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Found 35 results

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added NHBL Heavyweight Champion Season 7 tournament medal Added TF2Maps 72hr Summer Jam 2018 community medal Added Chapelaria Ultiduo Gladiator Season 2 tournament medals Added Newbie Highlander Season 2 tournament medals Added Newbie Prolander Season 3 tournament medals Added Rally Call 2018 community medals Fixed tooltips for Fabricator items being truncated on OS X and Linux clients View the full article
  2. RGL.gg is bringing Prolander to Australia! Thanks to STN.tf and CPU Servers, we are hosting our very first Australian One Day Cup. This will be a FREE tournament open to players of all skill levels, and best of all, half of the teams that enter will win keys! During the cup, you will be playing against teams of similar skill, so you don't have to worry about playing against the top players. Additionally, if you don't have a team, you can queue as an individual player and be placed into a team by us! The cup is on July 21st, starting at 4pm AEST. Every team will play at least three matches, on payload and king of the hill maps, with the cup will lasting about six hours. New team registration ends on July 18th. Players who are looking for a team can post in the LFT section of the RGL cup website. More information and registration is at the Cup.AU.RGL.gg website. View the full article
  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady Pan Season 4, and Blapature Tweaked Competitive Mode MMR calculations MMR mobility increased somewhat across the board Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR Updated pl_enclosure_final to fix a displacement hole in stage two Updated Test Run items such that the discount is not valid if the item is already on sale in the Mann Co. Store Updated the models for The Frontier Djustice, The Rotation Sensation, and the Elf Esteem to fix display problems with unusual effects Fixed some currencies not properly calculating the Test Run discount, which prevented being able to purchase the item Updated the localization files View the full article
  4. TF2 Blog Ready Steady Pan Season 4

    (Image credit - HeroArt110) Signups for Ready Steady Pan Season 4 are finally open! We're very excited for all the frying pan action throughout the season, but one thing you may be asking yourself is "where do I signup?". The website is open for team and user registration over at Pan.tf, where you can also look for teams and players on the forums. Signups end on July 2nd, so be sure to get your teams ready for the ultimate pandemonium that is Ready Steady Pan! NOTE: Preseason matches start during the week of July 25th. For those who are new: Ready Steady Pan is a semi-competitive league involving the frying pan as the only damage dealing weapon allowed, as well as food and jumper weapons. If you want to connect with others participating in the season or want to get in contact with the many helpers that are volunteering, you can check out our Discord server on our website. View the full article
  5. LuckyLukeTF2 is back with the Top 10 Plays from the Copenhagen LAN 2018! The Top 10 Plays is a monthly series and you can catch up on all of the episodes here. DanishActionHero has also created an exciting video of the best frags and moments! View the full article
  6. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Several fixes to address exploits and stability issues Fixed server crash related to the CTriggerAddTFPlayerCondition map entity Fixed client crash when playing Mann vs. Machine Fixed client crash on exit Fixed Scouts not being able to pick-up the Sandman's baseball Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior. Added "Reset All Achievements" button to the Achievements dialogA small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset Resetting achievements will not allow you to receive achievement-based items multiple times Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban Added RGL.gg tournament medals Added Copenhagen Games tournament medals Added PURE League tournament medals Added Beginnings 5 tournament medals Added ozfortress Season 22 tournament medals View the full article
  7. TF2 Blog RGL.gg NA Season Four

    RGL.gg is back for the one year anniversary of its Pick/Ban Prolander league! This time the North American league boasts a prize pool of $4,000! The league is broken down into 4 divisions, so you can easily play against people of your skill level. Whether you want to try to take down froyotech or if this is your first time playing competitively, there's a place for everyone in this friendly, welcoming community! It's also free to play for all divisions outside the Invite division. If you need to find a team to join, try posting in the Players Looking For Team section of the RGL website. New team registration ends on June 14th and the league starts on June 21st. Join this growing, fun and fresh new competitive format. Register today at RGL.gg website. View the full article
  8. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to Flamethrower particles Fixed a client crash related to matchmaking parties Fixed a client crash related to the ConVar tf_flamethrower_boxsize Fixed a memory leak in the main menu Fixed some languages having missing characters in the ConTracker menu Fixed the voicemenu command being used to lag servers Fixed a rendering issue with Unusual effects for the Antarctic Eyewear Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock Fixed an animation bug related to the Thermal Thruster and changing class while holstering it Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team. Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams. Updated model/materials for the Valhalla Helm to fix some clipping issues Updated the localization files Updated pl_enclosure_finalFixed players being able to get stuck in closing dropdown door in stage 3 Fixed missing team filter for small resupply room in stage 3 Removed unnecessary env_wind entity messing with env_dustmote entities View the full article
  9. (Image credit - SirDuck) An influx of fresh talent made for interesting Highlander Premiership Playoffs in the 15th Season of ETF2L. As with any conflict, many have fallen before the final fight. On a pile of defeated players stand two teams. First seed, :elephant: a new team comprising some already legendary players. Facing them, after a preseason roster shake-up, is the new form of Feila eSports. We can't tell you who to root for in the Grand Finals, but we can be certain it'll be a close and furious battle in a best of 3 map series. Watch it Live on KritzKast, today, from 21CEST | 20BST | 12PDT | 14CDT | 15EDT View the full article
  10. LuckyLukeTF2 is back with the Top 10 Plays of the Month for March! The Top 10 Plays is a monthly series and you can catch up on all of the episodes here. View the full article
  11. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed players not being able to push the payload cart on some maps Fixed a client crash related to the main menu Fixed a client crash when exiting the game Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team Added self-damage when using the Short Circuit's orb to attack an enemy at close range Added the new Pyro weapons to the list of weapons that can be found via random drops Added The Heartfelt Hero medal for the Hugs.tf 2018 community event Updated ctf_foundryOrganized powerup locations to be more consistent with other maps Removed the crit powerup in the center of the map Fixed the return times for dropped flags View the full article
  12. TF2 Blog Hugs.tf 2018

    (Image credit - @AndyThybo) Hugs.tf is celebrating its fifth birthday this weekend! To celebrate, they're returning to screens once again; offering jumps, pubs and, most importantly, more hugs! Tune in this Saturday at 15:00 UTC to catch intense show matches, Team Fortress 2 themed artwork, and a curious event named "MGE Tag Team Chess", all raising money for Special Effect! You can donate cash here, and click here to donate items courtesy of http://scrap.tf. All donations of £10 or more will earn you a brand new medal - The Heartfelt Hero! View the full article
  13. The National Heavy Boxing League has released their Season 7 Highlights! Watch your favorite boxers and get ready for the playoffs! Registration for Season 8 has already begun! Click here for more information! View the full article
  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Matchmaking Changes The initial load time into a match no longer counts against a player's abandon timer Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue Moved the Competitive MMR change notification so it no longer overlaps your rank Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match Fixed a case where players would receive a rank change in matches that dissolved due to abandon General Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster Added HLPugs.tf tournament medals Added Gette it Onne! tournament medals Added TFCL tournament medals Added Copenhagen Games tournament medals Fixed Medics having an accelerated Ubercharge build-rate when healing full-health Snipers who are using The Razorback Fixed being able to capture control points during setup time Fixed the Golden Wrench not having an offset when using minimized viewmodels Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team Fixed The Lugermorph not displaying when inspected in the backpack Fixed unusual effects on the Brass Bucket rendering in the wrong spot Fixed Mann vs. Machine late-join failing for parties of two or more Fixed the Short Circuit orb not changing particle color after being deflected Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime Updated models and materials for the Private Maggot Muncher Updated the localization files View the full article
  15. TF2 Blog TFCL Announces New Seasons!

    TFCL has announced three new seasons starting in May! Get ready for 6v6 Season 4, Highlander Season 2, and Ultiduo Season 5! Registration for all three tournaments has already begun! Matches start on May 4th. Visit the TFCL website for more information. View the full article
  16. TF2 Blog Operation Canteen Crasher!

    Operation Canteen Crasher is a new community Mann vs. Machine contest hosted by the same folks that brought you Operation Titanium Tank! (The Titanium Tank event ends on May 31st, 2018 @ 11:59 PM ET) Create new community Mann vs. Machine maps, new waves for existing community Mann vs. Machine maps, new weapons, and new cosmetics for this event! The deadline for all contest entries is July 31st, 2018 @ 11:59 PM ET. On August 15th, 2018 (Mann vs. Machine's birthday), contest entries will be hosted on Potato's Custom Mann vs. Machine Servers! Players will be invited to complete the community-created Mann vs. Machine maps, waves, and objectives. But having fun playing the newly-created content is only half of the event! The main goal is to support content creators by promoting and showcasing their work to the community! Players and content creators can earn multiple Canteen Crasher in-game medals for participating! Get more information here! View the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated model/materials for the Starboard Crusader and added a second style Added AsiaFortress Season 13 medals Updated the localization files Fixed Mann vs. Machine matches with open slots not receiving late-joiners Fixed a server crash related to the Sniper Rifle Fixed the "View promotional codes" button not showing for those users with promotional codes Notes missed from Competitive Revamp update The UI version has been bumped to 3. Any UI mods will need to be updated to work with the new UI changes. View the full article
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added smoke to the Punk's Pomp Made the Sky High Fly Guy and The Hot Case paintable Fixed the Short Circuit still performing its old area-of-effect attack when firing Fixed Scouts taking to the skies Fixed thumbnail for ctf_foundry View the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to the Flamethrower Fixed a client crash on the main menu Fixed the Engineer not being able to build after rotating the placement hologram Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer) Updated model/materials for the Starboard Crusader View the full article
  20. TF2 Blog Competitive Update Shipped!

    We've just released an update that includes matchmaking improvements, a new community cosmetic case, lots of bug fixes, and more! Click here to read all of the details! View the full article
  21. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Matchmaking Changes Competitive RevampThe matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO. The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/) Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rankNote: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account. Casual ImprovementsCasual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level The maps listed in the Casual matchmaking screen are now sorted alphabetically Added ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry to Casual Mode Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps) Queue While PlayingYou can now queue for a match while already in a Casual or Boot Camp match While queued and in-game, queue status will be shown in the top right Multi-QueueYou can now queue for multiple match types at the same time Players can queue for all match types in parallel, but accepting a Competitive or Mann Up match will remove the player from other queues Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus Gameplay Changes FlamethrowersFlamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.Flame damage per second now ramps up based on density of flame encountered, up to 200% Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged The Dragon's FuryWe are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range The size/radius of the fireball has been reduced by 25% Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox The Gas PasserWe found a couple of issues with the Mann vs. Machine upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about. Changes to the "Explode On Ignite" upgrade in Mann vs. MachineDamage from the upgrade no longer counts toward the refilling the item's charge meter Fixed an issue where explosive damage could be reapplied for each target in the gas cloud Fixed the triggering bot not taking explosion damage Increased explosion damage to 350 (from 250) The AxtinguisherThe slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay. New design:Attacks mini-crit and then extinguish burning targetsReceives a damage bonus based on the remaining duration of after-burn Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost" Base damage reduced by 33% Holster speed 35% slower No random critical hits The Thermal ThrusterWe erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Pyros to switch back to their weaponHolster time reduced to 0.8 seconds (from 1.1) The Sydney SleeperJarate is a powerful effect, and this weapon makes it too easy for one Sniper to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.Fully-charged body shots and headshots no longer splash Jarate on players around the target Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds) Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second" The Short CircuitThe current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal. Pretty Boy's Pocket PistolWe underestimated how much health high-skill players would be able to recover during combat.Reduced maximum (close-range) per-hit heal amount to 3 (from 7) The Panic AttackThe recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.Reduced worst-case shot pattern spread by 40% Reduced damage penalty to -20% (from -30%) The AtomizerThis is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.The weapon must now be fully deployed before a triple jump can be performed Gameplay Fixes Fixed the "-40% health from healers" penalty on The Fists of Steel (it wasn't active) Fixed an issue with The Gloves of Running Urgently and Eviction Notice where players that were missing health would not be properly restored when touching a resupply cabinet Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10) Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap") Fixed Flamethrower particles sometimes failing to draw on the client Fixed Flamethrower flames not colliding with tf_generic_bomb entities Fixed being able to fire flames and then quickly switch teams to attack teammates Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming Fixed projectiles from The Pomson 6000 and The Righteous Bison pushing players around Fixed the Razorback shields not being preserved across round restarts Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them Fixed the Heavy being able to attack with secondary and melee weapons while stunned Fixed being able to collect organs with the Vita-Saw during a truce Fixed not being Marked-for-Death when doing a melee attack while under the effects of Crit-A-Cola Lag compensation system will now reliably restore pose parameters responsible for animation layeringThis makes server-side hitboxes for lag compensated players better match client-side rendered models Fixed stickybombs sometimes blocking explosive damage from other stickybombs Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp, Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha) Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch) General Added the Blue Moon Cosmetic Case and Blue Moon Cosmetic KeyNew community cosmetics case with 19 items Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine The type of badge shown on the main menu can now be changed by clicking the gear button near the badge The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time. Party members will now have a status indicator on their Steam avatar when they are offline Improved Steam rich presence integration based on the player's current status Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable Fixed a client crash related to the cycling ads in the main menu Fixed a bug related to the ConTracker not displaying the correct number of earned contract points Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa) Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server Fixed not using the initial observer point when first connecting to a Casual or Competitive server Fixed not being able to spectate observer points or your own buildings in Casual Mode Fixed not being able to inspect the Pain Train in-game Fixed a visual artifact when inspecting the Panic Attack Fixed The Thermal Thruster launch effects only being visible to the wearer Fixed the Heavy fists not showing the Killstreak sheen Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's") Fixed Festivized Australium weapons not using the correct skins for players on the BLU team Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team Fixed the Steam Community Market icons for several Festivized weapons Fixed training bots suiciding in the respawn room Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted Fixed The Hot Hand being hidden when the Pyro taunts Fixed the Deflect Projectiles strange part not counting deflections Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option Fixed missing display attribute for the Rescue Ranger (client display issue only) Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons Fixed the Wrangler's death notice icon being clipped Fixed the Overtime label not being centered under the team status HUD Fixed the Sap Auteur achievement not working with all types of sappers Fixed the Krazy Ivan achievement not requiring the victim to be underwater Added RGB sliders for Combat Text in the Advanced Options screen Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster Added the BLU skin to the Neo Tokyo War Paint Added the ozfortress Season 21 tournament medals Added the National Heavy Boxing League tournament medals Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals Added the Ultimate Ultiduo tournament medals Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal Added the RGL.gg One Day Prolander Cup tournament medals Added the Palaise tournament medals Added the Newbie Prolander Cup tournament medals Added the ESA Rewind II tournament medals Added the Florida LAN 2018 community medals Added the Journey to the East community medals Added the Canteen Crasher community medals Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems Updated the autobalance feature to more quickly respond to team imbalancesWill select the best candidates to balance the teams then ask the candidates for volunteers If no volunteers are found, candidates will be switched when they die If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team Updated past Saxxy and Memory Maker items to be Strange Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract Updated The Jag to fix a problem with the Isotope unusual effect Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)Can be toggled via the Adv. Options menu Updated the Thermal Thruster status icon in the HUD to match the actual model Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags Updated the description for the Skullpluggery achievement to clarify what needs to be done Updated the equip_region for the Wally Pocket Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016 Updated the localization files Added a bot navigation file for ctf_turbine Updated pl_badwaterFixed a few cases where Pyros could shoot through spawn doors Updated cp_dustbowlFixed Pyros shooting through the stage 3 doors Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox) Updated ctf_foundryAdded func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations Updated cp_mercenaryparkFixed RED being able to shoot through the roof of BLU's starting spawn Changes to control point CBLU's spawn time has been slightly lowered The upper-mid route window now has a small opening for attackers to use Players can no longer build on the very top of the crate stack overlooking the control point Increased cover next to the control point Increased the size of the metal supply next to the cover stack Added a vent route that exits behind the new cover Bullets no longer go through the chain fence wall at the ramp connecting lower and upper Community requestsFixed the Start Disabled logic in the func_nobuild entity Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode Missed note from a previous update: Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)' View the full article
  22. TF2 Blog RGL.gg EU Season One

    Recharge Gaming League has crossed the pond. The very first season of Pick/Ban Prolander is coming to Europe! We're bringing with us a $1,000 prize pool! The league is completely free to play. This is the best time to try out this fast paced, fun and fresh competitive format. New team registration ends on April 22nd, and the league will begin on April 24th. Players who are looking for a team can post in the looking for team section of the RGL website. Register today at EU.RGL.gg website. View the full article
  23. TF2 Blog Copenhagen Games

    This weekend, let the siren sound of mermaids draw you into a different kind of slaughter, the Copenhagen Games! For the first time in living history, competitive teams representing both 6s and Highlander come together to find out who is the best in Europe. Esport United, the production team powering i61 and Community Rumble are lending their support for three days of TF2 action to KritzKast and EssentialsTF alike. No matter how you take your Team Fortress 2 esports, with a 6000 euro split prize pool, there's something here for you. Visit the official LAN site http://lan.teamfortress2.com for streams and information. Art by Kichiart and Uberchain View the full article
  24. While we're saddened that the end of the Seventh Annual Saxxy Awards is here, we're thrilled to be handing out the golden Saxxy statuettes for the winners! We're also incredibly excited to be extending an invitation to the overall winners to visit us at Valve headquarters. Go see which of your favorite entries won! View the full article
  25. What can we tell you about this year's nominees for the Saxxy Awards that hasn't already been said a million times over in the international cinematic press? That these entries will make you laugh? Cry? Cry a lot? Will make you cry so much you'll have to go to a special hospital? Will move you to quit your job and give your life over to charity? Will actually literally make you a better person by watching them? No, there's no point in telling you what you already know. The only thing left to do is check out the nominees! View the full article