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August 7th Update!


Punishment_Fatal

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- Dedicated server performance/stability improvements

- Added a new startup music track from Expiration Date

- Added missing photos/thumb images for koth_badlands

- Fixed a client crash related to the snd_restart command for Linux clients

- Fixed a dedicated server crash related to arrows

- Fixed the Bolt Boy using the wrong material for the Blu team

- Improved memory usage for Linux clients

- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period

- Updated sv_memlimit to not be marked as a cheat convar

        - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window

- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France

- Updated the localization files

- Updated pl_cactuscanyon

        - Removed rollback leading to the final capture point in stage 2

        - Reworked fence position on forward spawn building in stage 2

        - Expanded back alley near the final capture point in stage 2

        - Expanded back pathway near the final capture point in stage 1

        - Added small room inside building half way up the zig-zag in stage 1

        - Adjusted health kits and ammo packs

        - Adjusted spawn times in stage 1 and 2

- Updated rd_asteroid

        - Widened left side spawn exit

        - Players can no longer build inside the staircase near A robots

        - Fixed sticky stair collision when coming out of the water near B robots

        - Changed medium health kit near the C robots to a small health kit

        - Removed "alert" from voice over lines that announce your team has dropped the reactor core

        - Fixed missing patch overlay under small health near center bridge

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I like how nobody cares about anything in new updates except for the equip region changes.

I care about other things, but nothing interests me this time, let me know when they add new crates and stranges

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Has anyone else noticed Blu mini-sentries looking like Down-sized level 3 red sentries?

Yep. That's a common glitch Valve hasn't fixed yet.

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Not sure if this is part of the update, but they just changed the SCM....several items which previously were listed as being sold by individuals are now sold as commodities without you being able to see the seller (similar to the trading cards, etc) 

 

This includes keys, strange parts, tickets, et al. 

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Not sure if this is part of the update, but they just changed the SCM....several items which previously were listed as being sold by individuals are now sold as commodities without you being able to see the seller (similar to the trading cards, etc) 

 

This includes keys, strange parts, tickets, et al. 

SCM updates and TF2 updates aren't related.

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SCM updates and TF2 updates aren't related.

 

Good for you and you missed my point. I don't care if they are related, I'm pointing out that more items are now listed as commodities without you being able to see individual sellers. 

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Good for you and you missed my point. I don't care if they are related, I'm pointing out that more items are now listed as commodities without you being able to see individual sellers. 

 

Not sure if this is part of the update

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