Soul Excalibur Posted January 26, 2014 Share Posted January 26, 2014 "omg VaVLE Fix DA Pan iz OP. N33ds a NerF PlZ VALVE" "It's just a reskin" I honestly have no clue. Reason I bring this up is because I was recently on a server and pulled out my Strange Pan and did pretty well. Theres always some clown who complains to you that you are a noob because you are using an op weapon "LETS KICK HIM"/ So how does that work? Anyway what's your opinion on the Frying Pan? Edit- Yes, I did edit because it was on the Horizon of an argument. Link to comment Share on other sites More sharing options...
Punishment_Fatal Posted January 26, 2014 Share Posted January 26, 2014 99.99% crit rate Link to comment Share on other sites More sharing options...
Administrators OverduePixels Posted January 26, 2014 Administrators Share Posted January 26, 2014 You die by one or two strike with Frying Pan. Leaving that with 99.99% chance of critical hit. So, yeah it is indeed OP and needs a nerf really bad. Link to comment Share on other sites More sharing options...
PootisWorker Posted January 26, 2014 Share Posted January 26, 2014 So the pan is just a reskin is it?I want you to go on a server and count how many kills you get with the default melee weapon within 1minute Then find how many kills you get with a pan within the same amount of time. Tell me which one killed the most people? :3 Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 So the pan is just a reskin is it? I want you to go on a server and count how many kills you get with the default melee weapon within 1minute Then find how many kills you get with a pan within the same amount of time. Tell me which one killed the most people? :3 So what? do you think it has stats that Valve are hiding or something? Who knows Link to comment Share on other sites More sharing options...
Aaron H. #11BUDS Posted January 26, 2014 Share Posted January 26, 2014 "gulliable" .-. Link to comment Share on other sites More sharing options...
Liddojunior Posted January 26, 2014 Share Posted January 26, 2014 Same as default Melee. But people who equip pan use it more often than when not equipping it. Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 Same as default Melee. But people who equip pan use it more often than when not equipping it. Too many dumb people don't understand the Crit System Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 But anyway, I just wanted to create this thread to see peoples opinions, not to start a flamewar. Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted January 26, 2014 Share Posted January 26, 2014 I just wanted to....not to start a flamewar. What are you doing on the internet? Link to comment Share on other sites More sharing options...
Julia Gillard the Honest Posted January 26, 2014 Share Posted January 26, 2014 The Black Box has a higher critical hit chance. I'm just saying what we're all thinking. Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 u wot m8? Is that A FRET ****************** Link to comment Share on other sites More sharing options...
Alex From Security Posted January 26, 2014 Share Posted January 26, 2014 Is that A FRET this is a FRET. Link to comment Share on other sites More sharing options...
knavesmith Posted January 26, 2014 Share Posted January 26, 2014 Too many dumb people don't understand the Crit SystemThe base crit chance for standard weapons is 2%. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage. For example, if the player has dealt 200 damage in the past 20 seconds, the additional bonus percentage is 2.5% and so the overall crit chance is 4.5%. As a result, the highest natural crit chance attainable is 12%. Melee weapons are designed to crit far more often than ranged ones in order to encourage their usage at close range. Their base crit chance starts at 15% - higher than attainable for ranged weapons with the recent damage bonus maxed out - and their recent damage bonus scales from 0% to 45%, meaning a player that has done 800 damage or more in the last 20 seconds has a melee crit rate of 60%. http://wiki.teamfortress.com/wiki/Critical_hits Link to comment Share on other sites More sharing options...
Vegan T-Rex Posted January 26, 2014 Share Posted January 26, 2014 the pan defies the crit system. Link to comment Share on other sites More sharing options...
MegaMarbler Posted January 26, 2014 Share Posted January 26, 2014 As someone else in the thread said, when you equip the pan or ham, you're going to use it more than a default melee. Link to comment Share on other sites More sharing options...
dixiecountry1971 Posted January 26, 2014 Share Posted January 26, 2014 Ubersaw = OP Crit god Link to comment Share on other sites More sharing options...
AwesomeMcCoolName Posted January 26, 2014 Share Posted January 26, 2014 As someone else in the thread said, when you equip the pan or ham, you're going to use it more than a default melee. shhhh, thats crazy talk Link to comment Share on other sites More sharing options...
jorisk322 Posted January 26, 2014 Share Posted January 26, 2014 The base crit chance for standard weapons is 2%. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage. For example, if the player has dealt 200 damage in the past 20 seconds, the additional bonus percentage is 2.5% and so the overall crit chance is 4.5%. As a result, the highest natural crit chance attainable is 12%. Melee weapons are designed to crit far more often than ranged ones in order to encourage their usage at close range. Their base crit chance starts at 15% - higher than attainable for ranged weapons with the recent damage bonus maxed out - and their recent damage bonus scales from 0% to 45%, meaning a player that has done 800 damage or more in the last 20 seconds has a melee crit rate of 60%. http://wiki.teamfortress.com/wiki/Critical_hi So how does that work for the medic? It seems medics build a crit-bonus as well. Damage-assists? Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 So how does that work for the medic? It seems medics build a crit-bonus as well. Damage-assists? While healing, any damage your patient does it counts for you as well (assists). So if you are doing a lot of healing you will genuinely be getting a lot of critical hits. Same applies for Engy with his Sentry Gun/Mini Link to comment Share on other sites More sharing options...
Soul Excalibur Posted January 26, 2014 Author Share Posted January 26, 2014 this is a FRET. Thanks! you should be a music teacher. Link to comment Share on other sites More sharing options...
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