Magnetic Posted July 10, 2021 Share Posted July 10, 2021 I'd say they should, triple headless would look amazing Link to comment Share on other sites More sharing options...
Slam Posted July 10, 2021 Share Posted July 10, 2021 Don't think they can be coded to leave, say, a thicker trail, just have the same effect applied over the same spots, which might make for a slightly larger/more noticable footprint effect, which could be cool looking if you combine different colors. Horseshoes+BPFP+VVFP could be cool for one. Then again on Firepowered if you rapidly switch weapons while moving with footprints it leaves a massive thick trail for some reason so maybe it is something that can be easily coded in, but Valve will likely never do it since Spells were only meant to be a temporary thing and they just said "fuck it" and accepted that they were bugged to stay on items past the point they were supposed to expire. If anything I'd rather they update footprints to slightly raise the height that they're placed at so the "explosion" effect actually shows when on flat surfaces (at least on Soldier the lil ring of fire explosion from the footsteps doesn't appear unless you're on slopes) Link to comment Share on other sites More sharing options...
Bambi Posted July 10, 2021 Share Posted July 10, 2021 52 minutes ago, Slam said: Don't think they can be coded to leave, say, a thicker trail, just have the same effect applied over the same spots, which might make for a slightly larger/more noticable footprint effect, which could be cool looking if you combine different colors. Horseshoes+BPFP+VVFP could be cool for one. Then again on Firepowered if you rapidly switch weapons while moving with footprints it leaves a massive thick trail for some reason so maybe it is something that can be easily coded in, but Valve will likely never do it since Spells were only meant to be a temporary thing and they just said "fuck it" and accepted that they were bugged to stay on items past the point they were supposed to expire. They absolutely could be coded to leave a thicker trail, but it might be a pain, and the chances of it happening are practically 0. The footprint weapon switch thing isn't just on FP, that's the case on literally any server, the reason it's more noticeable on FP is because you can switch weapons while taunting, which is not something you can do on every server. IMO the easiest (and most attractive) way to code this would likely be having the footprint colors alternate: if one is wearing rotten and headless every other print could be rotten/headless. Stacking the same effect wouldn't do anything tho, same way stacking 2 p fetti doesn't do anything. Link to comment Share on other sites More sharing options...
Slam Posted July 10, 2021 Share Posted July 10, 2021 11 minutes ago, ComradeBambi said: They absolutely could be coded to leave a thicker trail, but it might be a pain, and the chances of it happening are practically 0. Yeah should clarify that what I meant was that it can't be easily coded to do that, since as far as I know it's synced to footsteps (and obv. footsteps are coded into the game since there's footprint sound effects), you'd have to do something entirely different for thicker trails that don't quite match up with footprints. Also are you sure that the FP footprints thing works on all servers? It didn't seem to work in 3rd person on Skial and Panda Community servers last time I tried it on those communities but could be wrong Link to comment Share on other sites More sharing options...
Bambi Posted July 10, 2021 Share Posted July 10, 2021 12 minutes ago, Slam said: Also are you sure that the FP footprints thing works on all servers? It didn't seem to work in 3rd person on Skial and Panda Community servers last time I tried it on those communities but could be wrong I'm pretty sure but i'll have to test it again. Link to comment Share on other sites More sharing options...
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