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The key price thread


base64

  

181 members have voted

  1. 1. Should Keys Go Up Or Down? Would They Help The Economy If They Are Higher?

    • Up / Yes
      59
    • Down / No
      122


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Well its mostly the faggots on outpost that charge more than what keys are worth people buy them, then BP.tf price suggesters see this use it as evidence for a raise in key price. Votes see that it has good evidence and up vote. The main problem is faggots on outpost and the trust people have in BP.tf

 

i knew it!  it was those faggots again!

 

thanks for this awesome insight!

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  • 2 weeks later...

keys need to be lower      tl;dr at bottom

here is why:

giftapult used to be on the mann co store for $0.10

it is now craftable for 2 scrap and one weapon (0.25ref) this gives metal a price in money with $0.10 for every 0.25ref

keys are $2.49

 

$2.49 / $0.10 = 24.9

keys are worth 24.9 giftapults

giftapult = 0.25 ref

24.9 x 0.25 = 6.22
 

 

0.25 = $0.10

0.50 = $0.20

0.75 = $0.30

1.00 = $0.40

1.25 = $0.50

1.50 = $0.60

1.75 = $0.70

2.00 = $0.80

2.25 = $0.90

2.50 = $1.00

2.75 = $1.10

3.00 = $1.20

3.25 = $1.30

3.50 = $1.40

3.75 = $1.50

4.00 = $1.60

4.25 = $1.70

4.50 = $1.80

4.75 = $1.90

5.00 = $2.00

5.25 = $2.10

5.50 = $2.20

5.75 = $2.30

6.00 = $2.40

6.25 = $2.50

6.22 = $2.49

 
 
tl;dr  keys should be 6.22 because math
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yes, we should definitely switch to the giftapult standard...

 

(hint: more likely giftapults are simply undervalued in metal)

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Hey guys, last time the key had a mini-crash was right around its current price. I'm wondering if there's a chance it'll crash again soon.

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I feel like if keys go higher, the TF2 community that it is known for will one day crumble. I hope it will go back down again to keep the community alive.

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sigh, 9 keys for a bud. I think i have a solution though. If valve makes keys craftable via metal or hats, the supply will go up, causing the price to go down. Keys and metal would both go down, causing buds to go up, giving the community a bit of a break. Crafting keys via metal will make metal more valuable, causing the price to go up, and craftability would give keys a stable metal value. Of course valve wouldn't do this, or else no one would buy anything from the mann co store.

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sigh, 9 keys for a bud. I think i have a solution though. If valve makes keys craftable via metal or hats, the supply will go up, causing the price to go down. Keys and metal would both go down, causing buds to go up, giving the community a bit of a break. Crafting keys via metal will make metal more valuable, causing the price to go up, and craftability would give keys a stable metal value. Of course valve wouldn't do this, or else no one would buy anything from the mann co store.

and then tf2 economy would die if valve made this a thing

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Supply will go up when people start buying them from the store / selling them on the scm during the summer sale.

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So remind me why hasn't this site switched to the key standard for pricing backpacks and unusuals and instead is still using the standard of an item whose prices are fluctuating for no identifiable reason. Keys always seem to be staying at a price that remains fairly consistent as a cash standard; somewhere between 2.49-1.80. Anyone who has an unusual is losing money because of the falling bud price, even if supply and demand for unusuals haven't changed, or at least not at the rate buds are crashing.

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With the new drop in ref and the rise in key prices the price for keys is literally jacked up. Keys are now $1.93 if you use the price of $0.10 per ref. All I'm saying is either ref needs to go up or keys need to go up because this just can't be as keys are in fact a tied currency of around $2.49.

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You forgot one thing.

 

Key prices were never 2.49, but paypal price, which is around 1.8$, so current price is fine.

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    Ok so hear me out... I just returned after a long absence of being gone for nearly 1 1/2 years (since july 2013). Back when keys were 5 ref and everything was good, and prices of keys kept rising. But now I am not sure many people are aware of the issue it has brought around. Keys from July 2013 were 5.22 refined and refiend cost $0.37. Now if you look at the charts on backpack.tf, the price of keys and refined metal are inverse of eachother.

 

    This might not mean anythign to you except for you, you might not care. Until I tell you that those useless crates that hog your bp are worth keys now. Yes your crates are now worth keys because the prise of keys has risen. You probably think I'm high. As I explain remember these key fact- As keys rise in value, refine drops in value . Refined is currently sold on average for $0.11.

 

   There is this universal rule: as Keys change in price, the metal responds inversly. As keys go up, the total cost of metal goes down, your thinking, "what are you talking about, how do you define the price of metal?". Well simply with real life currency, and thats not me that backpack.tf and the only way to truley obtain metal through the economy (not by drops) is with money. Sure you could trade your hats but hats prices are defined by.... metal. So the price of metal represents the 2 forms of ingame currency, metal and keys.

 

   As prices of the key rise the price of metal drops. This is a linear (slope), and already we are on the steep side of it and suffering a major impact but won't hit the worst for a long while of price inflation. And this brings me to another point:

 

If a key in the summer of 2013 got you 5 ref, and a key now gives you 19, then why are hats still 1.33?

 

Simple, because this sint inflation, its the cause of the TF2 Spiral and it goes two ways. Prices are currently determined not by thier actualy value, but how its traded. I know for a fact that I am not the only one that knows this. The price goes up or down because about 5 sellers sold thier item slightly higher and once that reaches bp.tf it starts The Hype. And whether big or small its basicly a price trend. So before you say inflation let me stop you there, if there was true inflation then your standard current 1.33 hat would cost 4 ref (this is an estimate). So you don't even have to look at the apesh*t math that I did or the links if you want, because deep down.

 

 

It doesnt f***ing matter, several people are going to price how they want and once the trend starts it almost never stops.

 

 

 Let's determine prices of currency not based on the transaction of sales, but on how the prices affect the trading system.

 

 

 

 

   Even the current price of keys doesn't competley match up: CURRENT PRICE- key $1.90 =/= $19.33 (19.33 ref x $0.10) NEW PRICE- key $1.90 =/= $1.97 (19.77 ref x $0.10) and i mean there are plenty people who sell keys for $1.80 to $1.90. So correct me if I'm wrong, but the main tf2 currency has a major flaw. And that flaw is that the price of keys is the invers of metal, and even though both are meant to be entertwined, they are hurting eachother and the value of all other items.

Keys sold for $1.80 to $1.90

$1.90- http://www.tf2outpost.com/trade/25599018
$1.90- http://www.tf2outpost.com/trade/25338603
$1.90- http://www.tf2outpost.com/trade/24833884
$1.85- http://www.tf2outpost.com/trade/20356874
$1.80- http://www.tf2outpost.com/trade/16140132
$1.75-http://www.tf2outpost.com/trade/18048046(yeah this guy has had his trade [thread thingy] open for more than a year)

And those who sell for $1.95 by the thousands of keys, its a 2 crate difference (see its already catching on as a currency!)

$1.95- http://www.tf2outpost.com/trade/24121436
$1.95- http://www.tf2outpost.com/trade/21240225

Refine prices

$0.09- http://www.tf2outpost.com/trade/25428078
$0.10- http://www.tf2outpost.com/trade/25411018
$0.10- http://www.tf2outpost.com/trade/25518082
$0.12- http://www.tf2outpost.com/trade/24184515
$0.12- http://www.tf2outpost.com/trade/12419098
$0.12- http://www.tf2outpost.com/trade/20424033
$0.12- (0.11euro as of 4/5/2015) http://www.tf2outpost.com/trade/21524556
$0.12- http://www.tf2outpost.com/trade/25463420

 

Don't forgot that the price of refined metal still applies inversely to change in key prices and will still have impact on the "economy".

 

^    ^     ^      ^     ^     ^    ^    ^    ^    ^    ^

|     |      |      |     |      |    |     |    |     |     |

THIS IS THE IMPORTANT PART

 

 

But then again who am I to say this? Why im just the messanger.

post-18233-0-80704100-1428211226_thumb.png

Edited by Courier
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I need to stop huffing glue

I'm going to be the one nice person who doesn't call you an idiot, but instead tells you why you're wrong. Keys are based in US dollars, as they all originate from the mann co store. Refined metal can be obtained for free. Crates can be obtained for free. Crates are not a really effective currency because they're so variable. Either way, refined metal are uniform, worth more, and can be broken down into multiple pieces to be used for smaller trading.

 

Those people are selling their refined for paypal, not for SCM. At 3 cents, the seller loses all but one cent in a sale. At such a low value, they can literally not be listed for any less or the seller gets 0 cents back, so that's why they are three cents on the market. Those paypal sellers would never accept crates in place of money. Three crates can really only get them 3 cents, and that's confined to their steam account.

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xBpNDZZ.png

 

That's closer to $0.0007

I'm, sorry what is? Crates? I was just using those as a form of refrence. however I do apreciate input.

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I'm going to be the one nice person who doesn't call you an idiot, but instead tells you why you're wrong. Keys are based in US dollars, as they all originate from the mann co store. Refined metal can be obtained for free. Crates can be obtained for free. Crates are not a really effective currency because they're so variable. Either way, refined metal are uniform, worth more, and can be broken down into multiple pieces to be used for smaller trading.

 

Those people are selling their refined for paypal, not for SCM. At 3 cents, the seller loses all but one cent in a sale. At such a low value, they can literally not be listed for any less or the seller gets 0 cents back, so that's why they are three cents on the market. Those paypal sellers would never accept crates in place of money. Three crates can really only get them 3 cents, and that's confined to their steam account.

I apreciate your input and would like to explain that I specificly used crates as a form of refrence, the whole concept with keys and metals price doesnt change.

And yes I see what your saying after being abscent for nearly 1 and 1/2 years I almost forgot the 2 cent trading fees. Time for me to go back and redit my post.

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What the actual fuck is this?

Trying to pull an allnighter and getting incredably distracted so thought it provides the fleshy details I now know that most will ignore the importance it can show for itself regardless of its many sins for gramer and using the crate as a form of refrence. Thank you for being vaguely astonished by my post.

 

If you want a more accurate description please refer to your signature GIF of price sugestions.

Edited by Courier
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keys need to be lower      tl;dr at bottom

here is why:

giftapult used to be on the mann co store for $0.10

it is now craftable for 2 scrap and one weapon (0.25ref) this gives metal a price in money with $0.10 for every 0.25ref

keys are $2.49

 

$2.49 / $0.10 = 24.9

keys are worth 24.9 giftapults

giftapult = 0.25 ref

24.9 x 0.25 = 6.22

 

 

0.25 = $0.10

0.50 = $0.20

0.75 = $0.30

1.00 = $0.40

1.25 = $0.50

1.50 = $0.60

1.75 = $0.70

2.00 = $0.80

2.25 = $0.90

2.50 = $1.00

2.75 = $1.10

3.00 = $1.20

3.25 = $1.30

3.50 = $1.40

3.75 = $1.50

4.00 = $1.60

4.25 = $1.70

4.50 = $1.80

4.75 = $1.90

5.00 = $2.00

5.25 = $2.10

5.50 = $2.20

5.75 = $2.30

6.00 = $2.40

6.25 = $2.50

6.22 = $2.49

 
 
tl;dr  keys should be 6.22 because math

 

There we go, someone understands.

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 -wall-

 

Quite the opposite for that to work, if ref goes down in price (so it increases in quantity, which it does every Thursday), keys go up in ref. Keys are closer to $1.80-1.85 really and ref is more like $0.09 atm.

 

I encourage you to read this - http://forums.backpack.tf/index.php?/blog/121/entry-301-explaining-the-rise-of-keys-in-refined-and-the-drop-of-refined-in-usd/

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