Code comment highlights found in Steam's new Monster Summer Game
// DO SOMETHING PLS
// TODO: Broken ??
var nViewportRight = nViewportLeft + 1280; // TODO: HARD CODED CONSTANTS HISSSSSSSS
//
// SCANLINES???
//
//
// TEMP STUFF BELOW
//
console.log("Unknown enemy type %s!!!!", this.m_rgGameData.lanes.enemies[j].type);
// @todo remove old references
// HAX
//g_Minigame.CurrentScene().m_containerBG.position.x = 302
//g_Minigame.CurrentScene().m_containerBG.scale.x = 0.3;
console.log("NO. BAD HUMAN.");
// TODO: Don't do this every tick, it's awful.
// Get gold multiplier
// ?????????
//var flMultiplier = this.m_Game.m_rgGameData.lanes[ this.m_nLane ]
// GO HERE
//
// Creep
//
switch( strSetName )
{
case 'tf2': // ???
this.m_Sprite.state.tracks[1].onEvent = this.m_fnOnEvent; // setAnimation appears to clear track events ??
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