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July 30th update!


Punishment_Fatal

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- Added a new startup music track from Expiration Date

- Fixed projectiles causing teleporter exits to detonate

- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload

- Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator

- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3

- Fixed a bug related to orphaned marked for death particles

- Updated the target ID to be hidden while taunting

- Updated the Bolt Boy to have two styles like the Bonk Boy

- Updated the equip_regions for the Bonk Boy and the Bolt Boy

- Updated the materials for the Boo Balloon

- Updated pl_cactuscanyon

        - Added stage 3

        - Limited Red flanking route near cliff to Blu spawn in stage 1

        - Added health and ammo inside underpass by Blu spawn in stage 1

        - Adjusted spawn times in stage 2

        - Adjusted health and ammo packs

- Updated rd_asteroid

        - Mode changes

                - Updated HUD layout

                - Fixed a bug that would prevent players from picking up the reactor core

                - Teams will now spawn 70% faster if their C robots are dead

        - Map changes

                - Fixed unbalanced ammo kits in Blu base near the vault

                - Added flashing light in the vault that will activate when a player is stealing points

                - Added larger one way glass windows to spawn exit doors

                - Added small ammo pack to top of the stairs at the cave exit

                - Shortened length of pipes in vents that require players to crouch

                - Increased track length for A robots. This is to provide more angles of attack.

                - Extended flat area near left spawn exit for Engineers to build teleporters

                - Lowered the health for the A robots from 500 to 300

                - Fixed a bug where the power supply would not disable the flashing alarms when it was captured

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I swear, "Added a new startup music track from Expiration Date" has been in at least 4 updates in the past month. Does it really have that much music?

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bonk boy had different styles?

wot

Yeah, just the Bonk Boy and also the Bonk Boy with the default Scout hat.

 

I swear, "Added a new startup music track from Expiration Date" has been in at least 4 updates in the past month. Does it really have that much music?

Valve is trying to milk as much from Expiration Date as they can.

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im kinda confused, wasn't the bonk boy a misc to begin with? What could they possibly have changed with its equip region?

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im kinda confused, wasn't the bonk boy a misc to begin with? What could they possibly have changed with its equip region?

Inb4 they turned it back into a hat.

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SPOILERS

 

New cactus canyon stage is really unlike the first two stages. It's even more cramped and the entire thing takes place right in front of the red spawn. Also you have to wait for the train to destroy the bomb which is neat.

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I hope there is still a way.  :angry:

 

There is. 

 

1.Open steamapps/common/team fortress 2/bin and tf at once

2.Drag tf_scripts_dir.vpk from tf folder right at vpk.exe in bin folder

3.Open tf_scripts_dir folder in tf

4.Edit however you want and then put the folder to custom

 

Also you have to block Valve media server if you didn't. 

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