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[Official Blog] Team Fortress 2 Update Released


Brad Pitt

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Dragon's Fury
  • Fixed showing only a few weapons instead of the full set when redeeming a War Paint
  • Fixed an exploit related to the Heavy's health and the G.R.U.
  • Fixed contract objectives related to the Direct Hit not registering
  • Fixed contract objectives related to sentries not registering
  • Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
  • Fixed being unable to turn-in one of the bonus objectives for the Medic contract
  • Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
  • Updated koth_lazarus
    • Fixed an issue with map-specific sprites not loading
  • Updated pl_enclosure_final
    • Fixed various errors related to textures
  • Updated cp_mercenarypark
    • Fixed enemy players being able to enter opposing spawn rooms
    • Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
    • Fixed spawn room doors sometimes becoming blocked
  • Updated Steam Controller support
    • Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
    • Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

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