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The worst weapon in TF2?


Ward - MvM Anyone?

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Most useless, inbalanced weapon in the history of Tf2?

 

Mine is definetally the Winger (scout pistol) Yeah it does 15% more damage (which is actually not a lot) but you get 7 less bullets. That's like...

 

You'll never kill a fully healed target with the winger.

 

But you can with the stock pistol

 

Gaben really needs to fix this weapon.

 

What's your most hated weapon?

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Most useless, inbalanced weapon in the history of Tf2?

 

Mine is definetally the Winger (scout pistol) Yeah it does 15% more damage (which is actually not a lot) but you get 7 less bullets. That's like...

 

You'll never kill a fully healed target with the winger.

 

But you can with the stock pistol

 

Gaben really needs to fix this weapon.

 

What's your most hated weapon?

That's why it was buffed with this really nice jump bonus.

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I dont think the winger was made to kill someone with full hp. It gives you the nice jump bonus woifi mentioned and with the increased dmg you can get a guy running away with one shot instead of 2 pistol shots. 

 

Im not sure what is the worst. I always disliked the short circuit but now its op against demos 

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Yeah short circuit is a great wep to push out of your fortress if you're being blocked in by spam stickies and rockets.

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family business

tomislav

evication notice

are all very useless, along with the rift promo items (sun on a stick, valcano fragment)

(I agree about the winger, kinda useless because of the soda popper)

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family business

tomislav

evication notice

are all very useless, along with the rift promo items (sun on a stick, valcano fragment)

(I agree about the winger, kinda useless because of the soda popper)

that's like you say the atomizer is useless because of the soda popper.

 

But yeah, soda popper, force a nature, winger, atomizer, all can be used to increase your jump ability.

 

Your eternal reward is also pointless imo.

After you got the first kill (use the invi watch) you can stab enemies surrounded by sentries. I wouldn't say that's useless.

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that's like you say the atomizer is useless because of the soda popper.

 

But yeah, soda popper, force a nature, winger, atomizer, all can be used to increase your jump ability.

true, true.

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At the cost at a very handy weapon. I'd rather stay alive than have the ability to have a higher jump.

 

You can get to places that you cant normally to easily take out an unaware player. And get to tele exits as well. And very helpful in dodging in mvm 

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Or...you could use a dead ringer.

 

 

Sap n' stab is a better tactic than using a your shitty reward.

Doesn't work when 2 sentries are close to each other so you don't have the time to put the dr up.

 

You can also try dr with yer but you need more luck on that one. But trickstabs help. :)

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Or...you could use a dead ringer.

Sap n' stab is a better tactic than using a your shitty reward.

Nah you're just a bad Spy. I use YER and invis watch all the time and it works well enough.

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I don't think I'm a bad spy. Just because you use a weapon that you find useful, and I do not doesn't make me a 'bad spy'. At all.

 

But to wolfi, trickstabs ftw! :D I backstabbed someones face before. Weird hitboxes.

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NOO!!

The dalokas bar

It's not bad because it doesn't have a recharge time, but is really slow. And you'll probably get diabetes if you use it too much.

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I think the worst weapon is the phlogistinator. Why? It is bad. Balancewise.

 

First, we should just take a look at the statistics of this weapon :

http://wiki.teamfortress.com/wiki/Phlogistinator My first entry here, I hope it is allowed to post links, where are the rules? I can't find them.

Well back to the topic. It just takes 225 damage for this thing to charge its "Mmmph". And you don't have to do that damage with the Phlogistinator, you can do it with any weapon.

So... If you just happen to kill a heavy, you have the "Mmmph". When you taunt with it, it will give you crits for 10 seconds. While you are taunting however, it will make you 75% resistent against anything. The best way killing someone with this weapon is waiting until they taunt and laying multiple sticky bombs at their feet and then exploding them after the Pyro has taunted.

Now, let's get to the part I hate the most about this extraordinary piece of a killing machine : No airblasts. The WETA-Workshop knew that this would make it the W+M1 weapon. So what did they do? Add Airblasts but for that nerf the other parts? No, they made a seperate weapon, the Manmelter. However, many people [mostly F2Ps] only have the Phlogistinator and do not own the Manmelter. This makes them to rage-inducing W+M1 killing machines that can not help their burning and diying teammates.

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^Or you can backstab him. It's very easy to kill a phlog pyro as long as if you don't stupidly walk towards his flames or charge at him while he's taunting.

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Getting behing Phlog Pyros as spy is very risky... If you're not quick enough, they'll have seen you because of the non-first person view of the taunt.

It is easy to do that for good spys like Stabby, but I never played competitive and I only play on Pub servers where most spys are happy when they destroy a dispenser.

Look I took this screenshot of a spy in a Pub after he sapped a dispenser : http://fc03.deviantart.net/fs70/f/2013/013/7/3/team_fortress_2_wallpaper_happy_spy_by_dunkmovies-d5rg9xh.jpg

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