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How much can i add to a 14 key unusual if it has a good spell?


NobleCrescent32

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The item in question is a smoking grenadiers softcap priced at 13-15 keys. But this has the orange footprints spell. How much can i reasonably add? (I know it wont be much)

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3 minutes ago, mistakes were made said:

nothing, it won't add value but if there are multiple sellers buyers might pick yours as it has a spell

Aw, i really thought it would be worth at least a bit of refined. All right

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Well in specific unusuals it can add value, but in this case i don't think that anybody are going to pay more, anyways you can try

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Your unu isnt too good so it doesnt add much.in most cases,ppl wont add value but you could add a few refs if you want to

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im pretty sure oyu can ask 15 keys like the other seller in bp.tf or maybe more because your is a clean one and its a very cool footprint spell adn still even if people dont add value to a spell its the only clean one in the market

 

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When it comes to unusual, unless its a double spell, a spell can just be used to sweeten the deal. Ie: what everyone else said that they will choose your hat over others. I know its ironic because if your hat wasn't unusual and just had the footprints it'd be worth like 4-5 keys.

Don't know why this is the case

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