The Waffler Posted August 7, 2017 Posted August 7, 2017 Ok, idea: What if when you receive a weapon drop that weapon would become "unlocked" so you can use it and whatnot but it never drops again so ref can no longer be pumped into the game. Then, before an update valve does another golden wrench thing so that people craft and destroy ref to get some special gimmick, as soon as the update comes out, valve makes it so that keys can be crafted into ref and vise versa so the only way ref can be put into the game is by destroying keys. So that people can still "trade up from nothing" and whatnot, every 25 casual ranks you pass, you get a random craft hat. Does this make sense? Also remove random crits ffs.
ksolis01 Posted August 7, 2017 Posted August 7, 2017 Your first idea would destroy the economy in the long run. Ref would become a rarity when most people have unlocked most weapons. We will get an influx of players due to idle bots as ref becomes valuable again. The rest of your ideas aren't really original and have been addressed before.
The Waffler Posted August 7, 2017 Author Posted August 7, 2017 1st and only drop of a weapon unlocks it and you can't trade them. Since there isn't really a ref sink, ref wouldn't become rare, just crafted into keys. It would be like the relationship between scrap and ref, you can always just craft into each other. This stops idling bots. Also even though the rest of my ideas have been addressed before, they were trash on their own. Like this it could theoretically work.
The Waffler Posted August 7, 2017 Author Posted August 7, 2017 Side note on my statement on there isn't a ref sink: crafting ref into hats will be even more of a waste if this system was implemented as craft hats would be more common as they would be dropped every 25 levels, thus valve should probably just remove the crafting mechanism, or just leave it up, no one will use it anyway.
Scott Bakula Posted August 8, 2017 Posted August 8, 2017 Nah, if Valve really wants to give tf2's economy a boost, they need to introduce a big new incentive to craft and/or get people to want certain items. My idea: A partnership with PUBG. Take a bunch of TF2 cosmetics and make it so if you have it in your inventory, you can also use it in PUBG. Then, introduce a new recipe (say 4 refined and a cosmetic), that players could craft to get a random one of the cross-game hats. And as an added incentive, have several new cosmetics be only available by using that recipe, with degrees of rareness similar to a tiered crate. This would then allow Valve to use the PUBG community as a sink, with them depleting the Tf2 community of some of their excess stock for their own uses (and we'd get a bit of an increase in tf2's playerbase as some people will want to earn things from the ground up). Happysedits and MeFigaYoma 2
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