Ripster99™ Posted October 31, 2014 Share Posted October 31, 2014 Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine Fixed grenade projectiles doing more damage than expected Fixed players changing team to respawn outside of their cart while playing a minigame Fixed players being able to use the Eureka effect while in their bumper car Fixed a bug that let Engineers move faster while carrying a building Fixed the Spycicle not giving the Spy fire resistance Fixed The Manngaroo itemset including the wrong item Updated the equip_region for the Vaccinator and Quick-Fix Fixed a bug where players would not get a kill credit for turning another player in to a ghost Updated player ghosts to always use team color Updated the new TargetID system Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health) Added Advance Option to control the alpha of TargetID nameplate Fixed not showing for disguised enemy Spies Fixed showing the health of cloaked Spies Fixed not hiding the panel when players are no longer visible Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. Fixed the knife not playing its backstab animation when crits are disabled Fixed round-end crits not working when tf_weapon_criticals is set to zero Updated sd_doomsday_event Added spell pickups near the ticket case spawn Reduced mega spell respawn time from 90 seconds to 45 seconds Fixed curses occurring in bumper car minigames Fixed players being able to boost their bumper cars early Increased the damage that bumper cars receive from collisions Players can no longer suicide when in a Bumper Car Replaced large ammo kits near the Strongmann machine with spells Reduced ammo kit size on the bridge from full to medium Updated HHH to use a giant Necro Smasher when attacking players Platform game: Fixed Merasmus giving instructions in the platform game when it gets to the final platform Center tent pole now vanishes when the final platform is reached Soccer game: Added HHH, spawns 45 seconds into the match Duck game: Increased max score to 200 Link to comment Share on other sites More sharing options...
Ripster99™ Posted October 31, 2014 Author Share Posted October 31, 2014 Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine Fixed grenade projectiles doing more damage than expected Fixed players changing team to respawn outside of their cart while playing a minigame Fixed players being able to use the Eureka effect while in their bumper car Fixed a bug that let Engineers move faster while carrying a building Fixed the Spycicle not giving the Spy fire resistance Fixed The Manngaroo itemset including the wrong item Updated the equip_region for the Vaccinator and Quick-Fix Fixed a bug where players would not get a kill credit for turning another player in to a ghost Updated player ghosts to always use team color Updated the new TargetID system Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health) Added Advance Option to control the alpha of TargetID nameplate Fixed not showing for disguised enemy Spies Fixed showing the health of cloaked Spies Fixed not hiding the panel when players are no longer visible Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. Fixed the knife not playing its backstab animation when crits are disabled Fixed round-end crits not working when tf_weapon_criticals is set to zero Updated sd_doomsday_event Added spell pickups near the ticket case spawn Reduced mega spell respawn time from 90 seconds to 45 seconds Fixed curses occurring in bumper car minigames Fixed players being able to boost their bumper cars early Increased the damage that bumper cars receive from collisions Players can no longer suicide when in a Bumper Car Replaced large ammo kits near the Strongmann machine with spells Reduced ammo kit size on the bridge from full to medium Updated HHH to use a giant Necro Smasher when attacking players Platform game: Fixed Merasmus giving instructions in the platform game when it gets to the final platform Center tent pole now vanishes when the final platform is reached Soccer game: Added HHH, spawns 45 seconds into the match Duck game: Increased max score to 200 Link to comment Share on other sites More sharing options...
Heated Bread Posted October 31, 2014 Share Posted October 31, 2014 So they didn't fix exorcism not being applicable to the necro smasher and the freedom staff. Didn't fix pumpkin bombs being applicable on the cow mangler and gunslinger. Ah well. Maybe next year? Link to comment Share on other sites More sharing options...
♥Prof. Sugarcube♥ Posted October 31, 2014 Share Posted October 31, 2014 I reported the 'Spies showing enemy spies' health while invis' bug Link to comment Share on other sites More sharing options...
Spicy Ham Posted October 31, 2014 Share Posted October 31, 2014 Fixed the knife not playing its backstab animation when crits are disabled Shame. Link to comment Share on other sites More sharing options...
Chewi105 Posted October 31, 2014 Share Posted October 31, 2014 >mfw people want 2 keys for each of the newly tradeable alien promos Link to comment Share on other sites More sharing options...
ENDED Posted October 31, 2014 Share Posted October 31, 2014 Fixed players being able to boost their bumper cars early fuck Link to comment Share on other sites More sharing options...
Blatch Posted October 31, 2014 Share Posted October 31, 2014 Fixed curses occurring in bumper car minigames R.I.P. underwater bumper cars. Probably my favorite part of the update. Link to comment Share on other sites More sharing options...
Grimes Posted October 31, 2014 Share Posted October 31, 2014 Updated the equip_region for the Vaccinator and Quick-Fix misc hype Link to comment Share on other sites More sharing options...
BlaqkAudio Posted October 31, 2014 Share Posted October 31, 2014 Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. hmmmmmmm Link to comment Share on other sites More sharing options...
xoㅤ Posted October 31, 2014 Share Posted October 31, 2014 "Fixed the knife not playing its backstab animation when crits are disabled" fucking god damnit valve this was the only reason id spy in highlander and youve taken it away from me Link to comment Share on other sites More sharing options...
Heated Bread Posted October 31, 2014 Share Posted October 31, 2014 "Fixed the knife not playing its backstab animation when crits are disabled" fucking god damnit valve this was the only reason id spy in highlander and youve taken it away from me fuck I don't understand. Link to comment Share on other sites More sharing options...
xoㅤ Posted October 31, 2014 Share Posted October 31, 2014 I don't understand. im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that but now valve made it so every server has the normal backstab animation Link to comment Share on other sites More sharing options...
ENDED Posted October 31, 2014 Share Posted October 31, 2014 I don't understand. And I enjoyed bumping someone in the start of the round in Elimination Link to comment Share on other sites More sharing options...
Scrublordington the III Posted October 31, 2014 Share Posted October 31, 2014 im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that but now valve made it so every server has the normal backstab animation I loved seeing the swipe animation for backstabs too :c Link to comment Share on other sites More sharing options...
A n d y Posted October 31, 2014 Share Posted October 31, 2014 "Updated HHH to use a giant Necro Smasher when attacking players" He lost his HHHH. New Boss Confirmed Link to comment Share on other sites More sharing options...
KERPKEK Posted October 31, 2014 Share Posted October 31, 2014 Man this update was really fucking with saxton hale mode earlier today. He was spawning with red team and was able to kill red players before the round even started. Was even worse on deathrun, cuz he would be in the trap area and there would be a red player in the activating room. No clue what that was all about. Link to comment Share on other sites More sharing options...
Heated Bread Posted October 31, 2014 Share Posted October 31, 2014 im pretty sure i and a lot of other spy players enjoy the defaut stab (the front attack) when backstabbing a person, no crit servers did that but now valve made it so every server has the normal backstab animation I just don't get why it matters beyond personal preference, and even that much I can't really empathize with. It's not negatively affecting gameplay, right? So basically it's a case of complaining because some people simply don't like the little split-second animation? Bizarre. I truly do not get why that of all things would bother anyone. *shrug* Link to comment Share on other sites More sharing options...
Vaccinated Autist Posted October 31, 2014 Share Posted October 31, 2014 Everybody is crappin bout misc hype,so volvo changed the equip region of vacc n quick fix thx valve. Link to comment Share on other sites More sharing options...
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