Jump to content

Team Fortress 2 Update Released


Brad Pitt

Recommended Posts

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times

 

View the full article

Link to comment
Share on other sites

need to add an option to votekick people in competitive who are AFK.

make it require a 5 to 1 yes vote, who cares.

 

3 different matches i've been in had people go afk for questionable reasons instead of quitting because they didn't want to lose rank (even though they were still fresh meat) but evidently didn't care that they were putting their team at a clear disadvantage and dooming them to lose rank because of their selfishness.

 

not holding my breath though since this game is dead, it's over.

Link to comment
Share on other sites

Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time.

 

OH THANK GOD, you have no idea how happy I am to hear that!

Link to comment
Share on other sites

        • Removed custom animations from the sv_pure whitelist because it was being exploited

And they're heading in the wrong direction again..

Link to comment
Share on other sites

And they're heading in the wrong direction again..

After people like Paysus worked and fought hard, not long time after a step back was made.

I don't understand what kind of "exploit" is it, hopefully they may fix it and put back the ability to use custom animations.

Link to comment
Share on other sites

After people like Paysus worked and fought hard, not long time after a step back was made.

I don't understand what kind of "exploit" is it, hopefully they may fix it and put back the ability to use custom animations.

Some mods removed the weapon viewmodels which valve does not allow in competetive for some absurd reason.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...