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  1. Jessecar

    Overwatch Updates Patch 1.39.1.0

    Overwatch Retail Patch Notes – August 13, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Feature: Role Queue Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post. New Hero: Sigma (Tank) Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. GENERAL UPDATES Endorsements Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All PvE Event game modes (Uprising, Retribution, Storm Rising) Game Modes Mystery Heroes - On Control maps, heroes are now reset between rounds. Workshop New Events Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions Start Transforming Throttle Stop Transforming Throttle New Values Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new event types and three new values to make this possible. We’ve also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier. HERO UPDATES General Global ultimate cost increased 12%. Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage. Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower. Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra’s turrets or Mei’s freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect’s slow value surpasses their own. Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams. Developer Comment: This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. In particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We’ll be keeping a close eye on these heroes to make sure they don’t end up too strong. Ashe Reload time per round decreased from 0.3 to 0.25 seconds. Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely. Brigitte Inspire (Passive) Healing amount increased from 100 to 130 Self-healing from Inspire is now halved Repair Pack Now has 3 charges Healing amount changed from 150 to 120 Now heals over 2 seconds instead of instantly If you throw multiple packs at the same person, the current duration will be extended by 2 seconds Whip Shot Out-going velocity increased from 60 to 80 Retracting time reduced from 0.6 seconds to 0.3 Barrier Shield Barrier health reduced from 500 to 200 Shield Bash Stun duration reduced from 0.9 seconds to 0.75 Rally Ultimate cost increased 10% Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role. D.Va Call Mech Pilot ultimate cost reduced by 12% Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va’s ultimate when out of her mech should remain the same as it was before this update. Doomfist Melee Quick melee no longer pauses ammo reload. Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it. Hanzo Storm Arrows Storm Arrows ammo reduced from 6 to 5 Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots. Orisa Protective Barrier Cooldown increased from 8 seconds to 9 Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding. Reinhardt New Passive: “Steadfast” Reduces knock back effects by 30% Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back. Sombra Hack Duration on enemy players reduced from 6 to 5 seconds EMP Activation time increased from 0.2 to 0.35 seconds Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team. Symmetra Teleporter Now lasts an infinite duration until destroyed Players can destroy their Teleporter with the ability 2 input Cooldown now starts when Teleporter is destroyed Maximum range increased from 25 to 30 meters Teleporter is destroyed if the entrance is more than 40 meters from the exit Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions. Tracer Pulse Bomb Damage increased from 300 to 350 Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte. Wrecking Ball Minefield Increased projectile speed from 10 to 12, causing the mines to spread out more Reduced the activation time from 0.25 to 0.1 seconds Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground. BUG FIXES General Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding Fixed a bug so that some abilities (Hanzo’s Dragon Strike and Roadhog’s Chain Hook) will appear smoother when time is slowed down (end of round or custom game) Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order Fixed a bug so that placement previews (Reaper’s Shadow Step, Mei’s Ice Wall) should now be much smoother Fixed a bug so that placement previews will now hold their position after clicking, until they’ve been confirmed by the server Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei’s Ice Wall, Baptiste’s Amplification Matrix, Symmetra’s Photon Barrier) Maps Route 66 Fixed a bug that allowed attackers to leave the spawn room before the round starts Heroes Ashe Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights Doomfist Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner Fixed a bug that prevented Rocket Punch from consistently destroying Sombra’s Translocator and not being stopped by it, similar to Symmetra’s turrets Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike D.Va Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving Lúcio Fixed an issue that caused false positives with Lúcio’s animation landing prediction when wall riding Orisa Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Gallery Reinhardt Fixed a bug that caused charge knockback to be applied multiple times Wrecking Ball Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield Zarya Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person Zenyatta Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire View the full article
  2. Jessecar

    Overwatch Updates Patch 1.38.0.3

    Overwatch Retail Patch Notes – July 25, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that made it possible in rare circumstances to lose ultimate charge. Fixed a bug that prevented Competitive Play groups being found in LFG. Fixed rare instances of "avoid as teammate" not working. Heroes Fixed a bug that caused Kendoka Genji to briefly t-pose during the outro for his Meditate emote. View the full article
  3. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that could cause updates to the chat feed to cause hitches in game performance. View the full article
  4. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that could cause updates to the chat feed to cause hitches in game performance. View the full article
  5. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 16, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Summer Games 2019 The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years! New Feature: Subtitles Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions. WORKSHOP UPDATES General Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES General Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage. Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set. Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist. Workshop Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map. Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars. Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen. Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes. Disabling certain actions no longer cause an infinite loop. Replays Fixed a bug that caused the FOV button to not function when watching a replay. Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person. Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused. Maps Hanamura Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B. Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke. Havana (PvP) Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room). Numbani Updated lighting for highlight intros. Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. Doomfist Fixed a bug where Seismic Slam could fail to register. D.Va Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances. Baptiste Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped. Hanzo Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog Fixed a bug where Roadhog's chain would sometimes not render in first person. Moira Fixed a bug where Moira's Coalescence would sometimes not render in first person. Fixed a bug where Moira was still briefly visible after using Fade. Sombra Fixed a bug where Sombra's Translocator would be on cooldown after respawning. Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP. Torbjörn Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time. Winston Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage. Wrecking Ball Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage. Zenyatta Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin. View the full article
  6. Jessecar

    Overwatch Updates Patch 1.38.0.2

    Overwatch Retail Patch Notes – July 16, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Summer Games 2019 The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years! New Feature: Subtitles Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions. WORKSHOP UPDATES General Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES General Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage. Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set. Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist. Workshop Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map. Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars. Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen. Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes. Disabling certain actions no longer cause an infinite loop. Replays Fixed a bug that caused the FOV button to not function when watching a replay. Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person. Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused. Maps Hanamura Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B. Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke. Havana (PvP) Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room). Numbani Updated lighting for highlight intros. Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. Doomfist Fixed a bug where Seismic Slam could fail to register. D.Va Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances. Baptiste Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped. Hanzo Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog Fixed a bug where Roadhog's chain would sometimes not render in first person. Moira Fixed a bug where Moira's Coalescence would sometimes not render in first person. Fixed a bug where Moira was still briefly visible after using Fade. Sombra Fixed a bug where Sombra's Translocator would be on cooldown after respawning. Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP. Torbjörn Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time. Winston Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage. Wrecking Ball Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage. Zenyatta Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin. View the full article
  7. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – July 2, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Replays: Added Replay keybinding options Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. View the full article
  8. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – July 2, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Replays: Added Replay keybinding options Heroes Baptiste Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects. View the full article
  9. Jessecar

    Overwatch Updates Patch 1.37.0.1

    JUNE 18, 2019 PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Developer Comments Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. D.Va Developer Comments Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. McCree Developer Comments On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Orisa Developer Comments Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Protective Barrier Barrier can be deployed without interrupting reload. Symmetra Developer Comments This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Torbjörn Developer Comments The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). GAME MODE UPDATES Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  10. Jessecar

    Overwatch Updates Patch 1.37.0.1

    JUNE 18, 2019 PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Developer Comments Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. D.Va Developer Comments Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. McCree Developer Comments On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Orisa Developer Comments Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Protective Barrier Barrier can be deployed without interrupting reload. Symmetra Developer Comments This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Torbjörn Developer Comments The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). GAME MODE UPDATES Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  11. Jessecar

    Overwatch Updates Patch 1.37.0.1

    Overwatch Retail Patch Notes – June 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS Baptiste's Reunion Challenge We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here. New Feature: Replays Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays HERO UPDATES Baptiste Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. D.Va Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects. McCree Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy. Orisa Protective Barrier Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team. Symmetra Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it. Torbjörn Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. GAME MODE UPDATES Assault Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense. Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A. WORKSHOP UPDATES General Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES General Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time. Workshop Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match. Heroes Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. View the full article
  12. Jessecar

    Overwatch Updates Patch 1.36.0.1

    Overwatch Retail Patch Notes – June 3, 2019 A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining. Deathmatch games will now be canceled when there are fewer than 4 players remaining. Quickplay leaver penalty now working as intended for Deathmatch modes. Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them. Localization Added remaining Japanese translations for Anniversary unlocks and Workshop content. Heroes D.Va Changed the decal on the Academy D.Va skin from "판결자" to "가디언". Torbjorn Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations. Ashe Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed. Brigitte Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”. Roadhog Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.” View the full article
  13. Jessecar

    Overwatch Updates Patch 1.36.0.1

    Overwatch Retail Patch Notes – June 3, 2019 A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining. Deathmatch games will now be canceled when there are fewer than 4 players remaining. Quickplay leaver penalty now working as intended for Deathmatch modes. Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them. Localization Added remaining Japanese translations for Anniversary unlocks and Workshop content. Heroes D.Va Changed the decal on the Academy D.Va skin from "판결자" to "가디언". Torbjorn Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations. Ashe Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed. Brigitte Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”. Roadhog Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.” View the full article
  14. Jessecar

    Overwatch Updates Patch 1.36.0.1

    MAY 21, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Anniversary 2019 Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game! Workshop We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum. HERO UPDATES Baptiste Immortality Field If it lands on a moving platform, it will move along with the platform Wrecking Ball Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES Heroes Baptiste Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger KNOWN ISSUES Overwatch Anniversary Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release. View the full article
  15. Jessecar

    Overwatch Updates Patch 1.36.0.1

    MAY 21, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Anniversary 2019 Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game! Workshop We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum. HERO UPDATES Baptiste Immortality Field If it lands on a moving platform, it will move along with the platform Wrecking Ball Minefield If a mine lands on a moving platform, it will move along with the platform GENERAL UPDATES Plays of the Game Improved the kill cameras during the Play of the Game replay to better match what happened in-game BUG FIXES General Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60 Made stability improvements Heroes Baptiste Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Doomfist Fixed an issue where Seismic Slam would sometimes not damage people when it should have Genji Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Junkrat Fixed a bug where Junkrat would slide off a moving platform when using his ultimate Moira Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger Wrecking Ball Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances KNOWN ISSUES Overwatch Anniversary Workshop Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60 Made stability improvements Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release. View the full article
  16. Jessecar

    Overwatch Updates Patch 1.35.1.1

    Overwatch Retail Patch Notes – May 9, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Fixed a display issue with Mercy’s 2019 Atlantic All-Stars skin for computer using lower graphics settings View the full article
  17. Jessecar

    Overwatch Updates Patch 1.35.1.1

    MAY 7, 2019 PATCH HIGHLIGHTS New Map: Havana Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants View the full article
  18. Jessecar

    Overwatch Updates Patch 1.35.1.1

    MAY 7, 2019 PATCH HIGHLIGHTS New Map: Havana Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants View the full article
  19. Jessecar

    Overwatch Updates Patch 1.35.0.1

    Overwatch Retail Patch Notes – April 29, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue where the Overwatch application would minimize if you switched your language to Chinese Simplified or Japanese Fixed an audio related issue that would potentially cause the Overwatch application to crash View the full article
  20. Jessecar

    Overwatch Updates Patch 1.35.0.1

    Overwatch Retail Patch Notes – April 18, 2019 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Genji Fixed a rare bug where Genji couldn’t use any of his abilities until he reloaded or used his melee attack View the full article
  21. Jessecar

    Overwatch Updates Patch 1.35.0.1

    APRIL 16, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Archives 2019 — Storm Rising Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more! HERO UPDATES Junkrat Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him. Frag Launcher Projectile speed increased from 20 to 25 Grenades now bounce less but explode sooner Reaper Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations. Shadow Step Can now be used in air Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second Reaper is now invisible for the entire time it takes to exit shadow step Railings and other breakable objects no longer block teleporting Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap Symmetra Teleporter Railings and other breakable objects no longer block teleporter placement and teleporting USER INTERFACE UPDATES Hero Gallery You can now set your Victory Pose choice to random Social There is now an option to set your profile so only your current group can view it BUG FIXES General Fixed a bug that caused the player’s view to become jittery while standing on certain objects Fixed an issue where the camera would be offset slightly when changing rapidly into third person view Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter Heroes Ana Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot Ashe Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running Baptiste Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload Bastion Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch Doomfist Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch Fixed a bug where Seismic Slam wouldn’t break objects that should break Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify Mei Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze Mercy Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie Orisa Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch Reinhardt Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards Soldier: 76 Fixed a bug where his Heroic victory pose didn’t loop properly Symmetra Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.) Torbjörn Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.) Widowmaker Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin Fixed a bug where dying did not cancel Infra-Sight Maps Black Forest Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests Busan Fixed a bug where flying heroes could get stuck on trees Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point Castillo Fixed a bug where Reaper could Shadow Step to unintended places Dorado Fixed a bug where the spectator camera started at the incorrect position Horizon Lunar Colony Fixed a bug where players could get stuck on top of a worktable King’s Row Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row Oasis Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage Numbani Fixed a bug where D.Va would get stuck behind a desk when using Call Mech Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike Rialto Fixed a bug where players killed on a specific bridge would fall through the bridge Fixed an issue where players could become stuck between a dolly, the wall, and a counter Watchpoint: Gibraltar Fixed a bug where Wrecking Ball would get stuck on ventilation ducts View the full article
  22. Jessecar

    Overwatch Updates Patch 1.35.0.1

    APRIL 16, 2019 PATCH HIGHLIGHTS New Seasonal Event: Overwatch Archives 2019 — Storm Rising Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more! HERO UPDATES Junkrat Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him. Frag Launcher Projectile speed increased from 20 to 25 Grenades now bounce less but explode sooner Reaper Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations. Shadow Step Can now be used in air Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second Reaper is now invisible for the entire time it takes to exit shadow step Railings and other breakable objects no longer block teleporting Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap Symmetra Teleporter Railings and other breakable objects no longer block teleporter placement and teleporting USER INTERFACE UPDATES Hero Gallery You can now set your Victory Pose choice to random Social There is now an option to set your profile so only your current group can view it BUG FIXES General Fixed a bug that caused the player’s view to become jittery while standing on certain objects Fixed an issue where the camera would be offset slightly when changing rapidly into third person view Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter Heroes Ana Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot Ashe Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running Baptiste Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload Bastion Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch Doomfist Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch Fixed a bug where Seismic Slam wouldn’t break objects that should break Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify Mei Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze Mercy Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie Orisa Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch Reinhardt Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards Soldier: 76 Fixed a bug where his Heroic victory pose didn’t loop properly Symmetra Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.) Torbjörn Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.) Widowmaker Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin Fixed a bug where dying did not cancel Infra-Sight Maps Black Forest Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests Busan Fixed a bug where flying heroes could get stuck on trees Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point Castillo Fixed a bug where Reaper could Shadow Step to unintended places Dorado Fixed a bug where the spectator camera started at the incorrect position Horizon Lunar Colony Fixed a bug where players could get stuck on top of a worktable King’s Row Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row Oasis Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage Numbani Fixed a bug where D.Va would get stuck behind a desk when using Call Mech Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike Rialto Fixed a bug where players killed on a specific bridge would fall through the bridge Fixed an issue where players could become stuck between a dolly, the wall, and a counter Watchpoint: Gibraltar Fixed a bug where Wrecking Ball would get stuck on ventilation ducts View the full article
  23. Jessecar

    Overwatch Updates Patch 1.34.0.1

    MARCH 19, 2019 PATCH HIGHLIGHTS New Hero: Baptiste (Support) Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles. GENERAL UPDATES Armor Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Beam-type damage is now reduced by 20% when hitting armor Mei: Primary Fire Moira: Alternate Fire, Coalescence Symmetra: Primary Fire, Sentry Turret Winston: Primary Fire Zarya: Primary Fire Damage over time effects are no longer mitigated by armor Ana: Primary Fire Ashe: Dynamite Hanzo: Dragonstrike Mei: Blizzard Moira: Biotic Orb Widowmaker: Venom Mine Zarya: Graviton Surge Damage Boost Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for. Damage boost is now applied when a projectile is fired rather than when it hits a target Knockback Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay. Knockback distance is now more consistent Heroes that are flying can now be knocked back and slowed Sound Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing. A new sound plays when you land a hit while damage boosted A new sound plays when you land a hit, but it doesn’t do any damage HERO UPDATES Ana Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools. Nano Boost Heal reduced from 300 to 250 Doomfist Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid. Rising Uppercut Cooldown reduced from 7 to 6 seconds Seismic Slam Cooldown reduced from 7 to 6 seconds Hanzo Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective. Sonic Arrow Detection radius increased from 7 to 9 meters Junkrat Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities. Frag Launcher Impact damage increased from 40 to 50 Rip-Tire Cost increased by 10% Lúcio Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much. Amp It Up Speed Boost’s amplification reduced from 70% to 50% Cross Fade Speed Boost’s effect reduced from 30% to 20% Sonic Amplifier Soundwave now counts towards Offensive Assists Wall Rider Speed buff increased from 20% to 40% McCree Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health. Fan the Hammer Damage reduced from 55 to 50 Deadeye Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds Mei Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it. Endothermic Blaster Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second) Ice Wall Health reduced from 500 to 400 Moira Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health. Biotic Grasp Heal over time duration increased from 3 to 4 seconds Total healing increased from 50 to 65 Orisa Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways. Fusion Driver Movement speed penalty while firing reduced from 50% to 30% Pharah Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch. Rocket Launcher Minimum explosion damage increased from 16.25 to 20 Reaper Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable. The Reaping Healing received from dealing damage reduced from 50% to 40% Soldier: 76 Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets. Pulse Rile Damage increased from 19 to 20 Sprint Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds Tactical Visor Can target RIP-Tire and Immortality Field Sombra Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking. Hack Cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked Symmetra Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector. Photon Projector Primary Fire’s damage ramps up 20% faster Torbjörn Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health. General Base health increased by 50 armor (250 maximum health) Overload Armor gain reduced from 150 to 100 Widowmaker Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team. Infra-Sight Reveals enemy health bars Now canceled on death Wrecking Ball Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire. Adaptive Shield No longer cancels Roll mode Zarya Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage. Particle Cannon Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level Zenyatta Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect. Orb of Destruction Damage increased from 46 to 48 Orb of Discord Effect reduced from 30% to 25% BUG FIXES Callouts Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities Camera Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards Career Stats Menu Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display General Fixed a bug where damage boost stat tracking was incorrect in some circumstances Hero Gallery Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin Heroes Ana Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote Ashe Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets Doomfist Fixed a bug where Seismic Slam didn’t pull in enemies as intended D.Va Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons Genji Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch Hanzo Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose Mercy Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang Orisa Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver Reaper Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating Reinhardt Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances Sombra Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode Fixed a bug where Sombra couldn’t quick melee while using her Hack ability Symmetra Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier Torbjörn Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled Widowmaker Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius Maps Hollywood Fixed a bug where the winning team’s hero lineup wouldn’t display correctly Horizon Lunar Colony Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech Paris Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing Overwatch League Skins Fixed issues with the colors of skins for new Overwatch League teams View the full article
  24. Jessecar

    Overwatch Updates Patch 1.34.0.1

    MARCH 19, 2019 PATCH HIGHLIGHTS New Hero: Baptiste (Support) Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles. GENERAL UPDATES Armor Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Beam-type damage is now reduced by 20% when hitting armor Mei: Primary Fire Moira: Alternate Fire, Coalescence Symmetra: Primary Fire, Sentry Turret Winston: Primary Fire Zarya: Primary Fire Damage over time effects are no longer mitigated by armor Ana: Primary Fire Ashe: Dynamite Hanzo: Dragonstrike Mei: Blizzard Moira: Biotic Orb Widowmaker: Venom Mine Zarya: Graviton Surge Damage Boost Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for. Damage boost is now applied when a projectile is fired rather than when it hits a target Knockback Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay. Knockback distance is now more consistent Heroes that are flying can now be knocked back and slowed Sound Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing. A new sound plays when you land a hit while damage boosted A new sound plays when you land a hit, but it doesn’t do any damage HERO UPDATES Ana Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools. Nano Boost Heal reduced from 300 to 250 Doomfist Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid. Rising Uppercut Cooldown reduced from 7 to 6 seconds Seismic Slam Cooldown reduced from 7 to 6 seconds Hanzo Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective. Sonic Arrow Detection radius increased from 7 to 9 meters Junkrat Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities. Frag Launcher Impact damage increased from 40 to 50 Rip-Tire Cost increased by 10% Lúcio Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much. Amp It Up Speed Boost’s amplification reduced from 70% to 50% Cross Fade Speed Boost’s effect reduced from 30% to 20% Sonic Amplifier Soundwave now counts towards Offensive Assists Wall Rider Speed buff increased from 20% to 40% McCree Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health. Fan the Hammer Damage reduced from 55 to 50 Deadeye Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds Mei Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it. Endothermic Blaster Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second) Ice Wall Health reduced from 500 to 400 Moira Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health. Biotic Grasp Heal over time duration increased from 3 to 4 seconds Total healing increased from 50 to 65 Orisa Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways. Fusion Driver Movement speed penalty while firing reduced from 50% to 30% Pharah Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch. Rocket Launcher Minimum explosion damage increased from 16.25 to 20 Reaper Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable. The Reaping Healing received from dealing damage reduced from 50% to 40% Soldier: 76 Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets. Pulse Rile Damage increased from 19 to 20 Sprint Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds Tactical Visor Can target RIP-Tire and Immortality Field Sombra Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking. Hack Cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked Symmetra Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector. Photon Projector Primary Fire’s damage ramps up 20% faster Torbjörn Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health. General Base health increased by 50 armor (250 maximum health) Overload Armor gain reduced from 150 to 100 Widowmaker Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team. Infra-Sight Reveals enemy health bars Now canceled on death Wrecking Ball Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire. Adaptive Shield No longer cancels Roll mode Zarya Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage. Particle Cannon Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level Zenyatta Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect. Orb of Destruction Damage increased from 46 to 48 Orb of Discord Effect reduced from 30% to 25% BUG FIXES Callouts Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities Camera Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards Career Stats Menu Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display General Fixed a bug where damage boost stat tracking was incorrect in some circumstances Hero Gallery Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin Heroes Ana Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote Ashe Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets Doomfist Fixed a bug where Seismic Slam didn’t pull in enemies as intended D.Va Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons Genji Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch Hanzo Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose Mercy Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang Orisa Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver Reaper Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating Reinhardt Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances Sombra Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode Fixed a bug where Sombra couldn’t quick melee while using her Hack ability Symmetra Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier Torbjörn Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled Widowmaker Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius Maps Hollywood Fixed a bug where the winning team’s hero lineup wouldn’t display correctly Horizon Lunar Colony Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech Paris Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing Overwatch League Skins Fixed issues with the colors of skins for new Overwatch League teams View the full article
  25. Jessecar

    Overwatch Updates Patch 1.33.0.1

    A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Heroes Mei Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall Maps Rialto Fixed a bug where players would fall through boats to their death Sound Fixed a bug where the elimination sound effect would play after destroying a barrier Fixed a bug where the elimination sound effect wouldn’t play after getting a kill assist Fixed a bug where the Deathmatch end of the game screens and the Play of the Game animation didn’t have music UI Fixed a bug where the kill icon wouldn’t display after getting a kill assist View the full article
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