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Cap item values for BP total at what you are selling for


SHDW thealexander152
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Basically, if you're selling something for less than the bp.tf price/market price, it should reflect in your bp value because clearly it isn't actually worth that much in pure.

 

I.e., selling an unusual priced at 30 keys for 25 keys should lower your backpack value by 5 keys because you would accept that much in pure. This would fix a lot of the issues with overinflated backpacks.

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Well, there's price suggestions as to change these prices whenever the proof is found as to do so.

You can't price killstreaked items

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Won't work with Unusuals but could work with killstreaks/parted weaps as they are usually overpriced.

 

But how are you going to make that work?

Make it the same for everyone or individual price/Backpack

Lowest classified listing won't work for sure

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You can't price killstreaked items

Killstreak items have different prices though as some killstreak affects / sheens are more wanted than others

e.g Meen Green / Hypno Beam combo is gonna cost less than a Team Shine / Incinerator combo etc

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in theory a system where your bp value is based off the price you list items for you could artificially inflate bp value by pricing everything for 3000 keys

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in theory a system where your bp value is based off the price you list items for you could artificially inflate bp value by pricing everything for 3000 keys

It should cap the values, not purely base them off of the sell price. I.e, if you are selling something over BP price it does not take this into account, only when under.

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There's a lot of problems with this idea.

 

The first obvious problem here is that if listing an item at 5 keys caps it at 5 keys for you, but doesn't cap it at 5 keys for everyone else, then you've created a  situation where identical items are counted at different values for different people.

 

And obviously you can't cap an item's value at 5 keys for everyone just because someone, somewhere listed it for 5. (There's already a mechanic in place for this--if enough people list that item at 5, you can create a suggestion that shows that lots of people are selling at 5, but that's very different than one seller lowering the price)

 

There's several reasons that inflated backpack values don't matter, and this wouldn't fix them anyway:

 

1) They're inflated for everyone more or less equally, generally.

 

2) Backpack "values" don't really matter.

2a) Anyone to whom values really DO matter (like backpack buyers), is already well aware that values are inflated, and adjusts accordingly.

 

3) A lot of the problems with inflated values come from either outdated prices (go make a suggestion already) or the way the site calculates dollar value from refined value. This idea addresses neither.

 

4) [And this is a big one]----Time is money.

 

People trade more time to get more money--this is what traders do, and happens most obviously when people buy quicksales and re-sell them--and the sellers accept less money in order to get the money in less time.

 

Think of it this way. You've got an equation that looks like this, roughly... (ignoring the obvious factor of luck)

 

Item Value + Time and Effort = Sale Price + Profit. 

Or more simply, Time and Effort = Profit

It does NOT look like this: Item Value ≤ Sale Price

 

As you increase the time and effort invested, your expected sale price (and profit) rises. When you decrease the time and effort invested, and decrease the profit you are willing to accept, it causes the time and effort needed to decrease. You can easily decrease the profit to a negative value and ask for less than the item is worth in order to guarantee the smallest possible investment of time and effort.

 

So, cutting your price could just mean you're adjusting your equation to minimize time and effort. A 30-key item priced at 25 may just mean you value 25 keys now > 30 keys later.

 

tl;dr:

 

Decreasing your asking price does not decrease the value of the item! If it did, no one would buy quicksales.

 

Therefore, it is illogical to cap an item's value at what you are willing to sell it at.

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