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Motion Capture with Brekel and Blender?


Sgt. Paincakes

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Alright, so I have recorded my motion using Brekel, that turned out well, and I then brought that motion into blender (as I have no knowledge of Maya nor do I have it). I had absolutely no idea where to go from there. I tried renaming the bones to the standard TF2 format (bip_head, bip_pelvis) and then bringing that into SFM, but all I got was a monstrosity from the depths of hell itself:

Could anyone assist by informing me of the proper way to convert from the standart rig formatting to source? I do have knowledge in blender, just very little in the armature side of things.
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