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  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to inspecting the same item twice Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk Fixed the equip_region for Pebbles the Penguin Fixed not being able to use Taunt: The Table Tantrum Unusualifer on Taunt: The Boiling Point Updated Taunt: The Pooped Deck to fix some sounds Updated the localization files Updated ctf_snowfall_final Fixed an issue some players were having with candy cane textures Updated the lighting Updated pl_wutville_event The Smissmas trees are now properly colliding with mercs and ordinance The larger first BLU spawn as been re-zoned for proper class changes and no more Engineer shenanigans Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground The train tunnels will no longer allow for early escape View the full article
  2. Jessecar

    TF2 Blog RGL.gg Invite Grand Final

    The long-awaited Invite RGL.gg Grand Final for their Traditional 6v6 format is finally here! This season's finalists, Froyotech and Corsia, will fight for the $12,000 prize pool on Thursday, December 17th, 2020, at 11:00pm EST! Watch the match on RGL.gg's Twitch channel! They'll also be celebrating the end of the year with a special segment honoring all of their 2020 events! All of the RGL.gg volunteer staff, from the bottom of their hearts, would like to thank the players for trusting them yet another year to host the biggest TF2 tournaments in North America! They're looking forward to more incredible seasons in 2021! View the full article
  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Spy's arms not cloaking Updated Taunt: Spin-to-Win to fix an animation timing issue Updated Taunt: The Pooped Deck with missing animations and sounds Updated the equip_region for The Cammy Jammies Updated the localization files View the full article
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Strange war paint weapons not including the Strange attribute in their name Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions Added jingle sound to the Elf Care Provider Added Taunt: The Table Tantrum to the list of items for the Unusualifier Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher Updated Taunt: The Fist Bump to add a particle effect on success Updated Taunt: The Boston Boarder to fix moving forward too early Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt Updated web page with community fixes from Liam Stone (boba) Updated Spy invis materials with community fixes from Liam Stone (boba) Updated/Added some tournament medals Updated the localization files Updated pd_snowville_event Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle pine tree Updated pl_pier Expanded hallways to BLU spawn exits Players can no longer build inside RED spawn Fixed rock occasionally missing a texture Fixed clipping not covering some roof overhangs View the full article
  5. Get your popcorn ready! The current RGL.gg NA season is coming to an end! After a hard fought season, only two teams remain in each division to fight it out for first place! Invite Division finalists Memento Mori and Kids Next Door will be competing for the $1,525 prize pool on Monday, December 7th, at 9:30 pm EST. You can watch the match on RGL.gg's Twitch channel. Don't miss this event! Set yourself a reminder! Can't be bothered to set yourself a reminder? No worries, RGL.gg will remind you on two occasions: through their Discord server and their newly revamped forums. Those are also great places to talk about the event or anything TF2 related with other players. If you're a new player, this is also a great opportunity to try out competitive TF2 in the largest NA league. Teams will be looking for players to join them for the next season, coming in 2021. View the full article
  6. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2020! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville Added the Winter 2020 Cosmetic Case Contains 20 new community-contributed items The Festivizer can be found as a bonus drop when opening the case Added the Winter 2020 War Paint Case Contains 13 new community-created War Paints that make-up the Winter 2020 Collection Has a chance to give a taunt Unusualifier as a bonus item Added 8 new community-contributed taunts to the Mann Co. Store Taunt: The Pooped Deck Taunt: Time Out Therapy Taunt: Rocket Jockey Taunt: The Boston Boarder Taunt: Scorcher's Solo Taunt: Texas Truckin' Taunt: Spin-to-Win Taunt: The Fist Bump Added 19 new community-created Unusual effects 12 new effects for Unusual hats 7 new effects for Unusual taunts All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2021 General Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting Updated item schema with community fixes from Andrés S. (rabscootle) Updated web page with community fixes from Liam Stone (boba) Updated Spy invis materials with community fixes from Liam Stone (boba) Updated materials with community fixes from Andrés S. (rabscootle) and NeoDement to fix broken Jarate effect Updated/Added some tournament medals Updated the localization files View the full article
  7. Jessecar

    TF2 Blog TFConnect Charity Event

    TFConnect is back this year and better than ever! They're hosting a 6v6 tournament and an influencer MvM session with some of your favorite creators from across the Team Fortress 2 community in support of SpecialEffect! They'll have interviews with the teams, special guests and more! Watch the action live on KrtizKast's Twitch channel from December 11th - 13th! Take part in the festivities this year and help SpecialEffect put fun and inclusion back into the lives of those with physical impairment! [Click here] to check out the donation page! View the full article
  8. Jessecar

    TF2 Blog Holiday Punch Tournament

    Merry (almost) Smissmas! As a celebration of everything cold and snowy, Holiday Puncherinos are hosting the Holiday Punch tournament! The Holiday Punch tournament will consist of 8 teams of 7 dueling it out as Heavy on ctf_snowfort. But there's a catch! The only weapon allowed is the Holiday Punch! Sign ups start on November 25th and end on December 10th! All players of varying skill may join! The tournament will be December 24th - 26th and will be hosted live. Good luck and have fun! For more information, talk to Josh on their official Discord server. View the full article
  9. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Mannpower update Dominant players are now marked for death only when carrying a powerup Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup Items or actions that add to the shield charge meter now add less when carrying a powerup Carried buildings now deploy faster than default, but not instant Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower Strength powerup no longer multiplies critical damage Medic Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate) Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up View the full article
  10. Pack your bags and grab your guns because EssentialsTF has announced they're partnering up with DreamHack to run an online TF2 tournament on the 14th and 15th of November! The DreamHack TF2 Community Clash will have a prize pool of $2000 (~€1700), the largest seen from any TF2 event since Insomnia65 last year. The event begins on Saturday, November 14th, at 11:45am CET (5:45am EST) and will include a pre-show event and the group stages. Sunday, November 15th, brings the elimination playoffs starting at 12:00pm CET (6:00am EST) culminating with the grand final match! You can catch all the action live on twitch.tv/dreamhack and get more information about the event, including the full schedule, on Clash.TF! View the full article
  11. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated item schema with community fixes from Andrés S. (rabscootle) Updated/Added some tournament medals Updated the localization files Updated pl_bloodwater Fixed a Minify spell exploit at point A Removed the Horseless Headless Horsemann from the map Updated the underworld to give a rare spell when escaping View the full article
  12. Happy Halloween! RGL.gg is hosting a Halloween charity event! It's time to get your gargoyles goin’! From Friday, October 30th, to Saturday, October 31st, join them on twitch.tv/RGLgg for some ghostly shenanigans, featuring Halloween-themed invite show matches, spooky community pubs, pumpkin carving, highlights from their current season, a costume contest and much more TF2 and non-TF2 related events! All of this is to support the Sea Shepherd Conservation Society, a direct action non-profit with a 100/100 Encompass Rating™. Their goal is to end the destruction of habitat and slaughter of wildlife in the world's oceans in order to conserve and protect ecosystems and species! In turn for your donation, RGL.gg has some rewards, such as community giveaways, custom logos, and the ability to torture their producer, DolphiN! It's rumored that Sigafoo might also make a special announcement… If you're new to RGL.gg or haven’t heard of them, they're in week 4 out of 8 before their playoffs begin. No worries, though! There will be more TF2 as they're already preparing their next season, which is set to begin late 2020 and continue into 2021 with some special game modes and announcements coming after the current season ends. *Donations are already open here *Click here for the full details *Join the event discussion channels in the RGL Discord View the full article
  13. (Image credit - pivotman319) The path through the playoffs is rarely as straight as a Roman road. For the teams in ETF2L's Highlander Premiership division this season was no exception. Unfortunately, Veni Vidi Vici were not able to match up to their name. They came, they saw, but they were not able to conquer inVision in the semifinal match. The Grand Final match saw inVision face the defending ETF2L Highlander champions, Super Dickmann's KANNONEN! It was a best of 3 series on the maps pl_upward and cp_steel, with koth_warmtic being the tiebreak. Check out the match between these titans on KritzKast's YouTube Channel! View the full article
  14. Interested in playing competitively in a new light? The PASS Time Federation’s second season is just what you need! With a new ruleset, whitelist, format, and an added community map the second season is looking for new teams of players of any skill level! There will be in-game medals and a prize pool of keys for the first place team! The new season won’t start until both the NA and EU branches have their team slots full (8 teams for each). Get registered before they fill up! Try out something new and evolving as your PASS Time goes competitive! Use their discord to sign up yourself and your team, get updates, information, and more! View the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Jupiter Jetpack to not hide the Pyro grenades Updated The Great Deflate achievement to include the Balloonicorpse Updated pl_hasslecastle Fixed more out-of-bounds exploits Improved clipping General improvements Updated koth_undergrove_event 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends Reduced the delay after winning a 3v3 before players are teleported back to the overworld Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas Polished clipping around the capture point Polished some textures on RED's side Fixed several console errors that appeared upon map load Minor lighting fixes View the full article
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_viaduct_event Fixed Engineers building teleporters in the spawn rooms Updated pl_precipice_event_final Fixed missing models Updated pl_bloodwater Removed an unintended clip brush passing through a BLU spawn wall Added occluders Updated pl_hasslecastle Fixed BLU players spawning in the wrong spawn room Fixed Engineers building teleporters the first BLU spawn room General improvements Updated pl_rumble_event Fixed Merasmus uttering round start voice lines randomly during mid round Fixed some misaligned textures Fixed a tree from hovering in underworld Fixed few models fading too late or too soon Fixed clock sometimes triggering underworld entrances during bumper kart race Fixed Merasmus from spawning if the race was already over Fixed push trigger in underworld being too low Improved clipping around the map View the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed players not being able to rocket jump or stickybomb jump during a truce Fixed missing War Paint icons in the Steam Community Market Updated the Impish Ears to add a missing style Updated the equip_region for the Gourd Grin Updated The Ghoul Box to fix an issue with the materials Updated pl_hasslecastle Added occluders to improve optimization Added a spell book near the first RED spawn and the first BLU spawn Brightened up some areas Fixed some texture misalignments Reduced the saturation of purple spell book patches Changed the ending when BLU wins Fixed the arrow signs not changing near the first RED spawn Fixed an out-of-bounds exploit near the first point Fixed an out-of-bounds exploit in the second BLU spawn Fixed an out-of-bounds exploit near the cliff at the second-to-last point Changed the doors in the second BLU and the first RED spawn rooms to standard ones Fixed a displacement error near the entrance to the last point Moved the resupply cabinet from the second BLU spawn out of the wall Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round" Fixed some texture errors Brightened up the map General improvements Updated pl_precipice_event_final Lowered amount of entities on the map to prevent crashing Adjusted some misaligned textures around the map Simplified some detail for better performance Combined some models for better performance Removed some clutter to improve readability and fluid movement Fixed some lighting bugs around the map Added a one way door to left flank on last CP for Blu Removed build limitations on both Shack (CP1) and the isolated balcony (final CP) Adjusted health kits in last to be less favorable to defense Updated koth_megalo Fixed players building teleporters in RED spawn Updated pl_bloodwater Fixed exploit using the Minify spell at point A Fixed being able to build as an Engineer in lava pits Bosses no longer get stuck in lava pits Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning Updated all railings to not collide with projectiles and bullets Removed normal-sized skeleton spawn locations View the full article
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Handsome Devil to fix an issue with the model View the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the timing of the Static Shock and Veno Shock unusual effects Updated the Seared Sorcerer to add a missing style Updated the Eye-See-You to add a missing style Updated the Handsome Devil to fix an issue with the materials Updated/Added some tournament medals Updated the localization files Updated koth_megalo Fixed minor out of bounds teleporter exploit Added pumpkin bombs Updated pl_bloodwater Fixed misaligned textures Sealed displacement hole to the skybox near BLU spawn Brightened up point A Brightened up ambient lighting Fixed pumpkin bombs not spawning at point C and D Brightened up lighting behind point B View the full article
  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XII has arrived! Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove Added the Wicked Windfall Case Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus item Added 19 new community-created Unusual effects 8 new effects for Unusual hats 11 new effects for Unusual taunts Added the Scream Fortress XII War Paint Case Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection Has a chance to give a taunt Unusualifier as a bonus item All players who launch the game will receive a Soul Gargoyle if they don't already have one Grants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collected All Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XII runs through November 7th, 2020 General Added support for Steam Text Filtering for persona names and chat. This is enabled by default. You can update your settings in the Adv. Options dialog You can also update your settings by opting into the Steam Lab Updated The Cuban Bristle Crisis to add the smoke effect Updated/Added some tournament medals Updated the localization files Mannpower Update Map Changes ctf_hellfire and ctf_gorge Flag return time increased from 15 to 30 seconds ctf_thundermountain Flag return time increased from 15 to 30 seconds Removed a fence top ledge that snipers could exploit Gameplay Changes Flag carrier grapple movement speed reduced Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version) Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version) Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version) Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version) Critical hit damage rules changed Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost Medic Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook. Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup Medics carrying Haste or Agility are exempt from medic powerup checks If medic has no powerup and target has no powerup – regular heal and uber build rate If only one of the medic and the target has a powerup - half heal and uber build rate If both medic and target have powerups - quarter heal and uber build rate Removed overheal from targets carrying powerups Heavy Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so. Soldier Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner Engineer Carried buildings will now deploy instantly Scout Removed falling damage Spy Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you. Knife deploy time is no longer instant when switching between weapons, even when carrying Agility Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health Haste buffs Reload speed increased from 2x normal to 4x normal Pyro flare gun re-fire rate increased from 2x normal to 5x normal Vampire changes Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage Increased blast weapon clip size 1.5x Resistance changes Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes Game Balance Changes When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects: Marked for Death Powerup modifications Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50% Vampire – damage resistance removed. No blast weapon clip size increase Strength – game multiplier reduced from 2x to 1.4x Regeneration – health regenerates at 70% of the regular rate Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x Knockout – melee damage increase reduced from 1.9x to 1.4x King – max health increase reduced from 100 to 20 Plague – damage resistance to infected players reduced from 50% to 20% Precision Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x Blast weapons - Regular blast radius falloff. No clip size increase Resistance – damage resistance reduced from 50% to 35% Server variables associated with this feature: tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players View the full article
  21. Prepare yourself! The UGC League Fall Season is about to start! Come join the players that played last season for some competitive TF2 action! Players of all skill levels are welcome to come play in their Highlander, 6v6, 4v4 and Ultiduo leagues! The first week of matches starts Monday, October 5th, and there is no cost to play. The UGC has divisions across North America, South America, Europe, Asia, and Australia/New Zealand. Players from any of these regions are encouraged to sign up and join the fun! In-game medals will be awarded to players who test their mettle! The UGC has awarded nearly 168,000 medals since 2011! Visit the UGC website and Discord for more information, learn how to play, look for players or to find a team! View the full article
  22. Jessecar

    TF2 Blog Lockdown Throwdown 2

    (Image credit - Chicken Burger, Dan Greene) You’re invited to Lockdown Throwdown 2, a 6v6 Cup managed by Phoenix Red. The prize pool, provided by mannco.store and KritzKast, has been raised to 300 keys! You can catch the event live on KritzKast’s Twitch channel. This two-day cup starts Saturday, September 12th, at 16:25 CEST | 09:25 Central and concludes on Sunday, September 13th, at the same time. Be sure to subscribe to the YouTube channel to watch the VODs later! View the full article
  23. Jessecar

    TF2 Blog 72-Hour Jam 2020

    (Image credit - "7" art by AxioMr. "2" art by Veliass. "J" art by Barno, Majora, and SediSocks. "A" art by JeddyK. "M" art by hutty.) Get ready to Jam this weekend! The annual 72-Hour Jam is back for 2020, and the whole community is invited to take part! Starting Friday, September 4th, at 6pm GMT (11 AM PDT), you have 72 hours to make whatever Team Fortress 2 creation your heart desires - whether it be a map, a cosmetic, a game, or even a physical craft - the sky’s the limit! This year, the Jam’s charity drive is supporting Direct Relief and their COVID-19 relief efforts. Anyone who donates $5 or more to the drive is eligible to receive this year’s in-game charity medal. Donate here! For more information, check out the thread on TF2Maps or join the TF2Maps Discord. And be sure to follow @TF2Maps on Twitter for live coverage over the weekend! Happy Jamming! View the full article
  24. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map Fixed a couple instances that were not correctly checking for anti-aliasing being disabled Fixed the name of the Replica Titanium Tank 2020 medal Updated The Flatliner to fix a problem when taunting Updated the Hazard Headgear to fix a problem with the material Updated the Crabe de Chapeau to add the smoke effect Updated The Sophisticated Smoker Fixed some clipping issues Added the smoke effect Updated the backpack image Updated the Hypno-eyes Added a style that was not included in the original release Updated the equip_region View the full article
  25. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the Summer 2020 Cosmetic Case Contains 22 new community-contributed items Adds 4 new community-created Unusual effects Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable Fixed Australium Medigun/Wrench items not dropping for the Mann vs. Machine rewards Fixed the chat window not always being restored to the appropriate place Fixed Competitive badges not displaying correctly Increased the default caps_per_round for Mannpower mode Updated the Watch Streams dialog to open the Twitch page Updated cp_granary with a permanent Soldier statue Updated/Added some tournament medals Updated the localization files View the full article
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