Jump to content

Search the Community

Showing results for tags 'Overwatch Updates'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Forums
    • General Discussion
    • Technology & Gadgets
    • Politics, Religion and Science
    • Artist's Lounge
  • Gaming
    • General Gaming
    • Gaming News
    • Team Fortress 2 Discussions
    • Team Fortress 2 Economy
    • Team Fortress 2 Trades
    • CS:GO Discussions
    • CS:GO Trades
  • Website Forums
    • General Website Discussions
    • Website Suggestions and Feature Requests
    • Website Issues / Ban Appeals / Donation + Premium issues
    • Rules, Guides, and How Tos
    • Moderator Applications
  • Jesse's Club's Secret Forums
  • cat club's Board

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 46 results

  1. Jessecar

    Overwatch Updates Patch 1.35.0.1

    Overwatch Retail Patch Notes – April 29, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue where the Overwatch application would minimize if you switched your language to Chinese Simplified or Japanese Fixed an audio related issue that would potentially cause the Overwatch application to crash View the full article
  2. Jessecar

    Overwatch Updates Patch 1.35.0.1

    Overwatch Retail Patch Notes – April 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Genji Fixed a rare bug where Genji couldn’t use any of his abilities until he reloaded or used his melee attack View the full article
  3. Jessecar

    Overwatch Updates Patch 1.35.0.1

    APRIL 16, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Archives 2019 — Storm Rising Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more! HERO UPDATES Junkrat Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him. Frag Launcher Projectile speed increased from 20 to 25 Grenades now bounce less but explode sooner Reaper Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations. Shadow Step Can now be used in air Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second Reaper is now invisible for the entire time it takes to exit shadow step Railings and other breakable objects no longer block teleporting Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap Symmetra Teleporter Railings and other breakable objects no longer block teleporter placement and teleporting USER INTERFACE UPDATES Hero Gallery You can now set your Victory Pose choice to random Social There is now an option to set your profile so only your current group can view it BUG FIXES General Fixed a bug that caused the player’s view to become jittery while standing on certain objects Fixed an issue where the camera would be offset slightly when changing rapidly into third person view Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter Heroes Ana Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot Ashe Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running Baptiste Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload Bastion Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch Doomfist Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch Fixed a bug where Seismic Slam wouldn’t break objects that should break Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify Mei Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze Mercy Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie Orisa Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch Reinhardt Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards Soldier: 76 Fixed a bug where his Heroic victory pose didn’t loop properly Symmetra Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.) Torbjörn Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.) Widowmaker Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin Fixed a bug where dying did not cancel Infra-Sight Maps Black Forest Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests Busan Fixed a bug where flying heroes could get stuck on trees Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point Castillo Fixed a bug where Reaper could Shadow Step to unintended places Dorado Fixed a bug where the spectator camera started at the incorrect position Horizon Lunar Colony Fixed a bug where players could get stuck on top of a worktable King’s Row Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row Oasis Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage Numbani Fixed a bug where D.Va would get stuck behind a desk when using Call Mech Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike Rialto Fixed a bug where players killed on a specific bridge would fall through the bridge Fixed an issue where players could become stuck between a dolly, the wall, and a counter Watchpoint: Gibraltar Fixed a bug where Wrecking Ball would get stuck on ventilation ducts View the full article
  4. Jessecar

    Overwatch Updates Patch 1.35.0.1

    APRIL 16, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Archives 2019 — Storm Rising Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more! HERO UPDATES Junkrat Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him. Frag Launcher Projectile speed increased from 20 to 25 Grenades now bounce less but explode sooner Reaper Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations. Shadow Step Can now be used in air Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second Reaper is now invisible for the entire time it takes to exit shadow step Railings and other breakable objects no longer block teleporting Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap Symmetra Teleporter Railings and other breakable objects no longer block teleporter placement and teleporting USER INTERFACE UPDATES Hero Gallery You can now set your Victory Pose choice to random Social There is now an option to set your profile so only your current group can view it BUG FIXES General Fixed a bug that caused the player’s view to become jittery while standing on certain objects Fixed an issue where the camera would be offset slightly when changing rapidly into third person view Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter Heroes Ana Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot Ashe Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running Baptiste Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload Bastion Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch Doomfist Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch Fixed a bug where Seismic Slam wouldn’t break objects that should break Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify Mei Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze Mercy Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie Orisa Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch Reinhardt Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards Soldier: 76 Fixed a bug where his Heroic victory pose didn’t loop properly Symmetra Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.) Torbjörn Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.) Widowmaker Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin Fixed a bug where dying did not cancel Infra-Sight Maps Black Forest Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests Busan Fixed a bug where flying heroes could get stuck on trees Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point Castillo Fixed a bug where Reaper could Shadow Step to unintended places Dorado Fixed a bug where the spectator camera started at the incorrect position Horizon Lunar Colony Fixed a bug where players could get stuck on top of a worktable King’s Row Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row Oasis Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage Numbani Fixed a bug where D.Va would get stuck behind a desk when using Call Mech Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike Rialto Fixed a bug where players killed on a specific bridge would fall through the bridge Fixed an issue where players could become stuck between a dolly, the wall, and a counter Watchpoint: Gibraltar Fixed a bug where Wrecking Ball would get stuck on ventilation ducts View the full article
  5. Jessecar

    Overwatch Updates Patch 1.34.0.1

    MARCH 19, 2019 PATCH HIGHLIGHTS New Hero: Baptiste (Support) Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles. GENERAL UPDATES Armor Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Beam-type damage is now reduced by 20% when hitting armor Mei: Primary Fire Moira: Alternate Fire, Coalescence Symmetra: Primary Fire, Sentry Turret Winston: Primary Fire Zarya: Primary Fire Damage over time effects are no longer mitigated by armor Ana: Primary Fire Ashe: Dynamite Hanzo: Dragonstrike Mei: Blizzard Moira: Biotic Orb Widowmaker: Venom Mine Zarya: Graviton Surge Damage Boost Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for. Damage boost is now applied when a projectile is fired rather than when it hits a target Knockback Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay. Knockback distance is now more consistent Heroes that are flying can now be knocked back and slowed Sound Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing. A new sound plays when you land a hit while damage boosted A new sound plays when you land a hit, but it doesn’t do any damage HERO UPDATES Ana Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools. Nano Boost Heal reduced from 300 to 250 Doomfist Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid. Rising Uppercut Cooldown reduced from 7 to 6 seconds Seismic Slam Cooldown reduced from 7 to 6 seconds Hanzo Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective. Sonic Arrow Detection radius increased from 7 to 9 meters Junkrat Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities. Frag Launcher Impact damage increased from 40 to 50 Rip-Tire Cost increased by 10% Lúcio Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much. Amp It Up Speed Boost’s amplification reduced from 70% to 50% Cross Fade Speed Boost’s effect reduced from 30% to 20% Sonic Amplifier Soundwave now counts towards Offensive Assists Wall Rider Speed buff increased from 20% to 40% McCree Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health. Fan the Hammer Damage reduced from 55 to 50 Deadeye Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds Mei Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it. Endothermic Blaster Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second) Ice Wall Health reduced from 500 to 400 Moira Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health. Biotic Grasp Heal over time duration increased from 3 to 4 seconds Total healing increased from 50 to 65 Orisa Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways. Fusion Driver Movement speed penalty while firing reduced from 50% to 30% Pharah Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch. Rocket Launcher Minimum explosion damage increased from 16.25 to 20 Reaper Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable. The Reaping Healing received from dealing damage reduced from 50% to 40% Soldier: 76 Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets. Pulse Rile Damage increased from 19 to 20 Sprint Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds Tactical Visor Can target RIP-Tire and Immortality Field Sombra Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking. Hack Cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked Symmetra Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector. Photon Projector Primary Fire’s damage ramps up 20% faster Torbjörn Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health. General Base health increased by 50 armor (250 maximum health) Overload Armor gain reduced from 150 to 100 Widowmaker Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team. Infra-Sight Reveals enemy health bars Now canceled on death Wrecking Ball Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire. Adaptive Shield No longer cancels Roll mode Zarya Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage. Particle Cannon Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level Zenyatta Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect. Orb of Destruction Damage increased from 46 to 48 Orb of Discord Effect reduced from 30% to 25% BUG FIXES Callouts Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities Camera Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards Career Stats Menu Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display General Fixed a bug where damage boost stat tracking was incorrect in some circumstances Hero Gallery Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin Heroes Ana Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote Ashe Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets Doomfist Fixed a bug where Seismic Slam didn’t pull in enemies as intended D.Va Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons Genji Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch Hanzo Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose Mercy Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang Orisa Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver Reaper Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating Reinhardt Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances Sombra Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode Fixed a bug where Sombra couldn’t quick melee while using her Hack ability Symmetra Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier Torbjörn Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled Widowmaker Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius Maps Hollywood Fixed a bug where the winning team’s hero lineup wouldn’t display correctly Horizon Lunar Colony Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech Paris Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing Overwatch League Skins Fixed issues with the colors of skins for new Overwatch League teams View the full article
  6. Jessecar

    Overwatch Updates Patch 1.34.0.1

    MARCH 19, 2019 PATCH HIGHLIGHTS New Hero: Baptiste (Support) Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles. GENERAL UPDATES Armor Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Beam-type damage is now reduced by 20% when hitting armor Mei: Primary Fire Moira: Alternate Fire, Coalescence Symmetra: Primary Fire, Sentry Turret Winston: Primary Fire Zarya: Primary Fire Damage over time effects are no longer mitigated by armor Ana: Primary Fire Ashe: Dynamite Hanzo: Dragonstrike Mei: Blizzard Moira: Biotic Orb Widowmaker: Venom Mine Zarya: Graviton Surge Damage Boost Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for. Damage boost is now applied when a projectile is fired rather than when it hits a target Knockback Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay. Knockback distance is now more consistent Heroes that are flying can now be knocked back and slowed Sound Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing. A new sound plays when you land a hit while damage boosted A new sound plays when you land a hit, but it doesn’t do any damage HERO UPDATES Ana Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools. Nano Boost Heal reduced from 300 to 250 Doomfist Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid. Rising Uppercut Cooldown reduced from 7 to 6 seconds Seismic Slam Cooldown reduced from 7 to 6 seconds Hanzo Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective. Sonic Arrow Detection radius increased from 7 to 9 meters Junkrat Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities. Frag Launcher Impact damage increased from 40 to 50 Rip-Tire Cost increased by 10% Lúcio Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much. Amp It Up Speed Boost’s amplification reduced from 70% to 50% Cross Fade Speed Boost’s effect reduced from 30% to 20% Sonic Amplifier Soundwave now counts towards Offensive Assists Wall Rider Speed buff increased from 20% to 40% McCree Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health. Fan the Hammer Damage reduced from 55 to 50 Deadeye Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds Mei Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it. Endothermic Blaster Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second) Ice Wall Health reduced from 500 to 400 Moira Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health. Biotic Grasp Heal over time duration increased from 3 to 4 seconds Total healing increased from 50 to 65 Orisa Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways. Fusion Driver Movement speed penalty while firing reduced from 50% to 30% Pharah Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch. Rocket Launcher Minimum explosion damage increased from 16.25 to 20 Reaper Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable. The Reaping Healing received from dealing damage reduced from 50% to 40% Soldier: 76 Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets. Pulse Rile Damage increased from 19 to 20 Sprint Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds Tactical Visor Can target RIP-Tire and Immortality Field Sombra Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking. Hack Cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked Symmetra Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector. Photon Projector Primary Fire’s damage ramps up 20% faster Torbjörn Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health. General Base health increased by 50 armor (250 maximum health) Overload Armor gain reduced from 150 to 100 Widowmaker Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team. Infra-Sight Reveals enemy health bars Now canceled on death Wrecking Ball Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire. Adaptive Shield No longer cancels Roll mode Zarya Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage. Particle Cannon Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level Zenyatta Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect. Orb of Destruction Damage increased from 46 to 48 Orb of Discord Effect reduced from 30% to 25% BUG FIXES Callouts Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities Camera Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards Career Stats Menu Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display General Fixed a bug where damage boost stat tracking was incorrect in some circumstances Hero Gallery Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin Heroes Ana Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote Ashe Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets Doomfist Fixed a bug where Seismic Slam didn’t pull in enemies as intended D.Va Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons Genji Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch Hanzo Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose Mercy Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang Orisa Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver Reaper Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating Reinhardt Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances Sombra Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode Fixed a bug where Sombra couldn’t quick melee while using her Hack ability Symmetra Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier Torbjörn Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled Widowmaker Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius Maps Hollywood Fixed a bug where the winning team’s hero lineup wouldn’t display correctly Horizon Lunar Colony Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech Paris Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing Overwatch League Skins Fixed issues with the colors of skins for new Overwatch League teams View the full article
  7. Jessecar

    Overwatch Updates Patch 1.33.0.1

    A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Mei Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall Maps Rialto Fixed a bug where players would fall through boats to their death Sound Fixed a bug where the elimination sound effect would play after destroying a barrier Fixed a bug where the elimination sound effect wouldn’t play after getting a kill assist Fixed a bug where the Deathmatch end of the game screens and the Play of the Game animation didn’t have music UI Fixed a bug where the kill icon wouldn’t display after getting a kill assist View the full article
  8. Jessecar

    Overwatch Updates Patch 1.33.0.1

    FEBRUARY 19, 2019 PATCH HIGHLIGHTS New Map – Paris Paris, an elegant city of art and romance, is the home of our newest Assault map. Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce. HERO UPDATES General Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields. Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health GAME BROWSER AND CUSTOM GAMES UPDATES General Players can appoint lobby ownership to other players in custom games BUG FIXES Arcade Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match Heroes General Fixed a bug that caused heroes to use the “Behind You” voice line if affected by a damage over time ability Ashe Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost Fixed a bug that caused Ashe’s reload to cancel if she used the “hello” emote D.Va Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped Fixed a bug that prevented the flags on D.Va’s mech from animating during her Lying Around highlight intro if her Junker or Scavenger skins were equipped Hanzo Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect Junkrat Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target Fixed a bug that caused the tail on Junkrat’s Krampus skin to clip into the ground during his Shot Put highlight intro Mei Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped Fixed a bug that caused Bob to stop attacking Mei if she used Cyro-Freeze on top of his head Reaper Fixed a bug that caused Reaper’s shoulder to clip through his collar during the Executioner highlight intro if his Lü Bu skin was equipped Reinhardt Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance Fixed a bug that caused Reinhardt’s Rocket Hammer to make a hammer sound rather a blade impact sound if his Guan Yu skin was equipped Soldier: 76 Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game Symmetra Fixed a bug where Symmetra's teleporter could be used to reach unintended locations Fixed a bug that caused Symmetra’s turrets to float in midair after being teleported onto a moving object Colorblind Options [PS4/XB1] Fixed a bug that prevented the scoreboard in Control and Competitive mode from using selected colorblind options Game Browser and Custom Games Fixed a bug that prevented players from using the word "support" in the Game Browser Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving Hero Gallery Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section Fixed a bug that prevented the Owned and Unowned filters from displaying accurate results in the Hero Gallery Maps Blizzard World Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World Château Guillard Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard Numbani Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani Petra Fixed a bug that caused Ashe's Bob to instantly break destructible tiles he charged across on Petra Social Fixed a bug that prevented an accurate error message from appearing when a player tried to accept a friend invite if their friend list was full UI Fixed a bug that caused performance issues whenever the kill feed updated Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged Fixed a bug that prevented Quick Melee icons from displaying in the kill feed Fixed a bug that prevented the “Draw” notification from displaying color blind colors Fixed a bug that prevented the melee icon from appearing in the kill feed after eliminating training bots, Torbjörn’s turret, Orisa’s Supercharger, D.Va’s mech, and Ashe’s Bob View the full article
  9. Jessecar

    Overwatch Updates Patch 1.32.1.1

    Overwatch Retail Patch Notes – January 25, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that prevented some players from receiving the Captured and Delivery Interruption reward sprays after completing the achievement requirements Developer Comments: Players who have successfully earned the achievement will receive the reward sprays immediately next time they log in. [CHINA] Fixed a bug that prevented some players from receiving the Captured and Delivery Interruption reward sprays after completing the achievement requirements View the full article
  10. Jessecar

    Overwatch Updates Patch 1.32.1.1

    JANUARY 24, 2019 PATCH HIGHLIGHTS New Seasonal Event: Lunar New Year 2019 Get ready to ring in the Year of the Pig! We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta. To learn more about Overwatch Lunar New Year, click here. HERO UPDATES General Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%). Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies. Damage reduction from armor reduced from -5 to -3 Brigitte Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations. Rally Now has a maximum duration of 30 seconds D.Va Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses. Defense Matrix Cooldown increased from 1 second to 2 seconds Reaper Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes. The Reaping Life steal increased from 30% to 50% of damage dealt BUG FIXES Heroes General [PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped McCree [PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped Tracer Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front Wrecking Ball Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP [PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins Competitive Play Competitive Play Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition Maps Nepal Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage View the full article
  11. Jessecar

    Overwatch Updates Patch 1.32.0.1

    Overwatch Patch Notes – January 9, 2019 A new patch is now live on PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that prevented special event music for Ana’s Bastet Challenge from playing in the main menu Fixed a bug that prevented heroes from loading on the victory screen Fixed a bug that caused Wrecking Ball’s golden weapon to display incorrectly when using certain skins View the full article
  12. Jessecar

    Overwatch Updates Patch 1.32.0.1

    JANUARY 8, 2019 PATCH HIGHLIGHTS Ana’s Bastet Challenge We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays! To learn more about Ana’s Bastet Challenge, click here. Overwatch League 2019 Season Skins Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero. Learn more about the Overwatch League here. GAME BROWSER AND CUSTOM GAME UPDATES Spectating Status effect icons now display on the afflicted heroes’ portraits An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers. USER INTERFACE UPDATES General Removed the “Unlock All” option in the Hero Gallery BUG FIXES Heroes Ashe Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate Brigitte Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield Reinhardt Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field Torbjörn Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Winston Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack Arcade Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon Maps Blizzard World Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room Busan Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match Hollywood Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed King's Row Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective View the full article
  13. Jessecar

    Overwatch Updates Patch 1.31.0.1

    DECEMBER 11, 2018 PATCH HIGHLIGHTS New Seasonal Event: Winter Wonderland 2018 ‘Tis the season to get merry! Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor. Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more. Learn more about Winter Wonderland here GENERAL UPDATES Audio Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater. [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Ashe Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield. B.O.B. Bob will now have a golden tint when Ashe equips her golden weapon Bastion Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously. Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Brigitte Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output. Shield Bash No longer can travel or stun targets through barriers Damage reduced from 50 to 5 Inspire Cooldown reduced from 1.5 seconds to 1 second Duration increased from 5 seconds to 6 seconds Total healing increased from 80 to 100 Doomfist Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart. Rising Uppercut Loss of air control duration lowered from 3 seconds to 0.6 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Targets no longer lose air control while being pulled in Meteor Strike Inner ring damage radius increased from 1.5 meters to 2.0 meters Outer ring maximum damage decreased from 300 to 200 McCree Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective. Peacekeeper Alternate fire damage increased from 45 to 55 Torbjörn Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low. Molten Core Damage increased from 130 to 160 per second BUG FIXES A.I. Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret Deathmatch Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw Heroes General Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100 Fixed issues that could cause the client to miscalculate projectiles Ashe Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall) Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target Fixed a bug that caused Bob to slip off Mei’s Ice Wall Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony Fixed a bug that caused Bob elbow to briefly disappear when waving Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps Bastion Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank Brigitte Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash D.Va Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech McCree Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly Mercy Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself Moira Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision Reinhardt Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting Symmetra Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Fixed a bug that allowed Symmetra to teleport her turrets under terrain Torbjörn Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Widowmaker Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Wrecking Ball Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance Hero Gallery General Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled Maps Control Fixed a bug that caused the hero select countdown timer to remain at 29 seconds Dorado Fixed a bug that gave unintended access to certain ledges Hollywood Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open Temple of Anubis Fixed a bug that prevented players from standing on the staircase ledge near the first point Fixed a bug that allowed Sombra to reach unintended locations Mystery Heroes Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish Spectating Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players UI Colorblind Options Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens Fixed a bug that prevented player name plates from appearing in the hero select screen Fixed a bug that prevented the end of round score screen from properly displaying team colors Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color View the full article
  14. Jessecar

    Overwatch Updates Patch 1.30.0.1

    Overwatch Patch Notes – November 14, 2018 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a visual bug that prevented “The Boo!” Spray from properly showing Fixed a bug to reduce AMD device-lost errors Fixed a bug to reduce load failures into game on under minimum spec systems View the full article
  15. Jessecar

    Overwatch Updates Patch 1.30.0.1

    NOVEMBER 13, 2018 PATCH HIGHLIGHTS New Hero: Ashe (Damage): Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes. Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed. She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies. Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies. Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline. To learn more about Ashe, click here. As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks. HERO UPDATES General Made jump height consistent across hero roster Mercy Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly. Valkyrie Ultimate cost reduced 15% Healing per second increased from 50 to 60 Reaper Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies. Hellfire Shotguns Spread randomization reduced by 50% Spread pattern adjusted The Reaping Life steal increased from 20% to 30% of damage dealt Roadhog Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality. Chain Hook Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds Now greatly reduces the target’s momentum upon being hooked Cooldown now begins immediately, instead of after the target has been pulled Scrap Gun Spread pattern adjusted for both primary and secondary fire Spread randomization reduced by 50% Whole Hog Knockback maximum velocity increased by 25% (from 8 to 10 meters per second) Horizontal recoil decreased slightly Symmetra Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on. Photon Projector Primary fire beam charges up 20% faster MAP UPDATES General Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps USER INTERFACE UPDATES General Removed the “Unlock All” option in the Hero Gallery BUG FIXES A.I. Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode Fixed a bug that caused bots to get stuck near Point A on Eichenwalde Heroes Brigitte Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted Doomfist Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed Junkrat Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire Lúcio Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier Orisa Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects Reinhardt Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods Roadhog Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles Symmetra Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls Torbjörn Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession Tracer Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes Wrecking Ball Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box Zarya Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped Hero Gallery General Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden Social Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted Maps Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black View the full article
  16. Jessecar

    Overwatch Updates Patch 1.29.0.1

    Overwatch Patch Notes – October 11, 2018 A new patch is now live on PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES UI Fixed a bug that caused players to become immobile after their UI lost focus when entering a match View the full article
  17. Jessecar

    Overwatch Updates Patch 1.29.0.1

    OCTOBER 9, 2018 Hey everyone! We wanted to share a little bit about the big changes coming to everyone’s favorite weapons designer in this patch. So, we’ve gone and completely reforged Torbjörn with the aim of improving his playstyle and making him more adaptable to the needs of his team. When we redesign a hero, we define the gameplay problems we’re aiming to solve, how our solutions can fit within the hero’s constraints, and what existing elements are core to the hero’s identity that we should definitely keep as part of their kit. In Torbjörn’s case, we identified his automated turret as one of those key elements. First, instead of having to stand next to a turret to build it, Torbjörn can now throw the turret out, so he can more effectively contest points and set up flanks on the fly. We’ve also given him a self-buff, Overload, which grants Torbjörn 150 armor and a 30% increase to his attack, movement, and reload speeds, so he can spend less time building and more time shooting. Last but certainly not least, we’ve given his ultimate ability Molten Core a complete overhaul. We explored eight different iterations of Molten Core before we landed on the current design and moved it onto the next stage of production—giving it proper art, animations, and visual effects. The new Molten Core almost didn’t make it due to technical performance concerns, but fortunately, our artists and engineers came up with some clever solutions. Molten Core now allows Torbjörn to spray pools of magma on the ground that do a ton of sustained damage (plus bonus damage to armor), but its true strength is denying the enemy team the ability to move through key locations or closing out a game in overtime by restricting the space around the objective. Be sure to try out the new Torbjörn and the other updated heroes this patch and let us know what you think! —Joshua Noh, Associate Game Designer PATCH HIGHLIGHTS New Seasonal Event: Halloween Terror 2018 The fright for the future returns! We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein's Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer! In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years. Learn more about Halloween Terror here. Color Blind Option Updates Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play! GENERAL UPDATES General Updated the audio mix to add more clarity and dynamic range for all sounds in the game Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds. HERO UPDATES General Updated visuals for all shields and barriers to increase readability Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy Brigitte Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her. Barrier Shield Shield health reduced from 600 to 500 Doomfist Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters. Hand Cannon Damage falloff now starts at 15 meters McCree Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload. Combat Roll Cooldown reduced from 8 to 6 seconds Pharah Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility. Concussive Blast Cooldown reduced from 12 to 9 seconds Rocket Launcher Attack speed increased Lowered recovery time between shots from 0.9 to 0.75 seconds Damage redistributed between explosion and impact Explosion damage reduced from 80 to 65 Impact damage increased from 40 to 55 Explosion knock back reduced by 20% Self-knockback amount increased by 25% Mei General Updated visual effects for all abilities Orisa Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges. Fusion Driver Maximum spread reduced by 20% Soldier: 76 Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent. Heavy Pulse Rifle Number of shots until reaching maximum spread increased from 6 to 9 Torbjörn Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability. General Reduced the size of Torbjörn’s head hit volume by 10% Rivet Gun Primary Fire Projectile speed increased from 60 to 70 per second Reload time reduced from 2.2 to 2 seconds Turret targets enemy hit by primary fire Alternate Fire Recovery lowered from 0.8 to 0.6 seconds Damage per shot lowered from 150 to 125 Reload time reduced from 2.2 to 2 seconds Spread randomization readjusted Forge Hammer Radius increased to align with Quick Melee Deploy Turret Turret is now a thrown projectile Automatically builds over three seconds No longer has different levels Same damage output as previous level 2 turret Maximum health reduced from 300 to 250 Now incurs a 5 second cooldown when deployed Now incurs a 10 second cooldown when destroyed in combat No longer able to deploy a new turret if it’s in combat While the turret is firing If the turret has taken damage within three seconds Can now be destroyed using the Interact input Completes self-building once deployed, even if Torbjörn is eliminated New Ability: Overload Replaces Armor Pack Lasts for 5 seconds Cooldown is 12 seconds Temporarily grants 150 armor Increases attack, movement, and reload speeds by 30% New Ultimate: Molten Core Switches weapon from Rivet Gun to his claw arm Lasts 6 seconds Fire up to 10 molten globules that create damage pools where they land for 10 seconds Globules bounce off walls and ceilings until they hit the ground Base damage is 130 Damage increases from 130 to 190 against enemies who have armor Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball Heroes who can grant armor to their allies: Brigitte Please note that Torbjörn will be unavailable in Competitive Play for two weeks. MAP UPDATES General Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps USER INTERFACE UPDATES General A slider to change Player Outline Strength has been added under Options > Gameplay BUG FIXES Heroes Bastion Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration D.Va Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery Hanzo Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting Mei Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings Reinhardt Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines) Sombra Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations Symmetra Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target Torbjörn Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose Zarya Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting Maps Busan Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base Volskaya Industries Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms Game Browser and Custom Games Deathmatch Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths VS AI Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full View the full article
  18. Jessecar

    Overwatch Updates Patch 1.28.0.1

    SEPTEMBER 11, 2018 Pick your heroes and pack your bags—we’re traveling to Busan! In our newest map, heroes will fight in the heart of South Korea, home to former professional gamer and famed MEKA pilot, D.Va. Over the past six months, I’ve worked on creating the environment and buildings within each of Busan’s three stages: Sanctuary, Downtown, and MEKA Base. We released this map alongside our latest cinematic short featuring D.Va, Shooting Star. Because of this, we worked closely with the cinematics department to recreate the MEKA Base as closely as possible. We wanted players to feel like they’re in the film as soon as they load into the map. This is the first time we’ve done this kind of collaboration, and we think it was a success! The way the map looks in game and in the short are much more similar than our previous attempts. That said, it’s not a straight one-to-one. In the game, in addition to looking great, a map needs to be playable and—most importantly—fun. As such, we expanded and built out parts of the MEKA Base that made it intuitive for players to understand the space they’re in and to offer unique gameplay moments. You can see one of these changes on the control point in the MEKA Base. There are three blast shields that go up and down, providing cover from enemy fire. An alarm accompanied by a flashing light and steam indicates when the shields will rise from the ground, signaling to the team that it is safe to attack the point. This is the first time we’ve intentionally designed moving terrain as part of a map’s strategy. The whole team poured a lot of love and effort into capturing the likeness of Busan and building out the story of D.Va and South Korea. You may notice that D.Va’s room inside the MEKA Base is full of trophies she won as a professional gamer, along with a top-of-the-line gaming rig—and even a couple of cans of Nano Cola. We really do hope that you will love playing on this map, and we’re looking forward to reading and hearing what you have to say about it! —Simon Fuchs, Senior Environment Artist PATCH HIGHLIGHTS NEW MAP – BUSAN Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base. Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad. HERO GALLERY – FILTER View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected. GENERAL UPDATES General Added visual outlines to make allies visible through walls HERO UPDATES General Developer Comments While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically. Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun) Ana Biotic Rifle Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana Brigitte Developer Comments Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down. Shield Bash Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist) Reinhardt Developer Comments We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective. Earthshatter Now consistently hits enemies near walls No longer hits enemies that enter the damage cone after the “wave” has passed that area No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed Always travels up inclines and around the payload Widowmaker Grappling Hook Now retains momentum when used on environments or structures without a ledge (e.g. walls) Widow's Kiss Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker COMPETITIVE PLAY UPDATES General Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating GAME BROWSER AND CUSTOM GAMES General Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default FFA Deathmatch Mercy now begins the match with her Caduceus Blaster equipped Blizzard World is now available to play in Deathmatch and Team Deathmatch 1v1 Mystery Heroes Mercy now begins the match with her Caduceus Blaster equipped MAP UPDATES Rialto Payload travel speed has been slightly increased Amount of time the payload pauses at checkpoints has been reduced BUG FIXES General Fixed a bug that caused players to sometimes slip off railings Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target Communication Wheel Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse Heroes Brigitte Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets Doomfist Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter D.Va Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall Hanzo Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows Mei Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard Mercy Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted Reaper Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted Reinhardt Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines Roadhog Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it Sombra Fixed a bug that prevented Sombra from translocating to a moving platform Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used Symmetra Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated Widowmaker Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon) Wrecking Ball Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game View the full article
  19. Jessecar

    Overwatch Updates Patch 1.27.1.1

    Overwatch Patch Notes – August 28, 2018 A new patch is now live on PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS D.Va’s Nano Cola Challenge We’re celebrating the release of D.Va’s action-packed animated “Shooting Star” short by making some special content available to unlock in-game. For a limited time, your wins in Quick Play, Competitive Play, or Arcade will all earn you additional D.Va sprays, a player icon, and a new epic skin: NANO COLA D.VA! When you’re not playing to win, you can watch sponsored Twitch broadcasters to unlock even more D.Va-themed sprays! To learn more about D.Va’s Nano Cola Challenge, click here. BUG FIXES Hero Gallery Fixed a bug that prevented hero descriptions from displaying when a skin was selected Fixed a bug that prevented hero descriptions from displaying in the Hero Gallery Fixed a bug that prevented cosmetics’ unlock requirements from displaying in the Hero Gallery Heroes Fixed a bug that prevented some of Roadhog’s voice lines from playing with his Lacrosse skin equipped Fixed a bug that caused Symmetra’s Sentry Turrets to fall through the environment when thrown into a Teleporter Fixed a bug that allowed Symmetra to teleport players into certain vehicles on King’s Row and Numbani Fixed a bug that caused Winston’s Jump Pack damage to not fall off properly Sound Fixed an issue that prevented sound from playing after a memory-intensive team fight View the full article
  20. Jessecar

    Overwatch Updates Patch 1.27.0.1

    AUGUST 9, 2018 Get ready to kick it, the Summer Games are back! This year Lúcioball makes its way to Busan Stadium, and your heroes are ready to soak in the sun with some new skins! Over the last few months I’ve had the pleasure of working with professional artists around the world to bring these seasonal skins to life. It’s a really fun process. It starts with our concept artists sharing their ideas early, which helps hype us up as we start to think of all of the possibilities and details we can add to the models and textures for the final skins, such as making the propellers on the back of D.Va’s Waverunner mech spin faster when she uses her Boosters ability. The 3D artists then choose which skins they want to create and are encouraged to voice their opinions and ideas during the development process so we can help them turn their vision into a reality. Once they have collaborated with us on the digital sculpture and the final in-game model, we then finalize the skins and give them an extra coat of polish in-house with our rigging and skinning, visual effects, audio, and quality assurance testing teams to make sure that they work in-game. The entire effort can take weeks to create a legendary skin, but the end result is always worth it! This event was especially memorable for me since I got to work with and help train a new artist on our art pipeline. In addition to keeping the process organized and efficient, I also got to get my hands dirty by creating Hana’s model for the D.Va Waverunner skin. Part of the excitement during the creation process is imagining how fans will receive our artwork—we really hope that you love these skins, and we’re looking forward to reading and hearing what you have to say about them and Summer Games! —John Gotch, Senior Character Artist Supervisor PATCH HIGHLIGHTS Summer Games 2018 The Summer Games return for more fun in the sun! This year, we're celebrating the spirit of competition with a new Lúcioball arena, Season 2 of Copa Lúcioball, and a smörgåsbord of loot. Unlock over 50 new seasonal items—including legendary skins like Waveracer D.Va, Fastball Zenyatta, and Cabana Ana—alongside our growing collection of summer gear from previous years. To learn more about Summer Games, click here. GENERAL UPDATES General Changed the name of Junkrat’s Buccaneer skin to Bilgerat Added under attack voice lines for Zenyatta, Lúcio, and Moria All Overwatch League skins now include the name of the team’s city or state Looking for Group Settings will be saved after changing filters on the Looking for Group browse screen Hero Gallery Added a What’s New option that displays new unlockable content HERO UPDATES Developer Comments: These changes remove the need to immediately reload after certain long duration ultimates. General Some ultimate abilities now restore ammunition after completion for some heroes Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage Ana Developer Comments These changes help Ana’s Nano Boost be usable in more situations. Previously it was almost entirely used to combo with other allies’ ultimates, just before they use them. With this change Nano Boost can now alternatively be used to save an ally from near death in the middle of a big fight. Nano Boost Now also instantly heals the target for 300 health Range increased from 30 to 40 meters Brigitte Developer Comments Brigitte’s Shield Bash is one of her strongest abilities, and its short cooldown can make it difficult to play against. Slightly increasing its cooldown will give her opponents more opportunity to play around it. We’ve also added an option to control Brigitte’s Repair Pack targeting sensitivity which will allow players to reduce the width of the search angle for the ability. This is useful for trying to target specific allies in the middle of a fight at the cost of making it a bit harder to target allies in general. Shield Bash Cooldown increased from 6 to 7 seconds Repair Pack An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte Doomfist Developer Comments These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placed objects. Rocket Punch No longer impacts Symmetra’s teleporter Now destroys Symmetra’s sentry turrets without stopping his movement Hanzo Developer Comments Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch. Lunge Cooldown increased from 4 to 5 seconds Lúcio Developer Comments Increasing the amount of shield health gained from Lúcio’s Sound Barrier should make it more effective against incoming burst damage. As part of his last rework, Crossfade’s radius was heavily reduced, but its potency was increased to compensate. While the change was better for him overall, the radius was small enough that it was often difficult to keep his allies in range during a fight, even if they felt reasonably close together. The increased radius should help in these situations. Crossfade Aura radius increase from 10 to 12 meters Sound Barrier Temporary shields granted increased from 500 to 750 Mercy Developer Comments Mercy’s previous healing output made her nearly irreplaceable in any team composition. Even after this change she will still be able to deliver more healing over the course of a match than any other support hero, but it should allow for other healers to be more viable. Caduceus Staff Healing beam reduced from 60 healing per second to 50 healing per second Moira Developer Comments This change should help Moira in situations where there are no enemies within reach but your team still requires a lot of healing. She will still need to drain enemies to be fully effective, but this just helps her a bit in the rare cases where there is an extended long-range fight that she can’t reasonably take part in. Biotic Grasp Passive energy regeneration rate increased from 2 per second to 2.4 per second Reinhardt Developer Comments By smoothing out Reinhardt’s Barrier Field, he now will be able to consistently block enemy abilities and projectiles that could sometimes unintentionally sneak through (e.g. Junkrat’s grenades). Barrier Field Decorative insignia no longer protrudes from the shield’s surface Sombra Developer Comments The head changes are mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate. General Reduced the size of Sombra’s head hit volume Symmetra Developer Comments Symmetra’s primary fire has huge damage potential but it is too difficult to charge because of its low range and slow charge rate. We’re increasing the range to see how it plays out, giving her more opportunities to use it, especially against enemy barriers. Photon Projector Primary fire range increased from 10 to 12 Widowmaker Developer Comments The increased cooldown of Widowmaker's Grappling Hook will slightly reduce the frequency that she can reposition herself. This allows her to be threatened more easily by agile enemy heroes such as Winston and Genji. Grappling Hook Cooldown increased from 8 seconds to 10 seconds Zarya Developer Comments The smaller radius on Graviton Surge makes it more reasonable for her enemies to try countering it by staying spread out, as well as putting more focus on Zarya to position the ultimate correctly to impact the most players possible. However, the intent of these changes isn’t to lessen Zarya’s overall power significantly so we’re reducing her energy drain rate, which should keep her energy higher on average resulting in more damage and quicker ultimate charge times. Overall, this takes some power out of her ultimate and distributes it else ware to add more counter play against her. Energy Drain rate reduced from 2 energy per second to 1.6 energy per second Graviton Surge Radius reduced from 8 to 6 meters GAME BROWSER AND CUSTOM GAMES Heroes Brigitte’s Repair Pack now has a minimum cooldown time of 1.5 seconds regardless of custom game settings BUG FIXES General Fixed a bug that displayed an inaccurate AFK countdown timer before removing players from a match if they were flagged as AFK more than once Fixed a bug that caused the player camera to display an odd location before switching to the first-person view of the selected hero after Assemble Your Team phase ends AI Fixed a bug that caused Torbjörn bot to fire his gun endlessly if his turret is teleported by a Symmetra player Competitive Play Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired Heroes Brigitte Fixed a bug that allowed projectiles and splash damage to penetrate Brigitte’s Barrier Shield while dashing with the ability D.Va Fixed a bug that caused D.Va’s Light Gun to disappear if Roadhog used Chain Hook on her while she used an emote Genji Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade Fixed a bug that caused Genji’s arms to detach from his body if he looked straight down a wall while climbing over edges Hanzo Fixed a bug that caused Hanzo’s arms to detach from his body if he looked straight down a wall while climbing over edges Junkrat Fixed a bug that refilled Junkrat’s ammo if RIP-Tire failed to cast Fixed a bug that refilled Junkrat's ammo if he attempted to use RIP-Tire while airborne Lúcio Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked Orisa Fixed a bug that caused the health bar on Orisa’s Protective Barrier to disappear when she used Supercharger Reinhardt Fixed a bug that prevented cracks from appearing on Reinhardt’s Overwatch League Away skins when his Barrier Field takes damage Roadhog Fixed a bug that prevented Roadhog’s Chain Hook from retracting to his hand if he is interrupted mid-cast Sombra Fixed a bug that caused Sombra’s visual effects to display darker than intended Fixed a bug that allowed Sombra to destroy her Translocator after teleporting to it Fixed a bug that caused Sombra’s Translocator to bleed when struck by enemy players Tracer Fixed a bug that caused Tracer’s Pulse Bombs to stick onto the wrong side of shields when the targeted enemy moved quickly Wrecking Ball Fixed a bug that prevented Wrecking Ball from using sprays when in Roll form Fixed a bug that allowed Piledriver to displace Mei while she is in Cryo-freeze Zarya Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius Hero Gallery Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box Looking for Group Fixed a bug that caused some groups to be unable to queue for a game mode Maps Eichenwalde Fixed a bug that caused Eichenwalde’s castle gate to falls into the ground when destroyed by the payload View the full article
  21. Jessecar

    Overwatch Updates Patch 1.26.0.3

    View the full article
×
×
  • Create New...