Sgt. Paincakes Posted January 8, 2015 Share Posted January 8, 2015 Alright, so I have recorded my motion using Brekel, that turned out well, and I then brought that motion into blender (as I have no knowledge of Maya nor do I have it). I had absolutely no idea where to go from there. I tried renaming the bones to the standard TF2 format (bip_head, bip_pelvis) and then bringing that into SFM, but all I got was a monstrosity from the depths of hell itself: Could anyone assist by informing me of the proper way to convert from the standart rig formatting to source? I do have knowledge in blender, just very little in the armature side of things. Link to comment Share on other sites More sharing options...
iliad Posted January 9, 2015 Share Posted January 9, 2015 autodesk is lettin students use there software 4 free use it Link to comment Share on other sites More sharing options...
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