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  1. Jessecar

    Overwatch Updates Patch 1.42.0.0

    Overwatch Retail Patch Notes – November 5, 2019 A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL UPDATES New Gameplay Option: High Precision Mouse Input Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found here. COMPETITIVE PLAY UPDATES General Updates Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC (10:00 PST, 13:00 EST). We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card. Season 19 Map Pool: Assault: Hanamura, Temple of Anubis, Volskaya Industries Hybrid: Hollywood, King's Row, Eichenwald Control: Nepal, Lijiang Tower, Busan Escort: Dorado, Watchpoint: Gibraltar, Havana WORKSHOP UPDATES New Workshop Features: Variable Renaming Increased number of allowed variables up to 128 Autosave Preset New Workshop Values: Custom String All Tank Heroes All Support Heroes All Damage Heroes Map Current Map HERO UPDATES General Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible Baptiste Biotic Launcher Recovery decreased from 0.45 to 0.36 seconds Random spread removed Damage falloff range now begins at 25 meters, up from 20 Torbjörn Molten Core Cost reduced 10% BUG FIXES General Fixed a bug that made it not possible to bind Left-Click to forward movement An appropriate error now appears when trying to accept a friend request after you have reached your limit Fixed a bug with spectating that caused "Next Player" and "Previous Player" controls to be reversed when using a controller Fixed a bug where sometimes explosion effects would not play for projectiles (like Pharah Rockets or Junkrat Grenades) Workshop Fixed an issue preventing the Balanced Mystery Heroes preset from including Sigma Fixed issues preventing Dummy Bots from being used in Elimination Fixed an issue preventing the Communicate action from working on Dummy Bots “Is Dummy Bot” now returns the correct value when given an argument other than “Event Player” Fixed an issue preventing ray casts from colliding with certain objects Fixed issues with certain colors not working properly with HUD Text, In-World Text, and Create Icon Fixed an issue preventing Set Objective Description from working Fixed some discrepancies with Point Capture Percentage between certain modes Fixed an issue preventing rules from being properly disabled if the player target was a hero Fixed an issue preventing Soldier: 76 dummy bots from being able to Sprint Fixed an issue preventing null entities returned from Ray Cast Hit Player from being equivalent to null Fixed an issue preventing Disallow Button from disabling the Interact Button Fixed a bug where accessing other menus while in the Workshop caused any recent unsaved changes to be lost Maps Volskaya - Removed a gap in the walls near point B that allowed D.Va bombs to kill players behind walls Nepal: Sanctum - Removed a tiny gap in the windows near the capture point on Nepal: Sanctum that allowed D.Va bombs to kill players behind walls Heroes Ana Fixed a bug that caused Ana's legs to twitch when her Pharaoh skin is equipped Fixed a bug where the syringe would be visually missing in her Sleep Dart pistol after the first use Doomfist Fixed a bug where Seismic Slam's damage indicator was overlapping the reticle if a custom reticle was being used D.Va Fixed a bug that could cause the wrong icon to display in the kill feed when D.Va denies an enemy's ultimate with her Defense Matrix Moira Fixed a bug that could cause Moira's Right-Click sound to be behind you rather than in front Roadhog Fixed a bug where Chain Hook could sometimes incorrectly connect with Symmetra's Teleporter, Ashe's Dynamite, and Junkrat's Steel Trap and Concussion Mine Sombra Fixed a bug where Sombra rarely would not properly translocate to a payload View the full article
  2. Jessecar

    Overwatch Updates Patch 1.41.1.0

    Overwatch Retail Patch Notes – October 24, 2019 A new patch is now live on Windows PC, Xbox, and PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL UPDATES Warcraft III: Reforged Spoils of War Edition – Battle-Wrought Rewards If you’ve purchased the Warcraft III: Reforged Spoils of War Edition, a flurry of new rewards will be available to you! Player Icons - 5 Unique player icons, each one inspired by the classic box covers of Warcraft III Sprays - 4 Unique, animated sprays, each one inspired by the base unit for each race BUG FIXES General Made stability improvements Fixed some bugs that could cause sounds to play incorrectly on dual-core PCs Heroes Ashe Warlock Skin - Adjusted Ashe's weapon sight visual to make it less obtrusive Orisa Fixed a bug that where hacking Orisa's Supercharger twice in a row caused it to become unhacked View the full article
  3. Jessecar

    Overwatch Updates Patch 1.41.0.0

    Overwatch Retail Patch Notes – October 15, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HALLOWEEN TERROR 2019 The fright for the future returns! We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein's Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards! You'll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years. Learn more about Halloween Terror here. GENERAL UPDATES The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes. COMPETITIVE UPDATES Season 2 of Competitive 3v3 Lockout Elimination has begun. BLIZZCON SKINS We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders. HERO UPDATES D.Va Defense Matrix Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same. Orisa Protective Barrier Cooldown increased from 9 to 10 seconds Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one. Roadhog Scrap Gun Ammunition increased from 5 to 6. Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy. Sigma Kinetic Grasp No longer blocks Chain Hook and Whip Shot Gravitic Flux High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies. Winston Barrier Projector Duration increased from 6 to 9 seconds Health increased from 600 to 700 Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently. Baptiste Immortality Field Health decreased from 250 to 200 Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily. Lucio Crossfade Speed boost's effect increased from 20% to 25% Amp It Up Speed boost's amplification increased from 50% to 60% Wall Ride Speed buff reduced from 40% to 30% Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change. Mercy Valkyrie The extra beams created by Valkyrie now ignore enemy barriers Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate. Moira Biotic Grasp Self-healing reduced from 30 to 20 health per second Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone. Doomfist Rocket Punch Time to reach max charge increased from 1 to 1.4 seconds The Best Defense… Shield health gained per hit reduced from 35 to 30 Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own. Sombra Translocator Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change. Symmetra Photon Barrier Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret Damage per second reduced from 50 to 40 Photon Projector Players impacted by the primary fire beam should now hear a louder impact sound Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector. Tracer Pulse Pistols Damage falloff now starts at 13 meters, up from 10 meters Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies. BUG FIXES General Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes Brigitte Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire's position being affected by the player’s aim pitch Doomfist Fixed a bug that could cause Doomfist's Rocket Punch to not travel forward if he was sliding along a wall while airborne Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings Sombra Fixed a bug with EMP's position being affected by player’s aim pitch Winston Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects View the full article
  4. Jessecar

    Overwatch Updates Patch 1.40.1.0

    Overwatch Retail Patch Notes – September 24, 2019 A new patch is now live on Windows PC, Xbox, and PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HERO UPDATES General Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc) BUG FIXES General Made changes to improve game stability Maps Paris - Fixed a bug that allowed players to shoot through one of the spawn doors Heroes Bastion Brick Bastion Skin – Updated muzzle flash VFX View the full article
  5. Jessecar

    Overwatch Updates Patch 1.40.0.0

    Overwatch Retail Patch Notes – September 17, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Bastion’s Brick Challenge Get ready to play with Bastion’s Brick Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new legendary skin: Brick Bastion! Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through 9/30 to earn a total of seven Bastion’s Brick Challenge sprays and icons! To learn more about Bastion’s Brick Challenge, click here. HERO UPDATES General Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible. Bastion Self-repair Self-repair no longer consumes resource while Bastion is at full health Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing Symmetra Primary Fire Beam width lowered from 0.3 meters to 0.2 Beam DPS per level lowered from 65/130/195 to 60/120/180 Zarya Primary Fire Beam width is now 0.15 meters and no longer scales with energy Max Beam DPS lowered from 190 to 170 Sigma Hyper Spheres Explosion damaged reduced from 35 to 30 Experimental Barrier Added a toggle option for deploying Sigma’s Experimental Barrier Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range) Accretion Explosion damage increased from 50 to 60 Gravitic Flux Intro cast time increased from 0.4 seconds to 0.6 WORKSHOP UPDATES New Workshop actions: Create Dummy Bot Creates a dummy bot, which is a full player that has no human or AI controlling it. Using other Workshop actions, dummy bots can move, aim, press buttons, and do most things that human players can do. Destroy Dummy Bot Destroys a dummy bot. Start Throttle In Direction Either sets or modifies the throttle (directional movement input) for a given player (human, AI bot, or dummy bot). Stop Throttle In Direction Stops the change to throttle being caused by Start Throttle In Direction. Create Beam Effect Creates a beam effect between two positions (either or both of which may be a player). New parameters to existing Workshop actions: Create HUD Text New SpectatorVisibility option for defining when spectators can see the text. New colors have been added to Text Color. Create In-World Text New SpectatorVisibility option for defining when spectators can see the text. New colors have been added to Text Color. Create Effect and Play Effect New colors have been added. New Workshop value: Is Dummy Bot Whether a given player is a dummy bot. New Workshop Inspector features: Copy current variables to CSV [PC-Only] : Copies the currently visible variables to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications. Copy all variables to CSV [PC-Only] : Copies all variables throughout the Inspector history for the currently selected entity to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications. Copy current variables as actions: Copies the currently visible variables to the clipboard in Workshop text format. These can be pasted back into a Workshop action list. BUG FIXES General Workshop - Fixed a bug that caused the "Enable Workshop Inspector" option not to reset when using Restore Defaults Workshop - The "Is Firing Primary" Workshop value now correctly reports whether Sigma is using his Hyperspheres Fixed an issue where killing D.Va's mech via Environment kill would not always grant the full amount of ult charge Fixed an issue where knockbacks would sometimes be shorter than intended if the target was moving down an incline Players should no longer get stuck inviting players when using 'Stay As Team' feature Attempting to save a highlight without sufficient disk space now displays an appropriate error message Fixed an issue where the first person camera would be incorrectly offset when switching heroes in some workshop scenarios Competitive arcade season ratings now display a skill rating in the career profile Season 1 competitive end ratings now show correctly in leaderboards Maps Paris Fixed a bug that allowed Moira's Biotic Orb to pass through the attacker's spawn door Heroes Ashe Improved the ability for B.O.B. to get through doorways and more consistently make it to where he was launched towards Bastion Fixed a bug where Bastion was not entering a recovery state when immediately firing weapons after Self-Repair is used Brigitte Fixed a bug with Brigitte’s Repair Pack cooldown scalar not working in custom games D.Va Fixed a bug that allowed D.Va's mech to block Earthshatter briefly during the destruction animation Hanzo Fixed a bug that caused Hanzo's bow to flicker when switching to Sonic Arrow, when certain skins were equipped Lucio Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended. Mercy Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall. Orisa Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect of Orisa's Halt Sigma Fixed a bug that caused the first-person animations for Kinetic Grasp, Accretion, Experimental Barrier return/retract, and primary fire not to play correctly when used immediately after being frozen Fixed a bug that caused Hyperspheres to appear without any VFX or animation after letting the cast timer on Gravitic Flux expire Fixed a bug that incorrectly allowed Sigma to gain shields after absorbing a healing orb from Moira with his Kinetic Grasp Corrected various Sigma team color visual effects Fixed a bug with Sigma’s Damage Blocked average per 10 min not appearing in career profile Sombra Fixed a bug with Sombra detection radius being affected by player aim pitch Wrecking Ball Fixed an issue preventing Wrecking Ball specific stats from showing up in the Career Profile Fixed a bug with adaptive shields area being affected by aim pitch Zenyatta Fixed a bug that prevented Zenyatta from using a Teleporter while Transcendence is active View the full article
  6. Jessecar

    Overwatch Updates Patch 1.39.2.0

    Overwatch Retail Patch Notes – August 27, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Feature: Hotfixing With this patch, the Overwatch client on all platforms can now automatically receive minor updates (hotfixes) without needing to be restarted. Hotfixes require online connectivity, access to disk, and sufficient disk space. In the event a hotfix can’t be received, you may encounter a message you can resolve via one of the following platform-specific support articles: PC Articles Overwatch Error: Unable to Install or Patch (PC) Overwatch Error: Insufficient Disk Space (PC) Overwatch Error: Insufficient Write Permissions (PC) Overwatch Error: Unable to download data (PC) New Feature: Shared Install (PTR and Live) The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature. Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients. BUG FIXES General Custom Game - Fixed an issue where presets saved with Symmetra's "Teleportation Duration" were being flagged as invalid Role Queue Beta Season - Fixed a bug that prevented players from earning achievements when playing in the Role Queue Beta Role Queue Beta Season - Fixed a bug that could cause players not to receive an SR update when the entire opposing team left the match Fixed a bug that incorrectly applied Role Queue restrictions to vs. A.I. games Fixed a bug that prevented players from selecting roles in Quick Play LFGs Workshop - fixed an issue with "unknown error" preventing players from loading certain Custom Game presets Fixed a bug that could cause status effect toasts (stunned, slept, resurrected, hacked, detected, etc.) to get stuck on screen Heroes Brigitte Fixed a bug with Brigitte's Repair Pack granting defensive assist credit anytime after a target was healed Fixed a bug with Brigitte's Repair Pack not playing a sound effect for the receiving player View the full article
  7. Jessecar

    Overwatch Updates Patch 1.39.2.0

    Overwatch Retail Patch Notes – August 27, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Feature: Hotfixing With this patch, the Overwatch client on all platforms can now automatically receive minor updates (hotfixes) without needing to be restarted. Hotfixes require online connectivity, access to disk, and sufficient disk space. In the event a hotfix can’t be received, you may encounter a message you can resolve via one of the following platform-specific support articles: PC Articles Overwatch Error: Unable to Install or Patch (PC) Overwatch Error: Insufficient Disk Space (PC) Overwatch Error: Insufficient Write Permissions (PC) Overwatch Error: Unable to download data (PC) New Feature: Shared Install (PTR and Live) The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature. Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients. BUG FIXES General Custom Game - Fixed an issue where presets saved with Symmetra's "Teleportation Duration" were being flagged as invalid Role Queue Beta Season - Fixed a bug that prevented players from earning achievements when playing in the Role Queue Beta Role Queue Beta Season - Fixed a bug that could cause players not to receive an SR update when the entire opposing team left the match Fixed a bug that incorrectly applied Role Queue restrictions to vs. A.I. games Fixed a bug that prevented players from selecting roles in Quick Play LFGs Workshop - fixed an issue with "unknown error" preventing players from loading certain Custom Game presets Fixed a bug that could cause status effect toasts (stunned, slept, resurrected, hacked, detected, etc.) to get stuck on screen Heroes Brigitte Fixed a bug with Brigitte's Repair Pack granting defensive assist credit anytime after a target was healed Fixed a bug with Brigitte's Repair Pack not playing a sound effect for the receiving player View the full article
  8. Jessecar

    Overwatch Updates Patch 1.39.1.0

    Overwatch Retail Patch Notes – August 13, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Feature: Role Queue Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post. New Hero: Sigma (Tank) Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. GENERAL UPDATES Endorsements Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All PvE Event game modes (Uprising, Retribution, Storm Rising) Game Modes Mystery Heroes - On Control maps, heroes are now reset between rounds. Workshop New Events Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions Start Transforming Throttle Stop Transforming Throttle New Values Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new event types and three new values to make this possible. We’ve also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier. HERO UPDATES General Global ultimate cost increased 12%. Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage. Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower. Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra’s turrets or Mei’s freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect’s slow value surpasses their own. Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams. Developer Comment: This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. In particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We’ll be keeping a close eye on these heroes to make sure they don’t end up too strong. Ashe Reload time per round decreased from 0.3 to 0.25 seconds. Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely. Brigitte Inspire (Passive) Healing amount increased from 100 to 130 Self-healing from Inspire is now halved Repair Pack Now has 3 charges Healing amount changed from 150 to 120 Now heals over 2 seconds instead of instantly If you throw multiple packs at the same person, the current duration will be extended by 2 seconds Whip Shot Out-going velocity increased from 60 to 80 Retracting time reduced from 0.6 seconds to 0.3 Barrier Shield Barrier health reduced from 500 to 200 Shield Bash Stun duration reduced from 0.9 seconds to 0.75 Rally Ultimate cost increased 10% Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role. D.Va Call Mech Pilot ultimate cost reduced by 12% Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va’s ultimate when out of her mech should remain the same as it was before this update. Doomfist Melee Quick melee no longer pauses ammo reload. Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it. Hanzo Storm Arrows Storm Arrows ammo reduced from 6 to 5 Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots. Orisa Protective Barrier Cooldown increased from 8 seconds to 9 Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding. Reinhardt New Passive: “Steadfast” Reduces knock back effects by 30% Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back. Sombra Hack Duration on enemy players reduced from 6 to 5 seconds EMP Activation time increased from 0.2 to 0.35 seconds Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team. Symmetra Teleporter Now lasts an infinite duration until destroyed Players can destroy their Teleporter with the ability 2 input Cooldown now starts when Teleporter is destroyed Maximum range increased from 25 to 30 meters Teleporter is destroyed if the entrance is more than 40 meters from the exit Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions. Tracer Pulse Bomb Damage increased from 300 to 350 Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte. Wrecking Ball Minefield Increased projectile speed from 10 to 12, causing the mines to spread out more Reduced the activation time from 0.25 to 0.1 seconds Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground. BUG FIXES General Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding Fixed a bug so that some abilities (Hanzo’s Dragon Strike and Roadhog’s Chain Hook) will appear smoother when time is slowed down (end of round or custom game) Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order Fixed a bug so that placement previews (Reaper’s Shadow Step, Mei’s Ice Wall) should now be much smoother Fixed a bug so that placement previews will now hold their position after clicking, until they’ve been confirmed by the server Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei’s Ice Wall, Baptiste’s Amplification Matrix, Symmetra’s Photon Barrier) Maps Route 66 Fixed a bug that allowed attackers to leave the spawn room before the round starts Heroes Ashe Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights Doomfist Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner Fixed a bug that prevented Rocket Punch from consistently destroying Sombra’s Translocator and not being stopped by it, similar to Symmetra’s turrets Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike D.Va Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving Lúcio Fixed an issue that caused false positives with Lúcio’s animation landing prediction when wall riding Orisa Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Gallery Reinhardt Fixed a bug that caused charge knockback to be applied multiple times Wrecking Ball Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield Zarya Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person Zenyatta Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire View the full article
  9. Jessecar

    Overwatch Updates Patch 1.38.0.3

    Overwatch Retail Patch Notes – July 25, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that made it possible in rare circumstances to lose ultimate charge. Fixed a bug that prevented Competitive Play groups being found in LFG. Fixed rare instances of "avoid as teammate" not working. Heroes Fixed a bug that caused Kendoka Genji to briefly t-pose during the outro for his Meditate emote. View the full article
  10. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that could cause updates to the chat feed to cause hitches in game performance. View the full article
  11. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that could cause updates to the chat feed to cause hitches in game performance. View the full article
  12. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 16, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Summer Games 2019 The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years! New Feature: Subtitles Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions. WORKSHOP UPDATES General Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES General Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage. Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set. Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist. Workshop Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map. Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars. Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen. Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes. Disabling certain actions no longer cause an infinite loop. Replays Fixed a bug that caused the FOV button to not function when watching a replay. Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person. Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused. Maps Hanamura Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B. Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke. Havana (PvP) Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room). Numbani Updated lighting for highlight intros. Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. Doomfist Fixed a bug where Seismic Slam could fail to register. D.Va Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances. Baptiste Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped. Hanzo Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog Fixed a bug where Roadhog's chain would sometimes not render in first person. Moira Fixed a bug where Moira's Coalescence would sometimes not render in first person. Fixed a bug where Moira was still briefly visible after using Fade. Sombra Fixed a bug where Sombra's Translocator would be on cooldown after respawning. Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP. Torbjörn Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time. Winston Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage. Wrecking Ball Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage. Zenyatta Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin. View the full article
  13. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 16, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Summer Games 2019 The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years! New Feature: Subtitles Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions. WORKSHOP UPDATES General Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES General Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage. Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set. Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist. Workshop Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map. Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars. Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen. Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes. Disabling certain actions no longer cause an infinite loop. Replays Fixed a bug that caused the FOV button to not function when watching a replay. Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person. Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused. Maps Hanamura Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B. Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke. Havana (PvP) Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room). Numbani Updated lighting for highlight intros. Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. Doomfist Fixed a bug where Seismic Slam could fail to register. D.Va Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances. Baptiste Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped. Hanzo Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog Fixed a bug where Roadhog's chain would sometimes not render in first person. Moira Fixed a bug where Moira's Coalescence would sometimes not render in first person. Fixed a bug where Moira was still briefly visible after using Fade. Sombra Fixed a bug where Sombra's Translocator would be on cooldown after respawning. Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP. Torbjörn Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time. Winston Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage. Wrecking Ball Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage. Zenyatta Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin. View the full article
  14. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – July 2, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Replays: Added Replay keybinding options Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. View the full article
  15. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – July 2, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Replays: Added Replay keybinding options Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. View the full article
  16. Jessecar

    Overwatch Updates Patch 1.37.0.1

    JUNE 18, 2019 PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Developer Comments Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. D.Va Developer Comments Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. McCree Developer Comments On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Orisa Developer Comments Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Protective Barrier Barrier can be deployed without interrupting reload. Symmetra Developer Comments This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Torbjörn Developer Comments The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). GAME MODE UPDATES Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  17. Jessecar

    Overwatch Updates Patch 1.37.0.1

    JUNE 18, 2019 PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Developer Comments Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. D.Va Developer Comments Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. McCree Developer Comments On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Orisa Developer Comments Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Protective Barrier Barrier can be deployed without interrupting reload. Symmetra Developer Comments This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Torbjörn Developer Comments The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). GAME MODE UPDATES Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  18. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – June 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. D.Va Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. McCree Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Orisa Protective Barrier Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Symmetra Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Torbjörn Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. GAME MODE UPDATES Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  19. Jessecar

    Overwatch Updates Patch 1.36.0.1

    Overwatch Retail Patch Notes – June 3, 2019 A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining. Deathmatch games will now be canceled when there are fewer than 4 players remaining. Quickplay leaver penalty now working as intended for Deathmatch modes. Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them. Localization Added remaining Japanese translations for Anniversary unlocks and Workshop content. Heroes D.Va Changed the decal on the Academy D.Va skin from "판결자" to "가디언". Torbjorn Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations. Ashe Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed. Brigitte Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”. Roadhog Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.” View the full article
  20. Jessecar

    Overwatch Updates Patch 1.36.0.1

    Overwatch Retail Patch Notes – June 3, 2019 A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining. Deathmatch games will now be canceled when there are fewer than 4 players remaining. Quickplay leaver penalty now working as intended for Deathmatch modes. Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them. Localization Added remaining Japanese translations for Anniversary unlocks and Workshop content. Heroes D.Va Changed the decal on the Academy D.Va skin from "판결자" to "가디언". Torbjorn Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations. Ashe Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed. Brigitte Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”. Roadhog Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.” View the full article
  21. Jessecar

    Overwatch Updates Patch 1.36.0.1

    MAY 21, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Anniversary 2019 Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game! Workshop We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum. HERO UPDATES Baptiste Immortality Field If it lands on a moving platform, it will move along with the platform Wrecking Ball Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES Heroes Baptiste Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger KNOWN ISSUES Overwatch Anniversary Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release. View the full article
  22. Jessecar

    Overwatch Updates Patch 1.36.0.1

    MAY 21, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Anniversary 2019 Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game! Workshop We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum. HERO UPDATES Baptiste Immortality Field If it lands on a moving platform, it will move along with the platform Wrecking Ball Minefield If a mine lands on a moving platform, it will move along with the platform GENERAL UPDATES Plays of the Game Improved the kill cameras during the Play of the Game replay to better match what happened in-game BUG FIXES General Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60 Made stability improvements Heroes Baptiste Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Doomfist Fixed an issue where Seismic Slam would sometimes not damage people when it should have Genji Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Junkrat Fixed a bug where Junkrat would slide off a moving platform when using his ultimate Moira Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger Wrecking Ball Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances KNOWN ISSUES Overwatch Anniversary Workshop Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60 Made stability improvements Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release. View the full article
  23. Jessecar

    Overwatch Updates Patch 1.35.1.1

    Overwatch Retail Patch Notes – May 9, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Fixed a display issue with Mercy’s 2019 Atlantic All-Stars skin for computer using lower graphics settings View the full article
  24. Jessecar

    Overwatch Updates Patch 1.35.1.1

    MAY 7, 2019 PATCH HIGHLIGHTS New Map: Havana Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants View the full article
  25. Jessecar

    Overwatch Updates Patch 1.35.1.1

    MAY 7, 2019 PATCH HIGHLIGHTS New Map: Havana Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants View the full article
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