt the player base but also hurt the bots much much more.

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TF2 is more popular now than it has been in years, especially on Youtube. I think we've already seen the greater effect on the economy, almost every single high volume item has increased in price, double to triple since at least 2018, if not more. Earbuds are 6 keys right now, it would have taken some nasty price fixing to get that high in 2019.

Any more players and you can say goodbye to ref pricing. Refined metal population grew by 25% this year, last year was only 10%.

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1 hour ago, Brown said:

Earbuds are 6 keys right now, it would have taken some nasty price fixing to get that high in 2019.

Figured this was more of a combination of covid inflation + inactive accounts reducing supply since it's such an old school item.

 

1 hour ago, Brown said:

almost every single high volume item has increased in price, double to triple since at least 2018, if not more

What high volume items? Most of the highest volume items are monetarily locked to be under a set price due to the mann co. store. Unless you're talking about price in ref which is ref deflation not item price inflation. Exception I guess would be eternaweens because they stopped dropping?

If you're talking about common stranges I'd again chalk that up to the combo above and less to game popularity.

 

 

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28 minutes ago, FP jh34ghu43gu said:

What high volume items? Most of the highest volume items are monetarily locked to be under a set price due to the mann co. store. Unless you're talking about price in ref which is ref deflation not item price inflation. Exception I guess would be eternaweens because they stopped dropping?

If you're talking about common stranges I'd again chalk that up to the combo above and less to game popularity.

I must've meant novelties. I'm thinking of collector's, genuine, vintage qualities, salvaged crate stranges, strange festives, some australiums, various unusuals. Spells. I guess it sounds more like standard scarcity inflation now that I'm typing them out, but the money has to come from somewhere. 

Does covid popularity not count?

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5 hours ago, TCLG6x6 said:

we could finally trade from scrap to unusual again within 1 human lifespan

Pretty sure this would become even harder.

More people creating more ref, still no real use for it besides being pocket change, I don't see any reason it would be worth more in relation to a key

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On 1/6/2022 at 8:57 AM, Alecto said:

Pretty sure this would become even harder.

More people creating more ref, still no real use for it besides being pocket change, I don't see any reason it would be worth more in relation to a key

 

Mainstream means more players who take the ingame mann-co store prices for weapons, you could easily make a few keys like that a day.

Plus who knows, maybe valve will add the bread box 2 electric boogaloo.

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