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Team Fortress 2 Update Released


Brad Pitt

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved Steam Voice support for servers that have enabled it
    • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
    • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
    • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
    • Improved compatibility with Steam client beta
  • Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
  • Fixed an animation bug that would cause the client and server hitboxes to become out of sync
  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
  • Fixed some missing VO sounds for the Scout when he picks up a baseball
  • Fixed Spectators seeing the fake death notices for the Spy when he feigns death
  • Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
  • Fixed the Scout not getting assists for shoving players while using the Shortstop
  • Fixed not being able to use non-tradable Giftapults
  • Fixed powerups sometimes being removed from the game in Mannpower mode
  • Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
  • Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
  • Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
    • Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
  • Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
  • Updated the model/materials for The Snowmann to fix some LOD issues
  • Updated the localization files
  • Added Gift Wrap back to the Mann Co. Store at a reduced price
  • Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
  • Added Rally Call Charity Tournament community medals
  • Added ozfortress Season 18 tournament medals
  • Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time

 

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7 months and counting. Let's see if we can hit a year without a major update!

I don't doubt it, seeing as there's barely anyone working on the game. Let's not forgot how long the comic took for release. "Bi-monthly", what a laugh.

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Since gift wrap is 99 cents I can sign most of my items now, with those localization files fixed this is update is somewhat nice now

 

People who just want the pyro update it's gonna be collided with the Jungle update with a new valve map since this update is gonna be considered as campaign update 3 with a brand new Valve map and community maps with community made shit

So at the moment they are actually caring about the game (which is funny to me)

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Appreciate that this game gets any attention at all.

 

This is such a stupid excuse. TF2 may not make the same degree of cash as CS:GO (Though I've taken some figures across various reports and estimated that the revenue from in-game purchases of both games is becoming increasingly close) but it still brings in a large sum of cash. It also is possibly the best team-oriented class-based first person shooter, which is a genre seeing massive popularity. These factors, combined with its fast pace also make it a very viable candidate for a large e-sports scene.

 

Valve's refusal to work on the game stems from a poor business model more fitting for a tiny indie studio than for a multibillion dollar company, and a permeating culture of laziness in the company. Excusing these issues is actively trying to hurt TF2.

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