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10/30/14 patch


Ripster99™

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  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses

  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine

Fixed grenade projectiles doing more damage than expected

Fixed players changing team to respawn outside of their cart while playing a minigame

Fixed players being able to use the Eureka effect while in their bumper car

Fixed a bug that let Engineers move faster while carrying a building

Fixed the Spycicle not giving the Spy fire resistance

Fixed The Manngaroo itemset including the wrong item

Updated the equip_region for the Vaccinator and Quick-Fix

Fixed a bug where players would not get a kill credit for turning another player in to a ghost

Updated player ghosts to always use team color

Updated the new TargetID system

  • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)

  • Added Advance Option to control the alpha of TargetID nameplate

Fixed not showing for disguised enemy Spies

Fixed showing the health of cloaked Spies

Fixed not hiding the panel when players are no longer visible

Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.

Fixed the knife not playing its backstab animation when crits are disabled

Fixed round-end crits not working when tf_weapon_criticals is set to zero

Updated sd_doomsday_event

  • Added spell pickups near the ticket case spawn

  • Reduced mega spell respawn time from 90 seconds to 45 seconds

Fixed curses occurring in bumper car minigames

Fixed players being able to boost their bumper cars early

Increased the damage that bumper cars receive from collisions

Players can no longer suicide when in a Bumper Car

Replaced large ammo kits near the Strongmann machine with spells

Reduced ammo kit size on the bridge from full to medium

Updated HHH to use a giant Necro Smasher when attacking players

Platform game:

  • Fixed Merasmus giving instructions in the platform game when it gets to the final platform

  • Center tent pole now vanishes when the final platform is reached

Soccer game:

  • Added HHH, spawns 45 seconds into the match

Duck game:

  • Increased max score to 200

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  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses

Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine

Fixed grenade projectiles doing more damage than expected

Fixed players changing team to respawn outside of their cart while playing a minigame

Fixed players being able to use the Eureka effect while in their bumper car

Fixed a bug that let Engineers move faster while carrying a building

Fixed the Spycicle not giving the Spy fire resistance

Fixed The Manngaroo itemset including the wrong item

Updated the equip_region for the Vaccinator and Quick-Fix

Fixed a bug where players would not get a kill credit for turning another player in to a ghost

Updated player ghosts to always use team color

Updated the new TargetID system

  • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)

Added Advance Option to control the alpha of TargetID nameplate

Fixed not showing for disguised enemy Spies

Fixed showing the health of cloaked Spies

Fixed not hiding the panel when players are no longer visible

Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.

Fixed the knife not playing its backstab animation when crits are disabled

Fixed round-end crits not working when tf_weapon_criticals is set to zero

Updated sd_doomsday_event

  • Added spell pickups near the ticket case spawn

Reduced mega spell respawn time from 90 seconds to 45 seconds

Fixed curses occurring in bumper car minigames

Fixed players being able to boost their bumper cars early

Increased the damage that bumper cars receive from collisions

Players can no longer suicide when in a Bumper Car

Replaced large ammo kits near the Strongmann machine with spells

Reduced ammo kit size on the bridge from full to medium

Updated HHH to use a giant Necro Smasher when attacking players

Platform game:

  • Fixed Merasmus giving instructions in the platform game when it gets to the final platform

Center tent pole now vanishes when the final platform is reached

Soccer game:

  • Added HHH, spawns 45 seconds into the match

Duck game:

  • Increased max score to 200

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So they didn't fix exorcism not being applicable to the necro smasher and the freedom staff.  Didn't fix pumpkin bombs being applicable on the cow mangler and gunslinger.

 

Ah well.  Maybe next year?  :P

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  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.

hmmmmmmm

 

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"Fixed the knife not playing its backstab animation when crits are disabled"


 


 


fucking god damnit valve this was the only reason id spy in highlander and youve taken it away from me


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"Fixed the knife not playing its backstab animation when crits are disabled"

 

 

fucking god damnit valve this was the only reason id spy in highlander and youve taken it away from me

 

fuck

 

I don't understand. :huh:

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I don't understand. :huh:

im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that

but now valve made it so every server has the normal backstab animation

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im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that

but now valve made it so every server has the normal backstab animation

I loved seeing the swipe animation for backstabs too :c

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Man this update was really fucking with saxton hale mode earlier today. He was spawning with red team and was able to kill red players before the round even started. Was even worse on deathrun, cuz he would be in the trap area and there would be a red player in the activating room. No clue what that was all about.

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im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that

but now valve made it so every server has the normal backstab animation

 

I just don't get why it matters beyond personal preference, and even that much I can't really empathize with.  It's not negatively affecting gameplay, right?  So basically it's a case of complaining because some people simply don't like the little split-second animation?  Bizarre.  I truly do not get why that of all things would bother anyone.  *shrug*

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