Jump to content

Feedback on my guide part III (Warpaints)


[RCR] The Red Cross

Recommended Posts

Howdy folks,

Its me again!

 

Tried to make a guide to help newer players understand warpaints. 

The main point I wanted to drive home was the pricing tips as they seem to struggle most with this concept. 

 

I am looking for any feedback, positive or negative. If you don't find something wrong with the guide, I would love tips on how to improve it. 

 

Here is the guide

 

Thanks!

Link to comment
Share on other sites

 In the 'Warpaints and Skins' section:

The way it reads doesn't really tell the reader that the paint creates a new weapon, a lot of the people who'd be looking at this section would probably expect the paint gets applied to an existing weapon - in fact it seems like that's how you think it works.

'The weapon can be restored to the unpainted status but the paint will simply disappear.' -False, the war paint becomes the new weapon and cannot be reversed.

Then in your picture example it treats Black Dahlia as though it's a paint (which it isn't)

 

'Tiers/Wears/Grades' section 

Tiers as a term is often used interchangably with grade, it's just it also has the alternate context in uses like 'god tier/poop tier'

In the grades section I'd suggest using Frozen Aurora as an example where highest rarity is not always most expensive

 

Unusuals section

Might as well just name the effects instead of trying to describe them, worth mentioning that Energy Orb was discontinued and hasn't been unboxable in years

 

Further down

If you're desperate for profit and don't mind waiting

I'd try rewording this, to me 'desperate' suggests urgency

 

Personally I find using SCM to trade skins kicks the available 3rd party options in the teeth - Marketplace.tf was really the only site I've come across which was actually well set up for skins. Scrap sucks because the only people there who know anything about skin prices are looking for cheap deals, backpack sucks because the search function for skins is really user unfriendly (so your listings are low visibility) and everywhere else just doesn't pull a lot of traffic.

 

I don't see in your 'how to price' section any idea on what to base a paint weapon's price off

No mention of how some items have a value inflated by trade ups (eg civilian grade FN Gentlemann's Collection)

 

I get the impression you're not much of a skins guy but felt like there needed to be something out there to help people. There's a lot of depth in the tf2 skins market and all those little extra layers of complication are what make it both hard to understand and worth trading versus other areas of the market.

Link to comment
Share on other sites

34 minutes ago, Alecto said:

 In the 'Warpaints and Skins' section:

The way it reads doesn't really tell the reader that the paint creates a new weapon, a lot of the people who'd be looking at this section would probably expect the paint gets applied to an existing weapon - in fact it seems like that's how you think it works.

'The weapon can be restored to the unpainted status but the paint will simply disappear.' -False, the war paint becomes the new weapon and cannot be reversed.

Then in your picture example it treats Black Dahlia as though it's a paint (which it isn't)

 

'Tiers/Wears/Grades' section 

Tiers as a term is often used interchangably with grade, it's just it also has the alternate context in uses like 'god tier/poop tier'

In the grades section I'd suggest using Frozen Aurora as an example where highest rarity is not always most expensive

 

Unusuals section

Might as well just name the effects instead of trying to describe them, worth mentioning that Energy Orb was discontinued and hasn't been unboxable in years

 

Further down

If you're desperate for profit and don't mind waiting

I'd try rewording this, to me 'desperate' suggests urgency

 

Personally I find using SCM to trade skins kicks the available 3rd party options in the teeth - Marketplace.tf was really the only site I've come across which was actually well set up for skins. Scrap sucks because the only people there who know anything about skin prices are looking for cheap deals, backpack sucks because the search function for skins is really user unfriendly (so your listings are low visibility) and everywhere else just doesn't pull a lot of traffic.

 

I don't see in your 'how to price' section any idea on what to base a paint weapon's price off

No mention of how some items have a value inflated by trade ups (eg civilian grade FN Gentlemann's Collection)

 

I get the impression you're not much of a skins guy but felt like there needed to be something out there to help people. There's a lot of depth in the tf2 skins market and all those little extra layers of complication are what make it both hard to understand and worth trading versus other areas of the market.

Thank you for your feedback. 

I will concede that I am not huge on skins for the reason that they are hard to move and price. 

I will add your points in the morning.

Thank you again.

Link to comment
Share on other sites

1 hour ago, Alecto said:

 In the 'Warpaints and Skins' section:

I have made edits where you mentioned. I used "desperate" for the effect of urgency so decided not to change it. 

 

If you have anymore more to add to the "trade up" part I would be very interested to read. 

I don't want to ruin skin trading for people who spent time mastering it, but kids saying that their shithouse skins are worth heaps because backpack.tf says they are need to stop. 

Link to comment
Share on other sites

yeah the intro sounds like you can slap black dahlia onto the pistol. I will also say to never rely on what bp says the skin is worth unless you know what you are doing as they can often times be very very wrong. And missing a part to pc applied weapons. Since you dont have much content in the trade up section imo best to just remove it.

Link to comment
Share on other sites

17 hours ago, [RCR] The Red Cross said:

I have made edits where you mentioned. I used "desperate" for the effect of urgency so decided not to change it. 

 

If you have anymore more to add to the "trade up" part I would be very interested to read. 

I don't want to ruin skin trading for people who spent time mastering it, but kids saying that their shithouse skins are worth heaps because backpack.tf says they are need to stop. 

This guide is a good summary of the trade up skins I'm talking about - https://steamcommunity.com/sharedfiles/filedetails/?id=936695390

Contract collection skins don't drop in strange or unusual versions, but you can make your civilian grade skins strange through a civilian grade stat clock.

Only way to get Freelance or higher grade contract skins in strange versions is through a trade up using 10x civilian grade skins with stat clocks attached to them.

 

This leads to some of the civilian grade skins being enormously more expensive than most of the weapons from higher grades because of this potential - Civilian FN Gentlemann's collection is the best example, with Civilians often selling for 6+ keys, while the Freelance grade weapons are quite a bit cheaper unless they're strange.

 

Another thing I didn't think of yesterday - A quick guide on how to search for skins with backpack would be a really good addition.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...