Grimes Posted October 31, 2014 Share Posted October 31, 2014 What if... Valve added a collectors refined chemistry set, and at the same time, allowed refined to be marketable on the scm. Link to comment Share on other sites More sharing options...
♥Prof. Sugarcube♥ Posted October 31, 2014 Share Posted October 31, 2014 Marketable Refined? I wouldn't mind that. Collector's Refined? Lol, let's just destroy the economy. Link to comment Share on other sites More sharing options...
Millenium Posted October 31, 2014 Share Posted October 31, 2014 Use 3 collector refineds to create a collector hat? Link to comment Share on other sites More sharing options...
Spicy Ham Posted October 31, 2014 Share Posted October 31, 2014 Marketable Refined? I wouldn't mind that. Collector's Refined? Lol, let's just destroy the economy. I think you got those mixed up Link to comment Share on other sites More sharing options...
Grimes Posted October 31, 2014 Author Share Posted October 31, 2014 Marketable Refined? I wouldn't mind that. Collector's Refined? Lol, let's just destroy the economy. Why would it destroy the economy? Link to comment Share on other sites More sharing options...
♥Prof. Sugarcube♥ Posted October 31, 2014 Share Posted October 31, 2014 Collector's Refined? Eventually Collector's Refined will be useless as there are so much refined, and eventually more sets will be discovered :s Edit: Wait... It might save the economy for having less metal :s Oh, Marketable refined won't crash the economy. Buds, Bills, BMOCs, Accessories, Lumby Lids all became marketable and the market didn't crash :/ Link to comment Share on other sites More sharing options...
Grimes Posted October 31, 2014 Author Share Posted October 31, 2014 Collector's Refined? Eventually Collector's Refined will be useless as there are so much refined, and eventually more sets will be discovered :s Edit: Wait... It might save the economy for having less metal :s Oh, Marketable refined won't crash the economy. Buds, Bills, BMOCs, Accessories, Lumby Lids all became marketable and the market didn't crash :/ The idea is to create demand for refined, and at the same time make it very easy to obtain and sell. Link to comment Share on other sites More sharing options...
♥Prof. Sugarcube♥ Posted October 31, 2014 Share Posted October 31, 2014 The idea is to create demand for refined, and at the same time make it very easy to obtain and sell. I realised that while making the second reply Link to comment Share on other sites More sharing options...
Prince Lowell Posted October 31, 2014 Share Posted October 31, 2014 COLLECTOR'S STRANGE PAIN TRAIN! (just throwing that out there) Link to comment Share on other sites More sharing options...
BlaqkAudio Posted October 31, 2014 Share Posted October 31, 2014 How about this idea? Collector refine chem sets become an uncommon - common drop A collector's ref will later be valued as a normal ref of today. In other words, 1 collector's ref = 1 ref That way ref will now have a use and a new currency will take its place. A currency that's ACTUALLY backed up by another currency. Ref farmers will not kill the ref's value as badly as they are right now.` Just an idea. Don't kill me. Link to comment Share on other sites More sharing options...
A-money Posted October 31, 2014 Share Posted October 31, 2014 I think a collector's key would be better. Link to comment Share on other sites More sharing options...
Grimes Posted October 31, 2014 Author Share Posted October 31, 2014 I think a collector's key would be better. That would increase demand for keys even more. Link to comment Share on other sites More sharing options...
A-money Posted October 31, 2014 Share Posted October 31, 2014 That would increase demand for keys even more. Exactly Link to comment Share on other sites More sharing options...
funkle Posted October 31, 2014 Share Posted October 31, 2014 I feel like people mix up the words "destroy" and "change" a lot when talking about the economy... People bitch about Ref having no use. Then when they hear about ways to implement it into the game more often, they get all offended lol. Link to comment Share on other sites More sharing options...
fgsfds Posted October 31, 2014 Share Posted October 31, 2014 The idea is to create demand for refined, and at the same time make it very easy to obtain and sell. Not everyone digs collectors though, and while it takes 200 to make a collectors, there is an exponential amount compared to 200. metal is already easy to obtain, even f2ps can get it. selling it for money is trickier, but nonetheless items tend to have a decent sale rate when it comes to ref. Link to comment Share on other sites More sharing options...
BlaqkAudio Posted October 31, 2014 Share Posted October 31, 2014 Not everyone digs collectors though, and while it takes 200 to make a collectors, there is an exponential amount compared to 200. metal is already easy to obtain, even f2ps can get it. selling it for money is trickier, but nonetheless items tend to have a decent sale rate when it comes to ref. Take a look at my idea. It just might be a great way to solve the 'unlimited' ref thing. A currency that is back by the ref. Link to comment Share on other sites More sharing options...
Ixenzo Posted October 31, 2014 Share Posted October 31, 2014 How about this idea? Collector refine chem sets become an uncommon - common drop A collector's ref will later be valued as a normal ref of today. In other words, 1 collector's ref = 1 ref That way ref will now have a use and a new currency will take its place. A currency that's ACTUALLY backed up by another currency. Ref farmers will not kill the ref's value as badly as they are right now.` Just an idea. Don't kill me. It's called denomination. Collector's ref won't save metal from falling in price. Let's assume that a collector's ref is crafted from 10 regular ref, and key costs 10 ref, so 1 c. ref = 1 key. But because of ref still being crafted from weapons, it will continue to drop, and so will the c. ref. Eventually you'll get 10 c. ref for 1 key. Nothing would change, eh? If you want just to simplify calculations and/or make ref to stack without caring about ref's price, then yep, denomination is useful. If you want ref to regain its price, then you gotta create a sink where you can dump ref in exchange for %item%. %Item%, if welcomed by the communty, would drop like Baumgartner, but then eventually stabilize somewhere. Or just give this item a unique useful function. My crazy idea: make ref a currency for items you can acquire in-game without spending real money, i.e unique weapons, hats, etc, and key a currency for items you can get only from spending said money: festives, aussies, unusuals, genuine stuff, etc. On a second thought, you pretty much guaranteed to need a fraction of the key. The whole idea of getting keys for ref (you didn't do shit to craft refined metal, did ya?) freaks me out. Alright, I don't know shit about this fucked up TF2 economics. One can't just apply laws and concepts of IRL economics to TF2. Link to comment Share on other sites More sharing options...
BlaqkAudio Posted October 31, 2014 Share Posted October 31, 2014 -snip- Uhh.. I actually meant this. 200 ref = 1 collector's ref *some time later* x # of collector's ref = 1 key That way if you want free currency, you actually have to work for it instead of getting 1 ref every week in items idk tho. I'm just thinking of a way to consume the current ref there is. Another thing is that why should currency be free? Again, idk. discuss Link to comment Share on other sites More sharing options...
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