Explosion-chan Posted September 30, 2014 Share Posted September 30, 2014 Although I'm sure this has been done many times, just go along with it. Make up an item you think would go well in the game and be well balanced. I'll give a ref to the winner. (I'm poor, but a ref is better than nothing) My idea: New Revolver No undisguise on shot No damage Shoots the same as the current disguise weapon Link to comment Share on other sites More sharing options...
CheddarZX Posted September 30, 2014 Share Posted September 30, 2014 i thought you said they had to be balanced Link to comment Share on other sites More sharing options...
Explosion-chan Posted September 30, 2014 Author Share Posted September 30, 2014 i thought you said they had to be balanced That's definitely balanced. The spy now has absolutely no range. Link to comment Share on other sites More sharing options...
M.G.B. Posted September 30, 2014 Share Posted September 30, 2014 heavy pootis gun 69x fire speed when near a dispenser fires sandviches sandviches explode on hit Link to comment Share on other sites More sharing options...
scout608 Posted October 1, 2014 Share Posted October 1, 2014 howabout a weapon that makes me invincible and can instakill anyone else? seems leetgit Link to comment Share on other sites More sharing options...
Mr. Baconstrips Posted October 1, 2014 Share Posted October 1, 2014 A disguise kit that lets you mimic a class firing animation but no damage Ex: Having a deployed minigun, fake ubercharges But the disguises have a timer on them like 10 seonds Link to comment Share on other sites More sharing options...
Klappar Posted October 1, 2014 Share Posted October 1, 2014 A sniper rifle that is shooting automatically Link to comment Share on other sites More sharing options...
Waifu Sinon Posted October 1, 2014 Share Posted October 1, 2014 A disguise kit that lets you mimic a class firing animation but no damage Ex: Having a deployed minigun, fake ubercharges But the disguises have a timer on them like 10 seonds That's not much different than my idea, but it's a bit more OP Link to comment Share on other sites More sharing options...
Waifu Sinon Posted October 1, 2014 Share Posted October 1, 2014 Can nobody think of a legit, balanced weapon? Link to comment Share on other sites More sharing options...
RRB Posted October 1, 2014 Share Posted October 1, 2014 a new sticky bomb launcher would be neato lets see how about -10% damage reducition -20% bomb jump damage similar to the liberty launcher +10% faster reload but bombs make a small noise to make it more balanced i think thats a halfway good idea Link to comment Share on other sites More sharing options...
cyanized Posted October 1, 2014 Share Posted October 1, 2014 How about a new pipe bomb launcher that shoots shaped pipes that are predictable of how they will bounce; each pipe does more damage for every time it bounces before detonating. -25% damage -25% clip size +15% projectile speed Then there could also be an item to make up for the demoman's huge lack of team helping items. Im thinking something like a sticky bomb launcher that heals allies nearby you equal to three quarters of the damage the stickies do. -30% damage +25% firing speed I dunno, just some ideas for demo but i have some for all classes Link to comment Share on other sites More sharing options...
Explosion-chan Posted October 1, 2014 Author Share Posted October 1, 2014 How about a new pipe bomb launcher that shoots shaped pipes that are predictable of how they will bounce; each pipe does more damage for every time it bounces before detonating. -25% damage -25% clip size +15% projectile speed Then there could also be an item to make up for the demoman's huge lack of team helping items. Im thinking something like a sticky bomb launcher that heals allies nearby you equal to three quarters of the damage the stickies do. -30% damage +25% firing speed I dunno, just some ideas for demo but i have some for all classes Well, you're winning so far, even counting the entries on my steam community thread Link to comment Share on other sites More sharing options...
De-Killer Posted October 1, 2014 Share Posted October 1, 2014 A pyro flame thrower that pulls opponents closer when pressing M2, rather than pushing them away, with a cooldown of 5 seconds before being able to 'airsuck' again. With the following stats: +10% ammo capacity -50% airblast cost +Airblast pulls enemies towards you (5 second cooldown between each 'airsuck') -20% damage -20% afterburn damage Or a medi-gun with the following stats: +20% ubercharge duration +on full ubercharge can revive dead enemies near you and replenish the ammo of the person you are healing (you are vulnerable during ubercharge) -20% ubercharge rate -20% overheal -20 health -20% overheal speed Link to comment Share on other sites More sharing options...
Explosion-chan Posted October 1, 2014 Author Share Posted October 1, 2014 A pyro flame thrower that pulls opponents closer when pressing M2, rather than pushing them away, with a cooldown of 5 seconds before being able to 'airsuck' again. With the following stats: +10% ammo capacity -50% airblast cost +Airblast pulls enemies towards you (5 second cooldown between each 'airsuck') -20% damage -20% afterburn damage Or a medi-gun with the following stats: +20% ubercharge duration +on full ubercharge can revive dead enemies near you and replenish the ammo of the person you are healing (you are vulnerable during ubercharge) -20% ubercharge rate -20% overheal -20 health -20% overheal speed First has been attempted and does not work. Link to comment Share on other sites More sharing options...
RRB Posted October 1, 2014 Share Posted October 1, 2014 how about a revolver that does normal damage like the stock has 4 instead of 6 shots that gives you on kill 20% of the last damage you dealt as an overheal but decreases healing in gerenal or a grenade launcher that can charge up shots so they can fly farther but then the farther they go the less damage they deal and do 15% less damage on buildings but minicrits airborn players Link to comment Share on other sites More sharing options...
FP Clone #67 Posted October 1, 2014 Share Posted October 1, 2014 Defensive sniper rifle idea: +25% damage on targets who are completing an objective (capping a point, carrying intel, ect) -25% damage on everyone else No idea what the offensive version would be. Link to comment Share on other sites More sharing options...
cyanized Posted October 2, 2014 Share Posted October 2, 2014 I have a nice one for the medic. Medigun with following stats: +50% larger overheal -25% overheal deteriation (good thing) -80% ubercharge build up rate -15% slower movement speed on wearer Link to comment Share on other sites More sharing options...
DemoDemoMan Posted October 2, 2014 Share Posted October 2, 2014 Spy revolver +10% damage -80% clip size On kill: Crits for 3 seconds Link to comment Share on other sites More sharing options...
Waifu Sinon Posted October 2, 2014 Share Posted October 2, 2014 Spy revolver +10% damage -80% clip size On kill: Crits for 3 seconds 1.2 shots? Did you really think this through? Link to comment Share on other sites More sharing options...
cyanized Posted October 3, 2014 Share Posted October 3, 2014 1.2 shots? Did you really think this through?i lol'd Link to comment Share on other sites More sharing options...
knavesmith Posted October 3, 2014 Share Posted October 3, 2014 New Demo Boots: +Full Turning Control +20% Shield Bash Damage -15% Movement Speed And like all Demo booties, you are revoked of a primary weapon. Link to comment Share on other sites More sharing options...
RRB Posted October 3, 2014 Share Posted October 3, 2014 New Demo Boots: +Full Turning Control +20% Shield Bash Damage -15% Movement Speed And like all Demo booties, you are revoked of a primary weapon. that actually sounds fun and makes this new tide tuner finally useless Link to comment Share on other sites More sharing options...
♥Prof. Sugarcube♥ Posted October 3, 2014 Share Posted October 3, 2014 New Heavy-Vich Throwing it makes anyone who picks it up Ubercharged for 1 second solid. Everything else is normal, except it doesn't heal. Arguably a balanced item, as 1 second is enough to make a push or get destroyed, and the sandvich would do jack all if used in the spawn >.> Medi-Guns... Link to comment Share on other sites More sharing options...
>Sneaks Posted October 3, 2014 Share Posted October 3, 2014 Spy Set: Suppressed Revolver? +Silent Killer +5% damage bonus against enemis who are burning, milked, jarate'd, marked for death (so, it stacks with mini-crits) -15% slower firing speed -No random Crits Tactical Knife: +Silent Killer +5% faster move speed when weapon is active -10% bullet damage vulerability when active Watch Cloak type: Timed Cloak lasts 1 sec longer than standard invis watch -.5 sec longer to bring up cloak Sapper: +health (takes 3 swings to remove) -10% slower sapping rate (i) on removal, creates a small explosion that deals 20 damage to the remover (i) when sapper is removed, it restores a little more metal than a regular gibbed sapper/RTR Link to comment Share on other sites More sharing options...
LittleSirPepper Posted October 4, 2014 Share Posted October 4, 2014 The French Kiss Spy weapon, in replacement of the knife. On hit: Soaks target with saliva for 5 seconds which makes him 10% slower. On miss: Temporarily removes 1% of your cloak until next kill. Works like a regular knife, but instead of the regular blade and handle, you have a set of lips stitched on a syringe filled with saliva. Link to comment Share on other sites More sharing options...
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