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No more bugs?


etn

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 

  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its berCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market
    • Fixed skinned items appearing as "Decorated Item"
    • Items that are temporarily un-tradable can now properly be listed on the market
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  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.

 

Strange Normals are now Glitched items

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

 

  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise

 

Noooooo! ;c;

That exploit was so fun to use in pubs

 

There's probably a few more bugs/glitches/broken shit left that hasn't been discovered

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only

 

That fixed my mac :D

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ill give you a key for it

 

i bet i can still see the fuckin shadows of items i'm wearing too... even though they said they fixed that months ago.

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-Every form of jumping is still fucked besides rocket jumping

-Skins still create huge fps drops

-Fps is still fucked in general for many users

-Sticky radius and damage falloff are still bugged

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