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Why are there only 3 cosmetic slots?


Cribbit

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Now that there are "equipable regions" assigned for cosmetics, why are we limited to just 3? There are many subtle cosmetics that I want to wear but with only 3 slots, cannot. 

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Engine limitations, clipping issues, exploits/bugs that would need fixing, and the fact that if there were 4 slots, people would want 5

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Source has a limit to the number of (polygons? objections? something like that) that it will render at once. Having three per person adds a lot. I'm pretty sure it could handle 4, but knowing Valve...

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