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so i need some help


SpaceDolphin

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I have no idea about the commisions market and idk how to price things so i make pixel art and blender are it would be much apreciated if you help me

some expamples

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I base my prices on (average time to complete * hourly rate).

 

So for example, if it on average takes me say 3 hours to complete a digital icon, I'm gonna charge roughly 60-75 a pop for one. 

 

You can also have "starting at" pricing and scale accordingly based on time and complexity.

 

At the end of the day, only you can set your own prices. It's a balance between demand and what's fair compensation to you. It's important to not undervalue your own work.

 

Also be careful with selling "resprites" as mentioned above. Some companies get pissy and will issue DMCA takedowns over stuff like that. I've never played Terraria so I have no idea what their dev team/legal is like, just do your research.

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also i am not selling resprites just showing my work my main question is like how much do i demand on an artwork since i have no experience in that regard

 

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31 minutes ago, SpaceDolphin said:

nah asking for how much yo pixel art for

If you mean you're asking how much to sell for, well that's entirely up to you.

 

Like I said earlier, I personally like to set my prices based on an average amount of time for a given project times my hourly rate. No one besides you can tell you what your art is worth, or what methodology you should use to calculate, it's entirely subjective. You have to decide what you'd be willing to accept for different kinds of work. A lot of digital artists are notorious for undervaluing their work in order to try and get clients (which is a terrible strategy in the long run, and hurts everybody).

 

I highly recommend doing some more research on how this works. Arty has a good article to start: https://arty.ooo/blog/how-to-price-digital-art-commissions 

 

I also would NOT recommend trying to copy another artist's prices. As Arty says:

Quote

Copying someone else’s pricing sheet puts your faith in their ability to price commissions – and if they didn’t do a good job – you’re both losing.

 

I understand this sort of stuff can get crazy confusing, but I promise it's super easy once you get a baseline understanding. If you like, you can also add me on steam or PM me here on the forums and I can see what else I can do to help.

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3 hours ago, MILF Gaming said:

If you mean you're asking how much to sell for, well that's entirely up to you.

 

Like I said earlier, I personally like to set my prices based on an average amount of time for a given project times my hourly rate. No one besides you can tell you what your art is worth, or what methodology you should use to calculate, it's entirely subjective. You have to decide what you'd be willing to accept for different kinds of work. A lot of digital artists are notorious for undervaluing their work in order to try and get clients (which is a terrible strategy in the long run, and hurts everybody).

 

I highly recommend doing some more research on how this works. Arty has a good article to start: https://arty.ooo/blog/how-to-price-digital-art-commissions 

 

I also would NOT recommend trying to copy another artist's prices. As Arty says:

 

I understand this sort of stuff can get crazy confusing, but I promise it's super easy once you get a baseline understanding. If you like, you can also add me on steam or PM me here on the forums and I can see what else I can do to help.

yea i agree you shouldn't copy prices but i think seeing different artist which are about the same level of you and comparing their prices together would be a good way to tell

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18 minutes ago, SpaceDolphin said:

yea i agree you shouldn't copy prices but i think seeing different artist which are about the same level of you and comparing their prices together would be a good way to tell

If copying their prices isn't a good idea, then neither is comparing them. Once again that's you putting faith in another artist's ability to price properly. If you're able to take a larger sample size, that may offer some sort of insight, but I generally recommend people price their based off of a cost of materials and an hourly rate to ensure you're being properly compensated for your work. If you'd rather average out to $2-5 an hour based on a price sheet you found on DeviantArt that's totally up to you, but it'll hurt you in the long run.

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1 hour ago, MILF Gaming said:

If copying their prices isn't a good idea, then neither is comparing them. Once again that's you putting faith in another artist's ability to price properly. If you're able to take a larger sample size, that may offer some sort of insight, but I generally recommend people price their based off of a cost of materials and an hourly rate to ensure you're being properly compensated for your work. If you'd rather average out to $2-5 an hour based on a price sheet you found on DeviantArt that's totally up to you, but it'll hurt you in the long run.

i am using multiple standpoint to evaluate a price i like this is mostly because i have no idea what to price it

hopefully with more experiance ill make my own prices and

i think going in blind is a bad idea

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