Jump to content

Does anyone even use marketplace.tf?


Horsestepping

Recommended Posts

I'm sure complaints about the site at this point are a dime a dozen (which should tell you something), but it rivals Steam Community itself in just how inconvenient it is. 

 

  • Every sale cuts off a big, fat slice and awards it to the marketplace site owners. 10% might not seem like a lot, but it's massive when you're selling $350 in goods (and that's on the lower end of the spectrum; the trading scene is a money hole.) Why bother? You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%.
  • It's inferior to using bots. Trade bots allow your items to sit on a secure account that won't get scammed, sharked, phished, etc. and will advertise for you, relay messages, etc. Again: no hand-rubbing 10% cut for merely advertising (something you can do easily via backpack.tf or some other third-party site, for free.)
  • Every little transaction requires some sort of real world identity verification, presenting obvious privacy issues. No one cares how good your encryption is; everything can be cracked. No service outside of filing your fucking tax returns should demand government documentation, proof of residency, social security number, your shoe size, so on and so forth.
  • Every on-site feature (such as real world identity verification) takes anywhere from half an hour to half a year to receive any sort of response. Everything is handled manually and the site's not staffed 24/7 by a team of support specialists, so the disparity in wait times before you can do anything is fucking massive. There's no IRC or live customer service center so you can slam your fists and demand help, either.
  • The site is notoriously bugged. Items will appear with false price tags if you use most equivalents of uBlock or Noscript. The verification & submission features will lock up, preventing you from canceling or resubmitting despite being given the OK. Hats that were bought or are in the process of being bought (again: it takes the site an eternity to verify anything) still appear to be for sale, charging you anyway and then forcing you to contact support for a refund... which will take forever. Sometimes craftable/uncrafted or painted/unpainted items will show up as vice-versa. The site was very clearly designed to be pretty, not reliable.
  • The site simply lacks features it should have by default. No craft numbers, no item origins, no item IDs... just "this item may potentially have valuable attachments." Okay... like what? You have to go onto some site like backpack.tf and search that up yourself, and good luck figuring out which Sunbeams Demoman's Fro is the one you're actually buying. The site doesn't even link to the Steam profile of the seller (presumably so you can't visit them directly and deprive the marketplace site-owner of his precious 10% cut.

 

I understand the inspiration that gave birth to this site (other than "God I love stupid peoples' money") stems from just how archaic and badly-designed Steam's built-in market system is. Believe me, I've watched it slowly degrade since its inception; I'm no stranger to blatantly anti-customer design like trade cooldowns, hiding seller profiles/names, preventing you from buying from specific people, bombarding you with demands for user verification. My fucking real life bank account doesn't demand I leap through as many flaming hoops as Steam. Yet here we are with marketplace.tf, the "solution" to all that, and it's turned into exactly what it set out to fix. I've attempted to use the site on six to seven different occasions, for purchases of varying size. None of them were successful. I'm cockblocked by the site every single time I try to use it, say "never again" and then try again a few months later to the same effect.

 

Does anyone even use that site? Does anyone have a good experience with using that site?

Link to comment
Share on other sites

ackchyually it does have craft numbers 

 

 

 

 

edit: I do see your point but it is great for selling smaller items or buying keys on short notice 

Link to comment
Share on other sites

1 hour ago, grandma's cookies said:

ackchyually it does have craft numbers 

 

 

 

 

edit: I do see your point but it is great for selling smaller items or buying keys on short notice 

 

I can only guess they added it recently. Back when I was looking for some they just flat out didn't feature on the site.

Link to comment
Share on other sites

I sell stuff there, don't mind the 10% when I know I'm getting the cash safely.

Also, have sold/bought without any kind of verification (PayPal)

Link to comment
Share on other sites

I really like marketplace.tf. The 10% tax makes sense and isn't overbearing (for me at least). Considering that keys sell on marketplace.tf for $1.98 atm, and in most direct paypal transactions people sell keys for $1.80-1.85, the loss is pretty minimal for the seller (1.98 - .2 = 1.78 vs. 1.85) but the seller receives protection from a chargeback or scam. Honestly, most of the 'extra' costs are paid by the buyer of items, not sellers of items, because the tax tends to be factored into marketplace.tf prices. For me, someone who basically only sells (except for one time I needed 8 keys to quickbuy an unusual), I am getting 1. around the money I would be getting through transactions 2. worry-free sales of my items for cash 3. another way for me to list my item as being for sale. I'll be honest, the safety of my money is reason enough for me to use Marketplace.tf.

Link to comment
Share on other sites

18 minutes ago, Horsestepping said:

Why bother? You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%.

 

And get chargebacked by a scammer few days later. Sure, sounds fun.

Link to comment
Share on other sites

1 hour ago, Piterek said:

 

And get chargebacked by a scammer few days later. Sure, sounds fun.

 

Charge back what, keys? Ignoring the fact that there's far better alternatives to Paypal if simply must do cash-for-hat, the extra time you're forced to endure selling keys is well worth avoiding a 10% fee. And it's not like it's very hard to sell keys.

Link to comment
Share on other sites

The fee they charge is less than the SCM, plus, with SCM, you never get to take the $$$ out and put it into your pocket.  And has been already mentioned, they assume any risk, not you. So whats the problem then?

 

It seems apparent you have reasons to not like it.  That's the great thing about this situation of yours......if you don't like it, don't use it. B)

Link to comment
Share on other sites

1 hour ago, Horsestepping said:

Does anyone even use that site? Does anyone have a good experience with using that site?

I only have good experience with this site.

 

1 hour ago, Horsestepping said:

Every sale cuts off a big, fat slice and awards it to the marketplace site owners. 10% might not seem like a lot, but it's massive when you're selling $350 in goods (and that's on the lower end of the spectrum; the trading scene is a money hole.) Why bother? You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%.

Noone is going to buy it for 100% of the item price in keys above 20 unless its a collector or for money only if its a scammer/collector. And if you manage to sell it for full price in keys you won't get more than 2$ for each key.

Link to comment
Share on other sites

1 hour ago, Horsestepping said:

 

Charge back what, keys? Ignoring the fact that there's far better alternatives to Paypal if simply must do cash-for-hat, the extra time you're forced to endure selling keys is well worth avoiding a 10% fee. And it's not like it's very hard to sell keys.

There are better alternatives to paypal......if you're willing to limit your potential market to .0001% of the size.

 

And selling an unusual for keys and keys for cash still doesn't solve the chargeback issue.

 

The added security of marketplace.tf and my time not being required is FAR and away worth 5%-10% less money. Plus, marketplace.tf doesn't need any real personal information -- I certainly didn't provide my SSN or address, all they have is my email and phone number.

Link to comment
Share on other sites

I have sold over $7,000 worth of Team Fortress 2 Items using Marketplace.tf.

That is AFTER taxes.

 

I don't even mind the 10%, because I would have probably never gotten that much sold without this site. I clicked deposit, I lived my life (without having to constantly be online and sell items for pure, then sell the keys to some random person on paypal that might chargeback me), and $7000 showed up.

 

So yes, people still do use marketplace.tf. If you don't want to use it that's up to you, but you wasted your time by typing out an essay about why it is bad.

Link to comment
Share on other sites

yeah peace of mind is more than worth the minor to nonexistent issues with the website it sounds like you were just venting over a held purchase.

 

but wow I think we can close this OP just their got cheeks clapped several times over 

Link to comment
Share on other sites

I've been scammed over 3500 keys trying to do cash trades and tried marketplace once to sell my pan and was a much better idea than trying to sell for $2000 than a none mp buyer or selling for $2360 via mp and $220ish was a small price to pay for a safe $2000 in my pocket

Link to comment
Share on other sites

4 hours ago, Horsestepping said:

You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%.


You can also advertise on your own and end up with 0% of whatever you negotiated(after the chargeback).

Link to comment
Share on other sites

Some of you guys are might be missing one important thing. The guy complains as a buyer. You come as sellers and say the site is fine. Well, I'm a seller too and I love the site. However, I understand that many buyers are frustrated by (presumably) slow review process and this make me sad :(

 

I also agree with the last point that MP lacks many features. For example, if in 90% cases you can manually find a seller's Steam Profile anyway, why indeed not provide a direct link? And btw, MP is not against direct trades as one of the site admins says "please add me to pay in pure" at his MP shop.

Link to comment
Share on other sites

3 hours ago, grandma's cookies said:

yeah peace of mind is more than worth the minor to nonexistent issues with the website it sounds like you were just venting over a held purchase.

 

but wow I think we can close this OP just their got cheeks clapped several times over 

 

I'm surprised it's not closed already, this site is owned by the same guy as marketplace.

Link to comment
Share on other sites

6 hours ago, Horsestepping said:

Every sale cuts off a big, fat slice and awards it to the marketplace site owners. 10% might not seem like a lot, but it's massive when you're selling $350 in goods (and that's on the lower end of the spectrum; the trading scene is a money hole.) Why bother? You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%

Steam takes 15%. 
You expect someone to run a free website for you to cash out with out any taxes? Why should someone even do that? Tell me if you make a website like that paying 1000s of $ to run the servers and bot servers n maintaining other stuff. Would you do it for free ?
10% is just fine and its a great website. Idk why you are pissed about 10% there are sales that happen at over 2000$ so 350 is small in front of that ;p 

 

6 hours ago, Horsestepping said:

It's inferior to using bots. Trade bots allow your items to sit on a secure account that won't get scammed, sharked, phished, etc. and will advertise for you, relay messages, etc. Again: no hand-rubbing 10% cut for merely advertising (something you can do easily via backpack.tf or some other third-party site, for free.)

Correction : You dont pay 10% for advertising you pay the 10% if your item sells, Advertising on the website is free, You can put your items in anytime and take it out anytime. 

backpack.tf and other websites you mention do not let you sell the item for irl money. Hence they are free and mp.tf takes 10% 

Its much safter tou use mp.tf because they do not do chargebacks like some stupid kids out there who chargeback after few days or weeks.
 

6 hours ago, Horsestepping said:

Every little transaction requires some sort of real world identity verification, presenting obvious privacy issues. No one cares how good your encryption is; everything can be cracked. No service outside of filing your fucking tax returns should demand government documentation, proof of residency, social security number, your shoe size, so on and so forth.

Verifying your address with the website is just to safe guard your account. For example if anyone is to hack your steam account they easily get access to your marketplace.tf account as well. SO its best to enable 2 factor authenticator and about address verification. Its optional you dont have to do it if you dont want to. 

 

6 hours ago, Horsestepping said:

Every on-site feature (such as real world identity verification) takes anywhere from half an hour to half a year to receive any sort of response. Everything is handled manually and the site's not staffed 24/7 by a team of support specialists, so the disparity in wait times before you can do anything is fucking massive. There's no IRC or live customer service center so you can slam your fists and demand help, either.

I am not sure if there is a support staff team 24/7 but every time I had an issue I have made a support ticket for which I have gotten replies and the issue sorted out within 24 hours and I am happy. 
You expect a lot from them IRC live customer support? <--- Thats asking too much. 

 

6 hours ago, Horsestepping said:

The site is notoriously bugged. Items will appear with false price tags if you use most equivalents of uBlock or Noscript. The verification & submission features will lock up, preventing you from canceling or resubmitting despite being given the OK. Hats that were bought or are in the process of being bought (again: it takes the site an eternity to verify anything) still appear to be for sale, charging you anyway and then forcing you to contact support for a refund... which will take forever. Sometimes craftable/uncrafted or painted/unpainted items will show up as vice-versa. The site was very clearly designed to be pretty, not reliable.

Personally I have had no such issues in the past but if there exist a problem like this, then it needs to be fixed. Items might some time take time to show up in the site inventory if steam is down.

 

6 hours ago, Horsestepping said:

The site simply lacks features it should have by default. No craft numbers, no item origins, no item IDs... just "this item may potentially have valuable attachments." Okay... like what? You have to go onto some site like backpack.tf and search that up yourself, and good luck figuring out which Sunbeams Demoman's Fro is the one you're actually buying. The site doesn't even link to the Steam profile of the seller (presumably so you can't visit them directly and deprive the marketplace site-owner of his precious 10% cut.

 

It may lack features but its constantly updated and being developed by the devs to give the best experience to users.

"this item may potentially have valuable attachments"  --> Hover your mouse on it and you can see what the attachments are (Parts spells paint etc) You dont need to go to anyone's backpack.tf to find that item. 

"and good luck figuring out which Sunbeams Demoman's Fro is the one you're actually buying. The site doesn't even link to the Steam profile of the seller" ---> There is a button called view item on backpack.tf which leads to item history of the item giving you all details you need.

 

6 hours ago, Horsestepping said:

I understand the inspiration that gave birth to this site (other than "God I love stupid peoples' money") stems from just how archaic and badly-designed Steam's built-in market system is. Believe me, I've watched it slowly degrade since its inception; I'm no stranger to blatantly anti-customer design like trade cooldowns, hiding seller profiles/names, preventing you from buying from specific people, bombarding you with demands for user verification. My fucking real life bank account doesn't demand I leap through as many flaming hoops as Steam. Yet here we are with marketplace.tf, the "solution" to all that, and it's turned into exactly what it set out to fix. I've attempted to use the site on six to seven different occasions, for purchases of varying size. None of them were successful. I'm cockblocked by the site every single time I try to use it, say "never again" and then try again a few months later to the same effect.

If you used the site to purchase items and if the payment was not working then you probs had issues with linking your card or paypal to the site. (Not sure if that is the case) Best make a support ticket and let them know. I am sure you will get a reply in 24 hours max. 

 

6 hours ago, Horsestepping said:

Does anyone even use that site? Does anyone have a good experience with using that site?

ofc  Alot of people use it on an everyday basis. I mean just look at the keys over 5000 sell each day and the people who face problems such as these are very less. 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Here are some other sites you can use to cash out / buy tf2 items if you do not like mp.tf

OP SKINS

https://opskins.com/

Bitskins

https://bitskins.com/

Steamwhiz

https://steamwhiz.com/

Skins.Cash

https://skins.cash/
I personally feel marketplace.tf will dominate all of them and still be the best. 

Link to comment
Share on other sites

10 hours ago, Horsestepping said:

 

I can only guess they added it recently. Back when I was looking for some they just flat out didn't feature on the site.

 

Speaking of, I've got a lot of crafts 47 and 21 in my bp. If interested, hmu, got a large collection ;)

Link to comment
Share on other sites

 

11 hours ago, Horsestepping said:

I'm sure complaints about the site at this point are a dime a dozen (which should tell you something), but it rivals Steam Community itself in just how inconvenient it is. 

 

  • Every sale cuts off a big, fat slice and awards it to the marketplace site owners. 10% might not seem like a lot, but it's massive when you're selling $350 in goods (and that's on the lower end of the spectrum; the trading scene is a money hole.) Why bother? You can just advertise on your own and end up with 100% of whatever you negotiate, rather than 90%.

 

Does anyone even use that site? Does anyone have a good experience with using that site?

It is in a sense safer than using alternate real world currency methods such as paypal and adds an extra level to the seller to stop chargebacks.

 

In saying that, site has a lot left to be desired. As I am not in the USA and therefore not using USD, the conversion rates are absolute tripe. Not only does marketplace take its 10% cut, but the conversion rate isnt accurate to the current market and then to have that money sent to my paypal, its sent in USD which paypal then convert using their own conversion which is also not representative of the current market. 

 

I dont use Marketplace to sell things anymore. I never will again. Because from my experience its not only 10% from their fees. Its cut from their conversion and then paypals conversion and then additional fees on top to convert.

Link to comment
Share on other sites

15 hours ago, Smarties said:

I only have good experience with this site.

 

Noone is going to buy it for 100% of the item price in keys above 20 unless its a collector or for money only if its a scammer/collector. And if you manage to sell it for full price in keys you won't get more than 2$ for each key.

I don't think you understand what he means, he meant that they (marketplace.tf) take 10% of whatever you sold for any price above or below market price.

Link to comment
Share on other sites

1 hour ago, Ninjah said:

If you've ever been PayPal Chargebacked you will know exactly why people use Marketplace.TF

 

There's far more to it. I've been around longer than just about anyone. Been doing paypal trades on steam, TF2, etc.for over 6 years. I have never once been charged back in the thousands of transactions.. Marketplace.TF is easy, accessible to everyone, you don't have to add people, you don't have to waste time waiting for people to check their paypal, you don't have a "trusted transaction." As a seller, you can throw your item on there and set a price and ignore it for months at a time. Chargebacks are a very, very small reason why someone would use MP.TF

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...